(heavily based on the loot and tricks from https://www.ddo.com/forums/showthrea...adi-MM-spammer )

so i was running my shiradi FVS (see above) last night and peppering things with magic missile SLA etc and was with a druid and he was talking about how sunburst cleared out a room and he was doing quite well with earthquake etc etc, so i was wondering if the 2 wizard goodness (2 wiz levels + epic abishai set (+3 levels) + twilight (+2 levels) = 7 arcane levels so only 4 instead of 5 MMs) could work with a druid instead? i took 1 level of monk to increase DCs but am willing to muck around. any clever ways to get to 5 MMs except going 16druid/4 wiz, although i'm not planning on using any bigger spells than earthquake (and couldn't fit in heighten) so that may work. the reflex save is way low, so will have to look at that as well. planning on using twilight and sage's locket, or a thunderholme +EVO (and swap in +TRANS for mass frog) and infused chaosrobe if chaoserobe works with druid.

Code:
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page

Level 28 Lawful Neutral Half-Elf Male
(1 Monk \ 2 Wizard \ 17 Druid \ 8 Epic) 
Hit Points: 414
Spell Points: 2118 
BAB: 13\13\18\23
Fortitude: 18
Reflex: 9
Will: 27

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 28)
Strength              8                    11
Dexterity             8                    11
Constitution         16                    19
Intelligence         12                    15
Wisdom               18                    31
Charisma             14                    17

Tomes Used
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 28)
Balance              -1                     9
Bluff                 2                    11
Concentration         3                    14
Diplomacy             2                    11
Disable Device        n/a                  n/a
Haggle                2                    11
Heal                  8                    41
Hide                 -1                     8
Intimidate            2                    11
Jump                  1                    27
Listen                4                    18
Move Silently        -1                     8
Open Lock            n/a                    n/a
Perform               4                    22
Repair                1                    10
Search                1                    10
Spellcraft            5                    33
Spot                  4                    18
Swim                 -1                     8
Tumble               n/a                    n/a
Use Magic Device      4                    22

Level 1 (Druid)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Spell Focus: Evocation


Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 3 (Monk)
Feat: (Selected) Past Life: Arcane Initiate
Feat: (Monk Bonus) Toughness


Level 4 (Wizard)
Feat: (Wizard Bonus) Mental Toughness


Level 5 (Wizard)


Level 6 (Druid)
Feat: (Selected) Greater Spell Focus: Evocation


Level 7 (Druid)


Level 8 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 9 (Druid)
Feat: (Selected) Quicken Spell


Level 10 (Druid)


Level 11 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 12 (Druid)
Feat: (Selected) Improved Mental Toughness


Level 13 (Druid)


Level 14 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 15 (Druid)
Feat: (Selected) Empower Spell


Level 16 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental


Level 17 (Druid)


Level 18 (Druid)
Feat: (Selected) Maximize Spell


Level 19 (Druid)


Level 20 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental


Level 21 (Epic)
Feat: (Selected) Epic: Epic Spell Focus: Evocation


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Adept of Forms


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force


Level 27 (Epic)
Feat: (Selected) Epic: Epic Mental Toughness


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Mass Frog
Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
Enhancement: Half-Elf - Human Adaptability: Wisdom (Rank 1)
Enhancement: Half-Elf - Improved Dilettante (Paladin) (Rank 1)
Enhancement: Half-Elf - Improved Recovery (Rank 1)
Enhancement: Half-Elf - Improved Dilettante (Paladin) (Rank 1)
Enhancement: Half-Elf - Arcanum (Rank 1)
Enhancement: Half-Elf - Arcanum (Rank 2)
Enhancement: Half-Elf - Arcanum (Rank 3)
Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
Enhancement: Season's Herald (Drd) - Time (Rank 1)
Enhancement: Season's Herald (Drd) - Tide (Rank 1)
Enhancement: Season's Herald (Drd) - Sunburst (Rank 1)
Enhancement: Season's Herald (Drd) - Season's Greetings: Winter (Rank 1)
Enhancement: Season's Herald (Drd) - Season's Greetings: Winter (Rank 2)
Enhancement: Season's Herald (Drd) - Season's Greetings: Winter (Rank 3)
Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
Enhancement: Season's Herald (Drd) - Improved Metamagic: Maximize (Rank 1)
Enhancement: Season's Herald (Drd) - Improved Metamagic: Maximize (Rank 2)
Enhancement: Season's Herald (Drd) - Improved Metamagic: Maximize (Rank 3)
Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1)
Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2)
Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3)
Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 1)
Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 2)
Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 3)
Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 1)
Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 2)
Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 3)
Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
Enhancement: Season's Herald (Drd) - Time and Tide (Rank 1)
Enhancement: Season's Herald (Drd) - Strength of the Solstice (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Archmage (Wiz) - Evocation I: Magic Missile (Rank 1)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 2)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 1)
Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 2)
Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force II (Rank 1)