If only we have global chat instead of chat by instances. Chat in Korthos Island should be made global by default, so newer player on snowy side can seek help and ask question with anyone on the server. Perhaps have some epic quests in korthos so that players visit that area more often? We can't always be making new characters or standby 24/7 at korthos to help newer players. Especially not on Wayfinder.
still i do most raids with a lfm/pug. i do have a channel and maybe 1 or 2 join that i know, rest is PUG!
and the raid isnt dead for sure. just go ahead and host it, you'll see how many ppl join you.
at least on argonessen this is a frequently run
the xp stone thingy was an event, where each player got a set ammount of stones. premium 3, vip 5. each account could use one only
that was to introduce the otto's box iirc
then you're clearly doing it wrong. tempel of vol and inferno are excellent xp quests if done right.
Wishlist for 2015:
Expedition to Undermountain FTW!!!
"Together we take our place among the greatest heroes the world has ever known!".:: Olympus ::.
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Thanks for the update, Vyvyanne.
But, please keep in mind that not everyone who plays DDO wants to play end-game content. Some of us play because it's a more visual way to play D&D -- and we adjust our play-style accordingly. Personally, I would like to see more Masterwork items and fewer Magic items in Normal mode. In fact, it would be nice to see Normal mode turn into a no-frills, limited magic item mode for those of us who prefer to play a more table-style game.
*Please* don't turn DDO into another WoW knock-off, there are plenty of those out there already. I left WoW for a reason and really don't want to see DDO turn into yet another game trying to cash in on the WoW play model.
That said, I think the team is doing a very good job keeping the game up-to-date, especially given the age of the original code.
Keep up the good work!
Rangers have improved a lot. I would be fine with choosing an either/or path. TWF Rangers can still dip into ranged trees if they really wanted to boost ranged DPS and it would be on equal footing with every other build.
Thing is, ever since Artys got their dogs there has been more players asking for familiars/pets. It will continue.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
That will probably be a Drow Ranger Iconic, actually. Because if there's one thing DDO needs, it's more Drizzt clones. /sarcasm
I'm meh on the lever-puller myself. I don't bother with the bugged out Arty dog at all except for levers, and only slightly more often for the Druid Wolf. I never used the skele on my PM, who is now TRed out of Wizard (currently no Wizards in my employ).
On Joystiq, I saw Turbine admit that less than 1% are the 'end game' must-have-raids sort of player in LotRO. Earlier on in WoW's life, the same thing happened; they admitted less than 10% of the population raided at all, or bothered with any endgame. These types of players are most vocal, often violently so, but are in fact a minority, and I think Turbine's decisions are based on that. That's why every update there's the same small group screaming and raging how the game sucks because there's no "end game", and yet Turbine keeps ignoring them. Because there's not many actually playing those raids like that, or doing EEs, or any of the other "end game" stuff they claim MUST be pushed out constantly or the world will dissolve into chaos.
Considering that Rangers are currently only a splash class for Monkchers, I'd say they still need work. AA is drastically improved, but when the bar is set so low, it can't help but go over it. Tempest is still marginal at best. DWS is more useful for spell power than anything else. Making them choose an either/or path would simply weaken them further, and drive the class into extinction. If it was for the mentioned Drizzt clones, no one would bother with a melee Ranger now.
Rangers with a majority of levels in Ranger are far from fine, and are only on equal footing with Paladins. Gimping them further would be idiocy, and gimping them further for a worthless AI companion that can be strangled with a cordless phone at the best of times would be worse. Add the pets or don't add them, they will give nothing to the Ranger. But don't lie and say they're fine and rape them into being worse than even Paladins are now. Just delete the class from the game instead.
Last edited by azrael4h; 07-04-2014 at 01:01 PM.
Anyone who disagrees is a Terrorist...
Cthulhu 2020 Never settle for the lesser evil...
There was a detailed discussion of solo class and race related content just recently on the Suggestions sub-forum.
https://www.ddo.com/forums/showthrea...related-quests
The quests could extend throughout the levels of the game at different points (e.g., 7, 14, 18, and 21), ending at level 28 (or 30). Each class or racial quest arc could be a kind of personal journey for the character.
Last edited by The_Human_Cypher; 07-04-2014 at 01:43 PM.
No I wouldn't. But I'd go for a 'choice' like monks have without which you didn't get the full benefit of either the tempest or AA trees, or with which you got access to additional ones - which could include the top level TWF/Ranged currently freebie feats, potentially.
I think the real problem is not that they get the ability to do both and that this isn't how PnP went. Its that even WITH all the freebie feats pure Rangers really do suffer compared to a lot of other classes. Multiclasses are the ones who really get the most bang for the buck out of ranger, and a pet won't do anything extra for them, because a pet is only really useful at all to a pure Ranger the way the current pet implementation works. Given that, there's no reason at all that the Ranger's pet has to be less powerful than the druid or artie pets in DDO. Pure rangers are NOT overpowered in any way, a pet would be a really minor buff to them by end game, but appreciated up to that point and an inconsequential one to multiclassers more or less as soon as they reach character level 10, or not at all depending on when they take their ranger levels.
In fact I think it's such a no-brainer, I think the 'but you'd have to give up TWF or Ranged' argument is so meaningless in today's DDO, that my main concern is not whether they should have a pet its that they consider how rangers, and druids for that matter, could have a choice of pet. Even if it's only a 'cosmetic' skin. Even if you had to buy said skins from the store (there I said it). Some variety would be really appreciated. But mostly, they should just give Rangers pets. The Pure Class would welcome it.
Hopeless Romantic
saly, must say, making inferno of the damned in epic isn't new at all, we already have mirro quest
would be great, i mean, great, awesome, brutal, outstanding if u could change objectives in epic quest, i mean, in heroic lvls we share objectives with epic lvls, so that's not making it epic, it's just bumping their hp, saves and damage
let's say fleshmaker as an example, instead of beating the air ele again, could be something like bringing him to kill golems (in fact he will heal em, that has never happened in ddo iirc, where the npc u have to protect decides to heal enemies) in the opt room
or a vol epic quest where u start from the inevitable's room and have to get ur way up to the heroic entrance
would be really awesome, and specially would mean epic, not bumped
it's really nice that u change the mechanics while in the raid, sadly when u see that turbine has only changed 1 of 6 quests in orchard and 1 of 10 quests in gianthold, well, isn't that epic as it should
no need to change maps, changing quests objectives sharing map like u did in tangleroot, is possible, and works wonders, thought u already knew it
psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm
I was highly surprised by it as well, at first I didn't understand where the negative feeling was coming from. I mean a new raid sounds awesome.
But a new raid is useless to me without 11 people to run it with.
I introduced a new player to ddo and he quite liked it. TRed, leveled to 28, bought a bunch of packs....
It has been two month since he flagged for FoT and and he hasn't filled a raid group yet.
He wanted to do LoB and got excited about the weapons he could craft. I told him to just forget about that one, because to complete a weapon you need to not only find a group, but one that is specifically running the right one out of all possible difficulties.
He resorted to 2manning DQ as only raid experience so far.
Multiple evenings where you wait for way over an hour to fill and then disband because it's just not going to happen... you log off without having actually played... Dissatifaction like that can quickly turn people away from the game.
He could get thunderholm but he's not so sure about raiding anymore. It's hard to convince him of buying a pack that he may very well never once play. And I can't recommend it either, it's hard to find people interested. They splintered over VoNs, shrouds, webs, whatever, more often than not disbanding or shortmanning on lower difficulties. But mostly they are reincarnating instead of wasting their time waiting on eachother (a self-reinforcing effect when critical mass fails)
Find a better way to avoid ghost towns before pumping out more stuff.
I beg to differ as I do play a pure Tempest ranger, but people wont always agree. rangers were considered pretty weak before the enhancement pass and some thought they would go extinct. they however did not and many Tempests splashed 2 levels of fighter, like I did, since the capstone was near worthless to them. the Tempest tree still needs work with the long cooldowns and need more offensive and less defensive buffs, but comparing my ranger pre-pass to now, he has doubled in strength especially if you throw in free ranged feats and a Pinion.
its funny you say rangers are on equal footing as paladins because I do play paladins as well. rangers with mostly or pure levels have a huge advantage over paladins with dps by a wide margin. not saying paladins are weak because they are not, despite what the forums say. what I find interesting in these topics in comparing dps is that people compare builds on an uneven ground or they failed at building one and think the class is delete worthy.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
That is because DDO sucks. There are a lot of other games where you can pug the vast majority of time. In my opinion DDO should strive to have a community where you can do what you want without joining a guild or channel. One of the things missing from this Producer's Letter is the plans to combat the current pugging situation. Merging servers or what have you? The producer gives us nothing in this regard. That is the most disheartening thing in this Producer's Letter is they are not working on community issues.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.