Spell components stack to 1000, why can we not get tool kits to stack to 1000 also?
Spell components stack to 1000, why can we not get tool kits to stack to 1000 also?
Well, if they did that, then they'd be reducing the pain of inventory management in this game; and we all know they'll never do that, as they want us to buy inventory slots.
Inventory management is not fun; maybe some day Turbine will realize this...
I wouldn't hold out much hope though. They seem to think we play this game for inventory management.
I kinda wish they'd replace every single person working at Turbine; no offence guys, but... really... years of the same bugs?
Really? Years?
C'mon now.
I'd fire the whole lot of you.
Yes, but in all fairness, your stack of 1 thieves tools take up the same amount of space as a full suit of plate armor.
So you can either see this as getting ripped-off on space, or getting a huge bonus to space.
I think they should just get rid of thieves tools as a disposable, and make them a standard items with varying degrees of hardness, and have it such that there is a certain chance that with every use they will get damaged. I mean, seriously, it's not like people will buy extra inventory space just to hold their thieves tools, or spend the money to buy a special set from the DDO store.
And yeah, it is a pain. I've got a rogue with multiple weapons sets (dual-wielding). That alone takes up a buttload of space.
Green steel thieves' tools ftw.![]()
1776 Growing Liberty for Centuries 2022
I would love it if they came out with a thieves' tool that didn't get used up when it was used.
Why aren't they reusable anyway?
/signed a million times!
Please Turbine have a look at the various stacking issues they just do not make sense at all:
Theives Tools stack to 50.
Silver Flame Pots stack to 10 (all other pots stack to 100 which should also be higher)
Crude Vials stack to 1000 (all others stack to 10,000).
Pretty please?
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I think they should add two options to help deal with this:
1) a "100% returning" set of named thieves' tools as an end reward in an appropriately-themed quest. Perhaps their "+#" would either scale with the player's level, or with the amount of rogue or artificer levels. Another option would be that they start at +3 and can be upgraded via some crafting mechanism.
2) an "improvised thieves' tools" enhancement in rogue and artificer lines that would allow a player to MacGyver a lock when s/he didn't have any tools handy. Perhaps double the time required for the pick as a penalty.