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Thread: Undead Archer

  1. #1
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    Default Undead Archer

    Hope you guys like my build , i made this build looking in a friends build his name is Bladechosen from Orien server.
    Not much to say just take a look on the build.
    And i'm not sure what skills to lvl up.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Undead Archer
    Level 28 Lawful Good Elf Female
    (6 Monk \ 2 Ranger \ 12 Wizard \ 8 Epic) 
    Hit Points: 414
    Spell Points: 1409 
    BAB: 12\12\17\22
    Fortitude: 16
    Reflex: 19
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             10                 14                   14
    Dexterity            17                 21                   24
    Constitution         14                 18                   18
    Intelligence         14                 18                   18
    Wisdom               16                 27                   27
    Charisma              8                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               7                 25                   33
    Bluff                -1                  1                    9
    Concentration         5                 22                   35
    Diplomacy             3                 13                   21
    Disable Device        n/a               n/a                  n/a
    Haggle               -1                  1                    9
    Heal                  5                 31                   39
    Hide                  3                  7                   15
    Intimidate           -1                  1                   12
    Jump                  4                  7                   15
    Listen                3                  8                   18
    Move Silently         3                  7                   15
    Open Lock             n/a               n/a                  n/a
    Perform              n/a                n/a                   n/a
    Repair                2                  4                   12
    Search                2                  4                   14
    Spellcraft            4                 27                   38
    Spot                  3                  8                   18
    Swim                  0                  2                   10
    Tumble                4                  8                   16
    Use Magic Device     n/a                n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+3)
    Skill: Diplomacy (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Spellcraft (+2)
    Skill: Tumble (+1)
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Ranger)
    Skill: Balance (+1)
    Skill: Diplomacy (+0.5)
    Skill: Heal (+3)
    Skill: Jump (+1)
    Skill: Spellcraft (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 3 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1.5)
    Skill: Heal (+1)
    Skill: Spellcraft (+0.5)
    Feat: (Selected) Precision
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+0.5)
    Feat: (Monk Bonus) Zen Archery
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+0.5)
    Feat: (Selected) Precise Shot
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+0.5)
    Feat: (Automatic) Improved Heroic Durability
    Feat: (Automatic) Purity of Body
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Feat: (Monk Bonus) Ten Thousand Stars
    Feat: (Automatic) Adept of Forms
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Feat: (Selected) Manyshot
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Expeditious Retreat
    Spell (1): Nightshield
    Spell (1): Protection from Evil
    Spell (1): Detect Secret Doors
    Spell (1): Summon Monster I
    Spell (1): Feather Fall
    
    
    Level 10 (Wizard)
    Skill: Heal (+1)
    Skill: Spellcraft (+3)
    Spell (1): Jump
    Spell (1): Tumble
    
    
    Level 11 (Wizard)
    Skill: Heal (+1)
    Skill: Spellcraft (+3)
    Spell (2): Blur
    Spell (2): Summon Monster II
    
    
    Level 12 (Wizard)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Feat: (Selected) Master of Forms
    Spell (2): Invisibility
    Spell (2): Lesser Death Aura
    
    
    Level 13 (Wizard)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (3): Displacement
    Spell (3): Heroism
    
    
    Level 14 (Wizard)
    Skill: Balance (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Spell (3): Haste
    Spell (3): Summon Monster III
    
    
    Level 15 (Wizard)
    Skill: Balance (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Spell (4): Death Aura
    Spell (4): Stoneskin
    
    
    Level 16 (Wizard)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Spell (4): Dimension Door
    Spell (4): Fire Shield
    
    
    Level 17 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Spell (5): Summon Monster V
    Spell (5): Teleport
    
    
    Level 18 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Grandmaster of Forms
    Spell (4): Summon Monster IV
    Spell (5): Protection from Elements
    
    
    Level 19 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Spell (6): Greater Heroism
    Spell (6): True Seeing
    
    
    Level 20 (Wizard)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Spell (6): Summon Monster VI
    Spell (4): Wall of Fire
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Combat Archery
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Improved Precise Shot
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Negative
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Flame (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Frost (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Dexterity (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Tenser's Transformation (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Archmage (Wiz) - Illusion I: Invisibility (Rank 1)
    Enhancement: Archmage (Wiz) - Illusion II: Blur (Rank 1)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 2)
    Last edited by lkael; 06-25-2014 at 11:14 AM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    I don't understand why you made a monkcher who spent more on EK than AA. While I can understand the conceptual appeal of a wraith archer, it may make more sense to pick up Shadow Form from Ninja, focus on Evo Archmage for the Missile SLAs (Shiradi synergies), and pick up healing from elsewhere (Rejuv Cocoon etc.).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by unbongwah View Post
    I don't understand why you made a monkcher who spent more on EK than AA. While I can understand the conceptual appeal of a wraith archer, it may make more sense to pick up Shadow Form from Ninja, focus on Evo Archmage for the Missile SLAs (Shiradi synergies), and pick up healing from elsewhere (Rejuv Cocoon etc.).
    Somewhat this. 21ap in pale for wraith, 36(?) In AA for slayer and the final elemental arrow, 16(?) In elf for bow grace. Rest in ek for HP and the little elemental attack thing. I'd honestly rather cast an extended tensers with 12 wizard than get the permanent.
    Nightmanis De'Corenai 20 Rogue Mechanic or Assassin. Depending on how I feel during the etr.
    Sereine De'Corenai Paladin. Because ETR.

    Guild of Won, Officer
    Fors Fortis, Officer

    Hate to twist your mind, but God ain't on your side

  4. #4
    Community Member TheLegendOfAra's Avatar
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    Quote Originally Posted by Nightmanis View Post
    Somewhat this. 21ap in pale for wraith, 36(?) In AA for slayer and the final elemental arrow, 16(?) In elf for bow grace. Rest in ek for HP and the little elemental attack thing. I'd honestly rather cast an extended tensers with 12 wizard than get the permanent.
    Eh, too many AP spent in the AA tree. 34 should be the max I think.

    - First 3 cores
    - Conjure Arrows, and Energy of the Wild III
    - Dispelling Shot III, Force Arrows I, and Inferno Shot III (Almost Universal imbue, and your +[W] attacks for range)
    - Terror Arrows I, Soul Magic, +1 Wisdom
    - Paralyzing Arrow I, +1 Wisdom
    - Arrow of Slaying, Moonbow

    Honestly nothing else seems worth it in the AA tree, especially if your build is AP tight.
    This is the most efficient and DPS focused AP setup for the AA tree that I've been able to work out. It gets you all the most important things in the tree, and doesn't waste any AP on the regular imbues. I have yet to see the true worth of wasting AP to get stacks of vulnerability when you can get it on a TF weapon.

    I agree that that many AP spent in EK for perm Tenser's is a waste. EK is an interesting tree, for sure. But on a build like this you're going to want you AP elsewhere. Like unbongwah said, you could make a pretty potent Shiradi build, or eve dip into some of the staff specialization and melee a bit. There are a ton of different ways to go about it, but perm tenser's while nice, makes you waste to many points in the EK tree for things that are marginal benefit at best.
    Last edited by TheLegendOfAra; 07-02-2014 at 03:49 PM.
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
    Araphell - Arasin - Arathaes - Arawyn - Aravein
    Guild: Fors Fortis;Guild of Won, & VENOM @ Argo
    "And we learn, as we age; We've learned nothing! And my body still aches."

  5. #5
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    You need a minimum 30 pts spent in AA in order to get Arrow of Slaying.
    You also need 5 levels of Ranger or access to the AA tree via the Elf tree.
    5 lvls of Ranger prevents getting both 6 Mnk and 12 Wiz.
    2 lvls of Ranger only provides Rapid Shot if going Dex to Damage since Bow Str is worthless in that case.
    Better to go 2Ftr/6Mnk/12Wiz which allows you to get all the Archery feats.
    19 pts spent in Elf (since the tree forces you to spend this amount to get both Grace and AA access).
    21 pts in Pale Master for Wraith.
    34 pts in AA.
    6 pts elsewhere.

  6. #6
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    Wow thx for the feedback i'll "repair" the build with everything you guys told me ^_^ .
    Love you all

  7. #7
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    Quote Originally Posted by Alfhild View Post
    You need a minimum 30 pts spent in AA in order to get Arrow of Slaying.
    You also need 5 levels of Ranger or access to the AA tree via the Elf tree.
    5 lvls of Ranger prevents getting both 6 Mnk and 12 Wiz.
    2 lvls of Ranger only provides Rapid Shot if going Dex to Damage since Bow Str is worthless in that case.
    Better to go 2Ftr/6Mnk/12Wiz which allows you to get all the Archery feats.
    19 pts spent in Elf (since the tree forces you to spend this amount to get both Grace and AA access).
    21 pts in Pale Master for Wraith.
    34 pts in AA.
    6 pts elsewhere.
    Thx for the tip.

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