As a huge fan and player of DDO for many years, it is painful to watch the steady and abrupt decline of the population. It's time for a real PVP system and fast.
Why? Because the end game in ddo has become literally that....the end.
I built a fantastic character, capped him, reincarnated him, capped him again, legend life...and then... *crickets*
It's time to take a note from every other successful mmo and realize that player vs. player competition is the only real, exciting and lasting test of your builds and hard work of leveling your characters. Why do DDO devs insist upon ignoring this??
And don't even start for one second to respond to this by saying DDO already has PVP because it is absolutely pathetic and more importantly, POINTLESS.
You spent a lot of time and made some great improvements to guild ships, now let's take it to the next level and give these guilds a chance to put their guilds to work in battlefield scenarios.
DDO has the mechanics to be one of the most exciting PVP platforms on the web if you would just put the right pieces in place. What are the pieces?
1) Objective based PVP modes- Capture the flag, Conquest, Siege mode, Deathmatch, etc.
2) Bolstering- Multiply hit points and stats by 10X or so in PVP matches so no one can be one shot killed...make it so it takes many strong blows for foes to take any one character down.
3) REWARDS- Guild renown, platinum, xp, and favor with special pvp vendors and special currency for purchasing gear exclusively for pvp that players fight long and hard for with special perks and bonuses applicable only to pvp matches.
Not a fan of pvp? Fine, then don't join pvp matches. You can continue on with questing as always. But for the rest of us, and many other mmo players, it is the most exciting game play.
If you would add PVP as the end-game that never ends I guarantee you will see players new and old swarming back to ddo. Just think about it please...before the tumbleweeds take over every server in the game.