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  1. #1
    The Mad Multiclasser Failedlegend's Avatar
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    May 2009
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    Default Lower the reqs for racial damage stat modifiers

    Currently getting the racial stat modifiers to their iconic weapons has a HUGE AP cost making it prohibitive to most builds and makes it so there's a bunch of levels where your gimped. PDK of course does not follow this trend and actually makes it a popular Sorc or Bard race for the melee inclined so I'd say mix PDK and the line that Dwarves/Elves have.

    Current

    Weapon Training -> Weapon Training -> Weapon Training -> Weapon Training v Stat change

    This is WAY too expensive at 2AP a pop and frankly extremely boring


    Proposed

    Stat Change 1AP -> Basic Weapon Training 1AP -> Advanced Weapon Training 1AP -> Weapon Mastery 2AP v Special Ability 2AP

    BWT and AWT are the same as the current weapon training (although +5% Attack/Damage would be a better) but make more sense to lead into weapon mastery which adds +1 threat range OR multiplier (depending on the weapon) culminating in a cool special ability

    So for example Dwarf would look like this

    TYWA -> Basic Pick/Hammer/Axe Training -> Advanced Pick/Hammer/Axe Training -> Pick/Hammer/Axe Mastery v Strong Grip

    Strong Grip - Grants a Special effect(s) to you Pick/Hammer/Axe

    Pick = Vorpal & Bloodletter
    Hammer = Dazing & Stunning
    Axe = Keen & Limb Chopper


    This still incentivizes going to the top tier due to the special ability and the crit range or multiplier but doesn't force some who to spend 20+ AP just to match the "minimum ap pre-req" stat mod change.


    Other possible special racial abilities

    Elf = Skill (duh :P)

    Halfing = "Trick shots" (Multi-selector: 1. Double Toss [Passive] - Throw two weapon per shot, 2. Trip Shot [Active] - make a trip attempt vs. target 10 + half level + Dex, 3. Sneaky Shot [Active] - Combines Bluff and a normal attack)
    Last edited by Failedlegend; 06-24-2014 at 08:22 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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