First of all I am very happy that the tree doesn't look like what I would have guessed by reading the stuff in the player feedback thread. I like that it's still a melee tree which supports the classic warchanter style character (thf).
I don't mind if it has less melee dps than the swashbuckler but since you have auras it should be meaningfull enough to stay with the melee crowd.
Would move that to the next core level, unless you also want this as nice option for splashing 3 bard levels if your toons needs martial weapon prof.
Core Abilities
[*]5 AP, class level 3: Fighting Spirit: +10 HP. Inspire Courage grants an additional +1 damage.
- Moved Weapon Training here (Martial Proficiencies)
Since Warchanters new auras suggest beeing in the melee crowd and bard not having that many HP and EE mobs dealing 200 dmg each hit, maybe increase the +10 HP to +20? Or would that be too strong because it's only the second core ability?
I like this change[*]20 AP, class level 12: Fighting Spirit: +10 HP. Inspire Courage grants an additional +1 damage.
- Upgrade to +30 HP
Would it be too strong to give another additional 10 or 20 HP?[*]30 AP, class level 18: Victory Song: Toggle: You have full Base Attack Bonus.Inspire Courage grants an additional +1 damage.
- Stretch goal: Make this a simple permanent, non-toggle ability.
Not sure what happend to the +2str of the current version. Since it's a capstone I would suggest to increase it to +20 HP and +2dmg on inspire courage.[*]41 AP, class level 20: Warmaster:
[/LIST]
- +10 HP. Inspire Courage grants an additional +1 damage.
- When you Inspire Heroics, for 12 seconds both you and the targeted ally gain +5 Competence bonus to Attack, +5 Competence bonus to Damage, +25 Competence bonus to Physical Resistance and +50 Competence bonus to resist Acid, Cold, Electric, and Fire damage.
- NEW:
- +10 HP. Inspire Courage grants an additional +1 damage.
- When you Inspire Heroics, for 60 seconds both you and the targeted ally gain +5 Music bonus to Attack, +5 Music bonus to Damage, +20 Music bonus to Physical Resistance and +20 Music bonus to resist Acid, Cold, Electric, and Fire damage
- 60 second cooldown
Are these 60 secs duration affected by enhancements that increase song duration? Because I don't think something which forces you to sing every minute is good and fun. Although it is very strong. Maybe you just want us to use it in bossfights?
Personally I would even suggest to increase it to +4 dmg on inspire courage. Because it still doesn't make me think I would miss much if I would skip on this capstone. If I would go swashbuckler route I would miss out on evasion if I don't take the capstone/stay pure bard. I think some short time buffs are not as valueable as some weaker long time buffs.
Some other capstone ideas which might fit your vision of a buffing tree:
-Capstone doubles the speed of singing
-Capstone increases all song effects by 50/100%? (not completely sure if 100% would be OP)
-Beeing immun to every kind of CC and knockdown while singing. No enemy can make us stop sing our songs.
-Double the range of the aura effects you want to introduce.
Move it to a higher tier and don't give attack but a 2/4/6% increased chance of hitting a mob. Keep in mind that + attack is not scaling in higher levels with the changes to the AC and to-hit mechanics several updates ago. Before these changes this could have been +15% hit chance. Now it's probably less than 5% increased chance...Tier One
- Inspired Bravery: Inspire Courage grants +1/+2/+3 to Attack and saving throws vs. Fear.
- Stretch goal: Improve?
And maybe give immunity against fear instead of additional saves. Bards could buff GH or use Song of heroism anyways for the same effect. Yeah would be same effect on two different songs, but I don't see a problem there, we already have +attack on different songs.
But with the supposed changes it needs to be moved to a higher tier in the tree I'd say.
I am not a friend of temp hp, you would need to change temp hp to at least 100(probably better to increase to 200 when thinking about EE) to make me use this.Tier Two
- Boast: (Song) Gain 10/20/30 temporary HP for 120 seconds. While you have these temporary HP you generate 50% extra threat and gain +1[W] weapon damage. 3rd rank: +1 Barbarian Rage use (if you have it).
- New: Increase Temp HP, remove other aspects (leave +Rage use)
- DPS is coming from other sources.
But temp HP which use a song... still think that would only be an emergency use if all healing possibilies are on cooldown.
Would probably prefer some boost to healing or melee dps instead of some temp hp.
I don't get the sense of 10-30 temp hp if mobs are hitting for 150-200 in endgame. When thinking about encouragement... maybe add universal spellpower to inspire courage and 5% stacking attack speed bonus?
- Words of Encouragement: When you Inspire Courage, allies gain +10/20/30 temporary HP for one minute. +5/10/15 Positive Spellpower
- Remove pre-req from Boast
Apart from that I would only take it for the 5/15/15 positive spellpower. If that's the main reason behind the enhanement and the temp hp shall only be a nice flavor addition it seems to be right atm.
Like all these changes.[*]NEW: Arcane Shield Chant: Nearby allies gain +5 Music bonus to Energy Resistance.
- Always on aura
[*]Iced Edges: While Gathering Cold in a Skaldic Rage, when you score a critical hit you gain Breath of Frost. This can trigger up to once every 12/9/6 seconds. \\n\\nBreath of Frost: Your attacks deal +1d6 cold damage for three seconds.
- NEW: Toggle: Your melee and ranged attacks deal 1d3/1d4/1d6 extra Cold Damage.
- Comparable to Arcane Archer stances (but both Ranged and Melee).
[*]Gathering Cold: Toggle: Gain a +1/+2/+3 energy Resistance vs. Cold. When enemies deal you cold damage, you have a 20/40/60% chance to absorb some of that energy and gain Armor of Frost. Armor of Frost: You gain +1 stacking Cold Resistance and +1 stacking AC that lasts for 12 seconds. This effect can stack up to 5 times.
- Cut completely
[*]Action Boost: Sprint: Activate this ability to receive a 35/40/50% Action Boost bonus to running speed for 20 seconds.[/LIST]
But does the sprint boost stack with the increased running speed of swashbuckler tree? And I am not sure if bards really need a sprint boost now if they can get increased permanent run speed in swashbuckler anyways.
But I can see that this might help some players who don't care about the swashbuckler tree. Or make it a multiselector with increased dmg boost and a positive spellpower boost?
Very nice that you added the PRR, but this song still doesn't scale with current endgame. Melees need to build for at least some PRR anyways atm, so the increase of 2-6 PRR is getting weaker while your equipment is getting better. If you don't have PRR this song give around 5% damage reduction? With some PRR it gives around 1%?Tier Three
- Ironskin Chant: Grants DR 2/4/6/- to all nearby allies for 60 seconds plus 6 seconds per Caster level.
- New: Ironskin Chant: You and nearby allies gain DR 2/4/6/- and 2/4/6 PRR.
- Stretch goal: Always-on aura, no duration. Otherwise, increased duration.
Would it be codewise too difficult to give 2/4/6% damage reduction? This would scale with difficulty level of the quest and I don't think -6% damage would be overpowered. Someone who put time to get decent equipment shouldn't get penalizied by song effects becoming weaker.
Let's say a warchanter is going to have 30 cha, then this would be a save of 34? Even if stunning from items would work with this ability... it would stop working reliable in EH beyond level 23 quests.[*]Frozen Fury: Make a melee attack with +0.5/1/1.5[w] damage. Affected enemies must make a Fortitude save (10/12/14 + Charisma modifier + 1/2 Bard level) or become frozen solid for several seconds.
I still would prefer to have a multi selector, a str and cha version and full bard levels for the dc. Then we would still need the effect of stunning to use it in EE or highlevel EH quest.
So we got stacking song now and the debuff is gone?
- Inspire Recklessness: Expend a use of Bardic Music to grant a +6% morale bonus to double strike chance and -10% fortification to all nearby allies for 1 minute plus 6 seconds per level. This effect will be removed if the target enters combat expertise, defensive fighting, or a defensive stance. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.
- Stretch goal: New version: Reckless Chant: You and nearby allies gain +6 Music bonus to Universal Spellpower and +6 Music bonus to Doublestrike and Doubleshot.
- Always-on
I think this was strong enough for Tier 5, especially when looking at your idea of introducing MRR and introducing PRR/MRR caps and medium armor allowing uncapped PRR/MRR.
Tier Four[*]Armor Mastery moved here
Not that I am anywhere near the PRR cap of light armor atm, but who knows. I had the impression the changes might increase the difference of wearing light and medium armor.
So just trying to think ahead a bit.
But yeah, in tier 4 this gives more possibilities to take other tier 5s, if you just want medium armor but don't like the other warchanter tier 5 stuff.
If this is freezing without any chance of saving it's very nice. If it's going to have a save then this will have the same problems like base version of Frozen Fury.[*]Northwind: Moved to here and changed to:
- Frozen Fury chance on Vorpal hits
- May have % chance or cooldown.
CC and tactical feats only work at the top DCs, otherwise they only help in content which is easy for your toon anyways and more or less useless.
So this changes to +2 crit multi without the -5 attack? Sounds very nice to me. But maybe make it a multi selector and also offer +2 crit range for players focusing around high crit chance instead of high crit multi?Tier Five
[*]Howl of the North: (2 AP) Toggle: -5 Attack and +1 critical damage multiplier on attack rolls of 19-20 with your Trained Weapon while Gathering Cold and in a Skaldic Rage.
- New: +1 critical damage multiplier on attack rolls of 19-20
- Removed downsides and requirements.
Not sure if this is restricted to 3 mobs or just talking about the dc to save it is based on your frozen fury ability. If it's capped to 3 mobs without a chance of saving this might be ok depending how long the cooldown is going to be.[*]NEW: Frozen Cleave: 360 degree cleave that freezes everyone you hit (per Frozen Fury), +2/4/6[W]
- Longish cooldown.
But if it's using the save of Frozen Fury it's going to be a useless enhancement because frozen fury is still not usefull.
Not a tier 5 enhancement if it's only raise dead and uses a song. I can use better scrolls, so why should I spend a song for this?[*]NEW: Return to Battle: Raise Dead SLA. Costs 1 Song.
And I am very sure all bards are going to skill UMD.
As already mentioned, either make it True Resurrection or you can put it to tier 2. I wouldn't skill it on tier 2 either, but might be nice for splashing 2 bard levels on some builds. Although most of such splashes would max UMD too... so probably just scrap it if it's not TR.
But when thinking about it... I don't think even a TR SLA which uses songs would be strong enough to be in tier 5. Because usually a Resurrection scroll is good enough.
Even without using a song raise dead is not strong enough when you need to raise someone in a battle. I usually only raise dead between fights and use resurrection scrolls in fights.
Yeah, it's hard to make viable SLAs for a class that usually has a high UMD.
no to teleport. Nice to have, but not really tier 5 worthy, only saves the plat I need to spend for scrolls.[*]NEW: Possibilities include:
- Muster: Teleport SLA
- Death Pact SLA
no to death pact.
What about mass heal using sp + song uses. Seems a bit overpowered but was trying to think about something valuable.
Maybe heal sla using songs? Would conflict with the idea to move heal spell to the warchanter capstone of other players.
Maybe cure critical wounds mass SLA which uses songs?
Greater Restoration SLA? (not sure if this is a rare scroll, if it isn't then probably not valuable enough)
Restoration, Mass SLA?
Greater Vigor. Mass?
Regeneration?
Regeneration, Mass?
Just throwing in some ideas what might be usefull.
As already mentioned, I think it's hard to find a valuable SLA which isn't overpowered or can be used from non rare scrolls anyways (because of high UMD class).
AND DON'T THINK ABOUT TAKING UMD FROM THE BARDS!!!
Maybe weaken Kingly recovery so that paladins don't feel fooled and make it use songs?
- NEW: Kingly Recovery: Target ally or self heals 10,000 HP. Removes ability score damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 3 uses per rest.
I mean... I like this enhancement, but I can understand if paladins would feel mad that bards are going to get it.
Just to repeat it, I like the general direction this tree is heading to.
BTW, where do I report forum issues that shouldn't be posted in public?