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  1. #1
    Community Member Shmuel's Avatar
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    Default Druid Build- Xadin

    Updated with new gear from u23

    My friend told me she was reading these forums and that someone had posted that:

    A) max sustainable earthquake DC was 68ish
    B) Multiclassing was not advised because it would hurt a Druid's DCs

    I did not read whatever thread that was, but the build I am currently playing debunks both these ideas so I thought I'd post it here for input and/or trolling. This serves me pretty well in all EE content. Never posted a build to forums before so hopefully I don't leave out anything too critical.

    Xadin
    Human, 15 Druid, 4 Favored Soul, 1 Monk

    L1 Druid
    L2 FVS
    L3 FVS
    L4 FVS
    L5 FVS
    L6 Monk
    L7-20 Druid

    Start stats:

    STR 8
    DEX 8
    CON 18
    INT 12
    WIS 18
    CHA 8

    End Stats
    STR 25
    DEX 35
    CON 48
    INT 32
    WIS 68
    CHA 28

    Past Lives:
    Heroics: 1 of each plus 3x of the following: wiz, cleric, sorc, druid, favored soul
    Iconics: 3 each of PDK and Morninglord
    Epics: 3 Arcane Alacrity, 3 Brace, 3 Master of life and Death, 3 Colors of the Queen, 3 Skill Mastery, 1 Fast Healing (This grants epic completionist 4th twist slot plus 4 additional fate points)

    Tomes Used:
    +6 WIS, +5 everything else

    Feats:
    Spell Focus Evocation
    Greater Spell Focus Evocation
    Past Life-Arcane Initiate
    Completionist
    Toughness
    Heighten Spell
    Quicken Spell
    Maximize Spell
    Empower Spell
    Epic Spell Focus Evocation
    Epic Toughness
    Epic Spellpower Fire
    Ruin
    Hellball

    I Stay in Fire Elemental Form and Ocean Stance

    Enhancements:

    Human Tree:
    Human Versatility Skill Boost
    Human Adapatability Wisdom

    Season Herald Tree:
    All “Wax and Wane”
    Season’s Greetings: Summer T1
    Negotiator T3
    Efficient Metamagic Quicken T3
    Efficient Metamagic Heighten T2
    Strength of the Solstice
    Time and Tide
    Wisdom X2
    Also the first 4 core enhancements

    Angel of Vengeance Tree:
    All “Smiting”
    Scourge T3
    Just reward T3
    Efficient Maximize T3
    Efficient Empower T3
    Intense Faith T3
    Wisdom X2
    Only took the 1st core

    Henshin Mystic:
    Riddle of Fire (1st core only)

    Warpriest FVS:
    Smite Foe
    Toughness T3

    Shintao Monk:
    Bastion of Purity (1st core only)


    Destiny:
    I run in Exalted Angel with the following:
    All 6 wisdom
    Radiant Power X3
    Healing Power X3
    Endless Faith X3
    Leap of Faith
    Divine Wrath

    Twists:
    Energy Burst (Fire)
    Precise Evocation
    Evocation Specialist
    Wisdom +1

    Gear used at level 28:

    Epic Deific Diadem, Yellow Slot – Power 250, Green Slot- Sapphire of Good Luck +2
    Necklace of the Mystic Eidolons, Green Slot- Spellcraft +15
    Epic Litany of the Dead
    Supreme Tyrant Green Steel Cloak of radiance Guard- Spellpoints version with +6 INT skills
    Epic Belt of Thoughtful Remembrance
    Circle of Malevolence
    Lantern Ring, Colorless Slot – Charisma +8, Yellow Slot- Striding 30%
    Gauntlets of Immortality- Yellow Slot- Topaz of Greater Evocation, Colorless Slot- Globe of True Imperial Blood
    Epic Firestorm greaves
    Dumathoin’s Bracers, Blue Slot- Resistance +8
    Shadowscale Robe- Shadow Caster version, Blue Slot- Sapphire of False Life +40, Green Slot- Golem’s Heart
    Intricate Field Optics (+3 insightful WIS version), Colorless Slot- Insightful intelligence +2, Green Slot- Topaz of Fear Immunity
    Perfect Thunder-forged Alloy Quarterstaff – Combustion, Evocation Focus, Fire Lore, since a two hander also comes with +1 DC bonus, +2% to hit, +45 total implement bonus, Colorless Slot- Intelligence +8, Red Slot- Ruby of Impulse 138, Orange Slot- Meridian Fragment




    Ending Stats:


    These assume Yugo Pots for Wis and Con, also +20 alchemical Spellpower pots, and shipbuffs

    HP 1056
    SP 3132

    Fort 59
    Reflex 45
    Will 68

    Earthquake DC : 74-76 depending on diadem proc,
    Salt ray DC: 73
    Fire Spellpower: 424 (In summer)
    Light Spellpower: 438 (In summer)

    Also 40% crits on fire and light spells in summer.
    Last edited by Shmuel; 11-30-2014 at 09:29 PM. Reason: updated gear
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  2. #2
    Community Member Shmuel's Avatar
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    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  3. #3
    2014 DDO Players Council
    SirValentine's Avatar
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    Quote Originally Posted by Shmuel View Post
    A) max sustainable earthquake DC was 68ish
    70 was already possible as of U19. Now, you can add +1 more from a Thunder Forged, +3 from EA, and +1 from +6 tomes & Epic Completionist. So a sustainable 75 should be reachable now.

    Quote Originally Posted by Shmuel View Post
    B) Multiclassing was not advised because it would hurt a Druid's DCs
    Well, every spell level you lose access to loses 1 DC, and losing the capstone loses 1 DC. If your other classes make up for the loss, then fine. Such as Monk Ocean stance.

    So in your case, you lose 2 by multiclassing, and gain back 1 by being in Ocean stance. So you're still 1 point of DC down from pure, right? Though a 17+ Druid, 1+ Monk, 2 or less anything else would come out about even with pure, strictly for Evocation DCs.

    However, absolute max Earthquake DC might not be that critical, as you can stack up various debuffs to make it work better.

    Quote Originally Posted by Shmuel View Post
    This serves me pretty well in all EE content.
    All good then.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by SirValentine View Post
    So in your case, you lose 2 by multiclassing, and gain back 1 by being in Ocean stance. So you're still 1 point of DC down from pure, right? Though a 17+ Druid, 1+ Monk, 2 or less anything else would come out about even with pure, strictly for Evocation DCs.
    In theory, OP could make up that extra +1 DC by taking WIS x2 from Nature's Warrior; that spreads your APs too thin, though. For me the real drawback of dropping below druid 17 is losing Mantle of the Icy Soul for the -4 to Reflex & Fort saves; plus I love Storm of Vengeance. But since this is a fire-specced druid to take advantage of AoV bonuses, that's not really relevant.

    Since this build doesn't have Evasion, I would consider wiz splash instead of monk for the +1% crit chance and maybe Traditionalist Caster.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Shmuel's Avatar
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    Quote Originally Posted by SirValentine View Post
    70 was already possible as of U19. Now, you can add +1 more from a Thunder Forged, +3 from EA, and +1 from +6 tomes & Epic Completionist. So a sustainable 75 should be reachable now.
    Actually, you forgot that there is an additional +1 form shadowscale robe that you didn't account for.

    Quote Originally Posted by SirValentine View Post
    Well, every spell level you lose access to loses 1 DC, and losing the capstone loses 1 DC. If your other classes make up for the loss, then fine. Such as Monk Ocean stance.

    So in your case, you lose 2 by multiclassing, and gain back 1 by being in Ocean stance. So you're still 1 point of DC down from pure, right? Though a 17+ Druid, 1+ Monk, 2 or less anything else would come out about even with pure, strictly for Evocation DCs.
    I do miss one DC this way, and actually another one because heighten will not work properly with earthquake when in a divine destiny. But the fact that this build can do real damage to mobs and kill them quickly without the need to rely on random shiradi effects or use massive amounts of SP pots and hours of time more than makes up for it.


    Quote Originally Posted by SirValentine View Post
    However, absolute max Earthquake DC might not be that critical, as you can stack up various debuffs to make it work better.
    It is not critical. No debuffs are needed at all with DC this high. Absolutely everything that is not flat-out immune or does not roll a 20 falls down. (maybe not shadar-kai assasins on WGU, but they also almost always fall by the second time they have to make a save, and they almost never succeed vs salt ray)
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  6. #6
    Community Member Talonaise's Avatar
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    Quote Originally Posted by Shmuel View Post
    My friend told me she was reading these forums and that someone had posted that:

    A) max sustainable earthquake DC was 68ish
    B) Multiclassing was not advised because it would hurt a Druid's DCs

    I did not read whatever thread that was, but the build I am currently playing debunks both these ideas so I thought I'd post it here for input and/or trolling. This serves me pretty well in all EE content. Never posted a build to forums before so hopefully I don't leave out anything too critical.

    Xadin
    Human, 15 Druid, 4 Favored Soul, 1 Monk
    LOL nub - you forgot to point out that your friend (ME) plays a very similar Druid build as well and that neither of us have any issues with DC


    I think what many people are forgetting is that at current endgame -- a 68 dc is more than enough (I can get mine higher if I want with various twists as I know Xadin can as well).

    I played a pure druid for a long time, then decided to go to a multiclass build - I also chose to go with 4 favs, but decided on 1 sorc over the monk. Mainly for the reason stated above -- you have plenty of DC so it is not necessary to spend any more on DC. And the increase in dps is very noticeable. I even had one of the top sorcs on the server ask me what I did to increase the dps on my toon. There are some differences with the build set up that xadin and I have... but I am a huge proponent of the 4 levels of fvs. Losing Icy has not been an issue at all. The toon has done extremely well in all content including EE runs of the new raids.

    Oh and Storm of Vengeance, thought I would miss it, do not miss it at all, divine wrath and the boosts more than make up for it. I am sure the OP would agree.
    Last edited by Talonaise; 06-21-2014 at 09:07 PM.
    Kitraine ~ Degenerate Matter
    Completionist / Epic Completionist - 15 Druid / 4 Favored Soul / 1 Sorcerer
    Triple past lives Sorcerer/Wizard/Cleric/Favored Soul/Druid/Morninglord

    Other Main Capped Characters
    Krestal Sorcerer Azlix Cleric Talonaise Rogue Assassin

  7. #7
    Community Member Purkilius's Avatar
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    When I play with Kit or Xadin their Druid builds have impressed me.

    I am thinking of doing something similar with my sorc when I finish my AA druid build.

    Just wandering about that last level, Xadins I understand more wisdom better saves but 1 sorc more sp casting time maybe?
    Argo: Hilmir - Purkilius - Jinu - Vignir

  8. #8
    Community Member Talonaise's Avatar
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    Quote Originally Posted by Purkilius View Post
    When I play with Kit or Xadin their Druid builds have impressed me.

    I am thinking of doing something similar with my sorc when I finish my AA druid build.

    Just wandering about that last level, Xadins I understand more wisdom better saves but 1 sorc more sp casting time maybe?

    That is my build. I decided to go with Sorc for a bit more fire power. Xadin seems to have focused a bit more on his DC. With a Yugo pot my DC is around 71, so not worried that much about it at this point in the game.
    Kitraine ~ Degenerate Matter
    Completionist / Epic Completionist - 15 Druid / 4 Favored Soul / 1 Sorcerer
    Triple past lives Sorcerer/Wizard/Cleric/Favored Soul/Druid/Morninglord

    Other Main Capped Characters
    Krestal Sorcerer Azlix Cleric Talonaise Rogue Assassin

  9. #9
    Community Member Zakan's Avatar
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    Quote Originally Posted by Shmuel View Post
    Perfect Thunder-forged Alloy Quarterstaff – Combustion, Evocation Focus, Fire Lore, since a two hander also comes with +1 DC bonus, +2% to hit, +45 total implement bonus, Colorless Slot- Intelligence +8, Red Slot- Ruby of Impulse 138, Orange Slot- Meridian Fragment
    I noticed that Ruby of Impulse. This may just be a newbie question, but what spells is that really benefiting? I can't think of any force spells on the druid list.

  10. #10
    Community Member giftie's Avatar
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    Sorry, being an idiot here.
    Last edited by giftie; 08-17-2014 at 11:25 PM.

  11. #11
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    Edit : because the guy above me edited :P
    Last edited by moo_cow; 08-17-2014 at 11:29 PM.

  12. #12
    Community Member giftie's Avatar
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    Quote Originally Posted by moo_cow View Post
    Every spell dc gets a +10 right from the start :P
    Yeah, I realized I had a brain fart and forgot the base.

  13. #13
    The Hatchery Zoda's Avatar
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    So... I'm wondering how would this look like with 1 wizard instead of 1 monk to get MM SLA and traditional caster and with destiny switched to shiardi. I mean, your build obviously works finel, but I feel like 73 evo DC is a major overkill. That 1 wizard splash works wonders on shiradi fvs builds (AoV takes the MM sla to clvl 4 and you can further boost it with abishai set/fire alchemical to clvl 9 max). Just random thought, I never played druid, so interested in the opinion of someone who does.

    Do you really need 73 evo? those focus feats maybe could be changed to 3x mental thoughness for 3% more crit chance and a load of sp (I know pots and all, but I'd have to swallow my pride every time I drink one lol). 70 still sounds more than enough to me.

    EDIT: shiradi version can work out perfectly with the new gear, if I can get my hands on alchemical stuff on lama, I'll roll one up.
    Last edited by Zoda; 08-22-2014 at 10:37 PM.
    Main: Zodaroth - heroic & epic completionist pure dwarven warlock
    Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
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