This build is basicly a case of walking the line between Shoikan and Bladed Crusader in terms of design. Rather than trying to maximize the benefit of Warpriest, this build attempts to gain a bit more power and durability via other avenues. Mainly this comes in the form of SWF and Heavy Armor.
Assumptions
Epic Completionist, Many Heroic Lives, +6 Tomes, +5 Skill Tomes, Ship Buffs ~Permanent, No Outside buffs, Yugo Pots Are Annoying!
Clickies omitted from stats, but mentioned when relevant in text.
Hard Requirements
Not much, 32pt no tomes will work. ~80 Shadow Dragon Raids, ~40 Fire Dragon Raids to complete gear.
Build Goals
Solid Melee DPS vs Undead, High Fort Trash (10 Haste & Damage Boosts, GSWF Thunderforged Weapon, High Str)
Solid Burst Damage (Energy Burst, Ruin, Haste&Damage Boost, Zeal of the Righteous, Momentum Swing, Strike Down)
Solid AoE (Energy Burst, Strike Down, Cleaves, Consecration, Blade Barrier)
Durable (~100 PRR, ~70 saves, ~1000 HP, ~60-80 All Resist, ~60%-80% Absorbs, Ghostly, Perm Blur/Displacement Clickies, ~+100% healamp, Many selfheals)
The Build
PDK Favored Soul 17 / Paladin 2 / Fighter 1
Stats
Str) 16 -> 42 (+6 Tome, +2 Ship, +8 Item, +1 Excep, +7 levels, +2 enhancement)
Dex) 10 -> 34 (+6 Tome, +2 Ship, +11 Item, +1 Excep, +4 Insightful)
Con) 16 -> 37 (+6 Tome, +2 Ship, +8 Augment, +1 Excep, +4 Insightful)
Int) 12 -> 21 (+6 Tome, +2 Ship, +1 Excep)
Wis) 8 -> 23 (+6 Tome, +2 Ship, +6 Item, +1 Excep)
Cha) 16 -> 36 (+6 Tome, +2 Ship, +8 Augment, +1 Excep, +2 Insightful, +1 enhancement)
Str Buffed: 42 -> 58 (+13 Divine Might, +3 Human Surge)
Con Buffed: 37 -> 40 (+3 Human Surge)
Tensors and Primal Scream can boost both by +9 in total.
HP) 948 (+136 FvS Base, +20 Paladin Base, +10 Fighter Base, +80 Epic Base, +35 Heroic Durability, +420 Con, +15 WP Toughness, +20 Ship, +10 Draconic Vitality, +50 DC Cores, +40 Vitality, +40 False Life, +45 Greensteel, +27 Primal EPL)
SP) 2508 (+1370 FvS Base, +338 Cha, +66 Wis, +125 DC Core, +62 AoV Core, +60 Pastlife, +462 Item, +25 Ship)
AC) ~110, not worth enough to bother calculating
Feats
h) Single Weapon Fighting
f) Power Attack
1) Cleave
3) Maximize
6) Great Cleave
9) Improved Single Weapon Fighting
12) Quicken
15) Greater Single Weapon Fighting
18) Empower
21) Improved Critical
24) Proficiency: Bastard Sword / Overwhelming Critical
ED) Perfect SWF
27) Ruin
ED) Perfect TWF
Skills
Heal 23->42 (+8 epic, +6 stat, +5 tome)
Spellcraft 23->55 (+8 epic, +4 stat, +5 tome, +15 augment)
Concentration 23->51 (+8 epic, +15 stat, +5 tome)
UMD 11->35 (+8 epic, +13 stat, +3 tome)
Balance 7->29 (+8 epic, +12 stat, +5 tome, -3 Heavy Armor)
Tumble 1->36 (+8 epic, +12 stat, +5 tome, +13 Augment, -3 Heavy Armor)
Jump 0->34 (+8 epic, +24 stat, +5 tome, -3 Heavy Armor)
Cannith Boots or Jump clicky to cap jump when needed.
Enhancements
Old Enhancements:
Epic DestinyCode:Human - 20 Damage Boost Str I Save Boost Action Surge: Str III Action Surge: Con III Heal Amp III Greater Heroism Angel of Vengeance - 29 Font of Power Shield of Condemnation Aura of Menace Summon Archon Angelic Resistance III Scourge III Just Reward III Smiting IV Cha I Intense Faith III Warpriest - 21 Smite Foe Resilience of Battle Sanctuary Domain: Blur Divine Might III Toughness III Wall of Steel III Inflame III Inflame: Saving Throws III Str I Kensai - 10 Kensai Focus Extra Action Boost III Haste Boost III
Divine Crusader
Bane of Undeath
Interrogation
Purge the Wicked
Consecration III
Flames of Purity II
Sacred Ground
Empyrean Magic III
Crusade
Heavenly Presence
Celestial Champion
Castigation
Strike Down
Twists
Energy Burst
Momentum Swing
Primal Scream (Sound Burst, Avenging Light, others situationally)
Unearthly Reactions
Gear
Head) Dragon Masque (Yellow,Colorless)
Neck) Necklace of Mystic Eidolons (Green)
Trinket) Varies
Cloak) Greensteel Concordant Opposition HP
Belt) Battlerager's Harness (Green)
Ring) Lantern Ring (Green)
Ring) Consuming Darkness (Green)
Gloves) Iron Mitts (Colorless)
Boots) Orcish Privateer Boots (Colorless)
Bracers) Dumathoin's Bracers (Blue)
Chest) Black Dragon Plate (Blue) / Shadow Dragonplate (Blue)
Goggles) Sage's Spectacles (Colorless)
Weapon) Thunderforged X (Touch of Flames, Dragons Edge, Mortal Fear) (Orange)
Offhand) Thunderforged Orb (Forged Impulse, Forged Evocation Focus, Draconic Reinvigoration) (Orange)
Augments
Orange) 2 (+138 Devotion, Meridian Fragment)
Green) 4 (+8 Protection, +40 HP, +15 Spellcraft, +13 Tumble)
Blue) 2 (+100% Fort/AC, +2 Ins Cha)
Yellow) 1 (+250 SP)
Colorless) 3 (+8 Con, +8 Cha, Blood Globe)
Spellpower
Fire) 371 (+132 Item, +45 Implement, +55 Spellcraft, +29 Aov Core, +30 AoV Scourge, +20 Warpriest Cores, +5 DC Interrogation, +20 DC Empyrean Magic, +20 DC Flames of Purity, +15 Ship)
Crit) 42% (+18% Item, +5% Magical Training, +8% AoV Smiting, +1% DC Interrogation, 10% DC Empyrean Magic) 42%
Light) 363 (+144 Item, +45 Implement, +55 Spellcraft, +29 Aov Core, +30 AoV Scourge, +20 Warpriest Cores, +5 DC Interrogation, +20 DC Empyrean Magic, +15 Ship)
Crit) 42% (+18% Item, +5% Magical Training, +8% AoV Smiting, +1% DC Interrogation, 10% DC Empyrean Magic) 42%
Force) 349 (+150 Item, +45 Implement, +55 Spellcraft, +29 Aov Core, +30 AoV Scourge, +5 DC Interrogation, +20 DC Empyrean Magic, +15 Ship)
Crit) 24% (+5% Magical Training, +8% AoV Smiting, +1% DC Interrogation, 10% DC Empyrean Magic) 24%
Positive) 304 (+138 Augment, +45 Implement, +42 Heal, +29 Aov Core, +10 DC Extraordinary Virtue, +5 DC Interrogation, +20 DC Empyrean Magic, +15 Ship)
Crit) 16% (+5% Magical Training, +1% DC Interrogation, 10% DC Empyrean Magic) 16%
Healing Amplification
30% Iron Mitts
15% Paladin Pastlives
10% Human I
10% Human II
10% Human III
10% DC Extraordinary Virtue
10% Ship
+118.8% Healing
Saves
Fortitude) 71 (+10 FVS Base, +3 Paladin Base, +2 Fighter Base, +4 Epic Base, +15 Con, +8 Item, +13 Divine Grace, +4 Greater Heroism, +3 AOV Angelic Resistance, +2 Good Luck, +1 Aura of Good, +3 Brace EPL, +3 Ship)
Reflex) 69 (+10 FVS Base, +12 Dex, +8 Item, +13 Divine Grace, +4 Epic Base, +4 Greater Heroism, +3 AOV Angelic Resistance, +2 Good Luck, +1 Aura of Good, +3 Brace EPL, +6 Unearthly Reactions, +3 Ship)
Will) 56 (+10 FVS Base, +6 Wis, +8 Item, +13 Divine Grace, +4 Epic Base, +4 Greater Heroism, +3 AOV Angelic Resistance, +2 Good Luck, +1 Aura of Good, +3 Brace EPL, +2 Ship)
+12 All saves when blocking
Resists
Fire) 85 (+50 Item, +10 Inherant, +10 Fvs, +15 Ship)
Absorb) 44.7% (+33% item, +15% Ship, +3% Arcane EPL)
Cold) 80 (+45 Item, +10 Inherant, +10 Fvs, +15 Ship)
Absorb) 44.3% (+25% Amaunator's Brilliance, +15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
Electric) 70 (+45 Item, +10 Fvs, +15 Ship)
Absorb) 25.7% (+15% Ship +10% DC Heavenly Presence, +3% Arcane EPL)
Acid) 60 (+45 Item, +15 Ship)
Absorb) 25.7% (+15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
Sonic) 60 (+45 Item, +15 Ship)
Absorb) 15% (+15% Ship)
+12 All Resists when blocking
PRR) 98 (+36 Heavy Armor, +30 Item, +9 Divine EPL, +3 PDK IPL, +10 WP Wall of Steel, +10 DC Heavenly Presence)
Reduction) 40.7% Physical
Mitigation U23
PRR) 107 (+45 Heavy Armor, +30 Item, +9 Divine EPL, +3 PDK IPL, +10 WP Wall of Steel, +10 DC Heavenly Presence)
Reduction) 41.6% Physical, 41.6% Magical
Fire Absorb) 67.7% (+41.6% MRR, +33% item, +15% Ship, +3% Arcane EPL)
Cold Absorb) 67.5% (+41.6% MRR, +25% Amaunator's Brilliance, +15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
Electric Absorb) 56.6% (+41.6% MRR, +15% Ship +10% DC Heavenly Presence, +3% Arcane EPL)
Acid Absorb) 56.6% (+41.6% MRR, +15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
Sonic Absorb) 50.3% (+41.6% MRR, +15% Ship)
All Other Spells) 41.6% (41.6% MRR)
Damage may additionally be reduced by half on a successful save
Clickies Avaliable for additional 50% Fire & 50% Cold absorb
Twist avaliable for additional 50% Electric or 50% Acid
Damage Per Swing Breakdown
Values relative to Rapier/Scimitar Vs Bastard Sword
Physical
4.75W) 16.625 to 26.125
Str) 48
Deadly) 11
DC Core) 4
Inflame) 4
Sneak) 0 to 9
Seeker) 19 on crit
Crit) x2 on crit
Consecration) +7.5%
Magical
Touch of Flames) 35
Dragons Edge) 69 on crit
Mortal Fear) 36
Dragon Masque) 7
Battleragers) 3.5
Mortal Fear Proc) ~1.25% mob HP
Damage Boost and the damage portion Zeal of the Righteous swing things in favor of physical temporarily while active, averaged benefit from each is 13.3% and 15.6% respectivly.
Haste Boost and the doublestrike portion of Zeal of the Righteous don't change the relative values.
Average Damage Contribution Breakdown
Lantern ring adds an additional 205.2 damage per targeted spell on average
Sustainable
Archon) 150.3 @ 0.07sp/second (95.4 Average per 2 seconds + 205.2 Lantern ring, recast every 5 minutes)
Strike Down) 40 AoE @ 0.4sp/second (500 + melee damage AOE, 12 second cooldown, ~0.5 swing time)
Consecration) 122.2 AoE @ 1.36sp/second (2566 AoE across 6? tics, heals caster, 20 second cooldown, ~1 sec cast time, no save, cannot crit)
Energy Burst) 159.7 / 79.85 / 0 AoE @ 0.65sp/second (4872.4 AoE Average Per cast, Reflex Save, 30 second cooldown, ~0.5 cast time)
Unsustainable
Ruin) 350.7 @ 12sp/second (4178.8 Average per cast + 205.2 Lantern ring, 12 second cooldown, ~0.5 sec cast time)
Recommended Alternate Destinies
Unyielding Sentinel) Tanks up nicely, also a good choice if needing to play dedicated heals.
Exalted Angel) Switches emphasis more to casting, also a solid ranged/heal option in situations that don't favor melee.
Legendary Dreadnaught) This setup blitzes well with a full set of cleaves, double strength to damage. Balizarde against low fort, Thunderforged against high fort.
Fury of The Wild) Good adrenaline recharge due to PSWF, generates huge crits on an Adrenalined Momentum Swing.
Arcane destinies aren't recommended, Draconic is likely to be the most viable however.
ETR Leveling Gear Suggestions
10% Attack speed Trinket at 1
Greensteel HP Cloak, SP Belt at 11
Cannith Boots at 18, useful beyond that for double-wings
The Eveningstar PDK set works well 20-24
Balizarde, Celestia avalaible at 23
Thunderforged Potency Orb at 24
Black Dragon Armor/Helm at 25
Comparison with Shoikan
Shoikan
+Evasion
+Single Target DPS
+No Save Helpless
+Dodge
+Monk Stances
Heavy SWF
+High PRR
+Cleaves
+Twist/Destiny/Weapon Flexibility
+Wings
+AC (Who Cares?)
+Heavy Armor MRR (U23)
Both builds are mostly the same core and result in similar spell power with it coming down to taste on Centered TWF VS Armor SWF. Shoikan is much more heavily optimized for EE, this build was an attempt to keep some flexibility but that sure doesn't come free though the hope is U23 will close the gap between the two builds in EE; both dominate EH.
Comparison with Bladed Crusader
Bladed Crusader
+Reconstruct more reliable than Heal
+Better Cleaves
+Higher Damage Per Hit
Heavy SWF
+Many Heal Amp Synergies
+Higher Melee DPS
+Thunderforged Better with High # Hits/second
+Weapon Flexibility
+High PRR
+Heavy Armor MRR (U23)
Both builds are even more similar than the comparison with Shoikan even all the way down to the gear, practically everything but the choice of chest armor. Heavy SWF comes up a bit better defensively and the extra two feats go a long ways. Warforged Immunities are handy in a few cases, but most of them can be replicated by worn items and FvS spells, not to mention both builds have high saves. Currently the builds are both around the same in effectiveness, U23 will swing things in favor of the heavy armor a lot.
Variant Options
THF
Swap SWF Feats for THF feats, dump balance
Not recomended for level 28 play, good option if ETRing rapidly and already stocked on endgame weapons (ESOS, EAGA, Skybreaker)
TWF
Swap SWF Feats for TWF, dump balance, move one point from cha and con to bump dex to 15
Mainstat CHA
Move all but one (more if lacking tomes) levelups to cha instead of str for higher saves and better DCs on epic spells.
If skipping Overwhelming Critical, move all levelups to cha.
Monk/Evasion
Consider Shoikan instead of this build, it plays on this synergy better.