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  1. #41
    Community Member fmalfeas's Avatar
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    There's a couple things I can think of that are fitting as buffs to barbs. Keeping in mind that they are savage, primal warriors, fighting on instinct and fury rather than technique and training.

    #1 - When raged, gain some amount of armor penetration. The fury driving the barb's massive blows is simply far more force than can be readily handled. (perhaps 1% fort reduction per barb level, with Ravager getting some enhancement to gain more?)

    #2 - Every point of barb DR should also provide 2 PRR, further reducing inbound damage. Occult Slayer can add MRR as well, perhaps in the cores.

    #3 - Steal some of the Rashemi stuff. Let the barbs pick a 'totem' for their fury, that gives them a new action boost. The totem has to be something found in the wild, known for it's fury and endurance. Examples - Troll (regen action boost), Dire Badger (Immunity to Knockdown + freedom of movement for a short duration...the furious badgers don't stop coming!), Dire Wolverine (attacks cause stacks of bleeding for the duration of the boost), Raptor - yes, as in Velociraptor (pounce! Leaps onto the target, knocking them down for 3-9 seconds. Has a minimum range.) Dragon (+10 str, con, AC, +20 PRR & MRR, 30 seconds per boost - dragons are renowned for their power and endurance). Could even make those boosts only work when raged, but that could be restrictive since there's a limited number of rages.

  2. #42
    Community Member Shaude's Avatar
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    Quote Originally Posted by fmalfeas View Post

    #3 - Steal some of the Rashemi stuff. Let the barbs pick a 'totem' for their fury, that gives them a new action boost. The totem has to be something found in the wild, known for it's fury and endurance. Examples - Troll (regen action boost), Dire Badger (Immunity to Knockdown + freedom of movement for a short duration...the furious badgers don't stop coming!), Dire Wolverine (attacks cause stacks of bleeding for the duration of the boost), Raptor - yes, as in Velociraptor (pounce! Leaps onto the target, knocking them down for 3-9 seconds. Has a minimum range.) Dragon (+10 str, con, AC, +20 PRR & MRR, 30 seconds per boost - dragons are renowned for their power and endurance). Could even make those boosts only work when raged, but that could be restrictive since there's a limited number of rages.

    Honey Badger nothing else needed
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  3. #43
    Community Member Damion01's Avatar
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    Default Modify Barbarian Rage to Include +Dmg on Constitution Score.

    What if the developers created a final tier of barbarian rage or add to Mighty Rage:

    Throw Your Barbarian Weight Around: Choose the same Weapon Type from Barbarian Weapon Training, You may use your Constitution modifier to determine the damage you deal with said weapon.

    I would imagine if a barbarian punched you in the face due to his weight behind his physical conditioning, not so much strength and more constitution, it would hurt... a lot... like seriously.
    So why is it that the barbarians physical conditioning doesnt also apply to his combat damage with weapons?.. this shouldn't be exclusive to dwarven barbarians.

    If Rage was redesigned or an enhancement redesigned, i think this would give all barbarians overall a nice boost to overall performance. But ofcourse making it exclusive to barbarians, as to not be abused by other classes.

    Or even Barbarians can add the full modifier or a partial modifier from his Constituation score to his damage, while raged so at least even strength built Barbarians, the more common barbarian, would still get a damage boost from their Constitution score.

    Any thoughts?

  4. #44
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by Damion01 View Post
    What if the developers created a final tier of barbarian rage or add to Mighty Rage:

    Throw Your Barbarian Weight Around: Choose the same Weapon Type from Barbarian Weapon Training, You may use your Constitution modifier to determine the damage you deal with said weapon.

    I would imagine if a barbarian punched you in the face due to his weight behind his physical conditioning, not so much strength and more constitution, it would hurt... a lot... like seriously.
    So why is it that the barbarians physical conditioning doesnt also apply to his combat damage with weapons?.. this shouldn't be exclusive to dwarven barbarians.

    If Rage was redesigned or an enhancement redesigned, i think this would give all barbarians overall a nice boost to overall performance. But ofcourse making it exclusive to barbarians, as to not be abused by other classes.

    Or even Barbarians can add the full modifier or a partial modifier from his Constituation score to his damage, while raged so at least even strength built Barbarians, the more common barbarian, would still get a damage boost from their Constitution score.

    Any thoughts?
    that doesnt help barbarians at all. and seeing as str is much easier to raise than other stats, like by using frenzy and death frenzy which are both barbarian abilities, id say its a noob trap.

    sounds like a flavor wish.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  5. #45
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    How about giving barbs a damage buff that rivals paladins holy sword spell?

    Also how about implementing bull rush as a auto grant for a certain number of barbarian levels.
    Last edited by XxJFGxX; 10-28-2014 at 01:32 AM.

  6. #46
    Community Member Plex1975's Avatar
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    ...
    Last edited by Plex1975; 10-28-2014 at 02:25 PM.
    Plexmachine - Plexa

  7. #47
    Community Member Bladebolt's Avatar
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    I hope all you guys find the time to read Silverleafeon's thread, Project Barbarian.
    Lot's of dialogue and ideas but it's worth the time.

    I will state my opinion about barbs.
    First, I want to make clear that barbarians is my favorite class.
    After reading all these posts I have to say a few things too.
    (My opinion of course)

    My opinion is based on the following principles:

    I don't understand why any class should be so powerful that a player can solo EE. It's supposed to be an MMO game.
    All the melee classes are asking for more and more and the way the game is evolving we might end up with 3,4 classes that can do the same things a little different depending on the built. Barbarians, Fighters, Paladins should have different pros and cons.
    Barbarians are supposed to be the heavy hitters, the guy you want on the front line facing the enemy, killing and bringing havoc.
    The one thing that the Barbarian should be able to do is hit harder and kill fast.
    I agree with those that say that self healing is out of the "Barbarian Spirit".


    So based on these,

    A lot more PPR and a lot more Healing Amplification makes sense to me.
    The idea of restoring health by killing and hitting enemies although it is a self healing ability it doesn't sound bad as it is based on the ferocity and the Barbs blood-thirst.
    But above all, really a lot more DPS!
    And I mean a lot more!
    No other class carrying a weapon should be able to out-DPS a Barbarian.
    This is the only thing that Barbarians are supposed to do better!
    The only reason to play a Barbarian.
    ( Yes I have tanked, I have thrown myself ahead to clean traps etc. but only because I had to play that part in with certain parties).
    If you kill your enemies fast they won't get the chance to drag you down on HP, so less healing needed.
    Yes, add the Con modifier to Damage, increase the critical threat rage apply any possible way, I am not the one to say how.

    Barbarians criting for 20K-25K doesn't sound crazy anymore.
    If you don't give that to Barbs than why play them?
    Bards, Monks, Rangers, you name it, they all can get Far ahead of Barbs DPS-wise, they can all deal crazy amounts of damage and we all learned to accept that.

    Get the Barbarians back in the game and give them back their role.

    That is all I wish for and thank you all your ideas.
    Last edited by Bladebolt; 11-06-2014 at 01:26 AM.

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