All Haiku courtesy of Kayerith: RAID HAIKU!!: Velah isn't scared//we are killing the zombies//Dahliya is mean? <> Running for the hound!//making babbies fight mommy!//Michael Vick Approved <> Do you trust the shroud?//We must fight Harry two times//bring D-R Breakers <> Race haiku!!: Rusties eat war-forged//I laugh at their suffering//the screams are funny <> War-forged have no souls//batteries not included//save your receipt please <> Toaster surfing haiku!!: Jumping in the air//warforged crowding below me//I cannot get down!!! <> Confusion claims me!//which gender has facial hair?//male or female dwarves? <> It cannot be true! // a dwarf with no beard appears!//ABOMINATION!!
When I first saw this I actually thought the cap for unarmored should be even lower, but after thinking about it more I think you are right. Artificially capping PRR does unfairly penalize those that put the effort to get past these limits. Since the spirit of these changes is to buff rather then nerf, why not remove the cap and instead give armor a PRR multiplier? Something like light/medium/heavy armor increases your total PRR by 10/20/30%
Thelanis
Not to mention Evasion working only on those spells that require a reflex save, whereas MRR works on ALL magical damage. This includes ray spells (Disintegration, Polar Ray, Necrotic Ray, Frost Lance, Scorching Ray, Melf, Searing Light), shout-like spells (Shout, Soundburst), Horrid Wilting, FoD, Acid Fog, DoTs (Niac's, Burning Blood, DP), MM, Inflict Wounds, Slay Living and so on.
That means the MRR multiplier has to go down a little.
Edit: Nvm this, I've read it again and noticed that the doubled MRR is only against reflex save AOE spell damage.
Serious balance work. Finally.
I'm too far out of the loop to predict if these are excellent balance changes, good changes or flawed but slightly positive changes, but the fact that serious work is going into balance for the first time since MoTU has inspired me to reinstall the DDO client.
It has been a while.
Edit: For simplicity, change the constant from 150 to 100, and reduce all sources of PRR and the new MRR stat by one-third (rounded however seems appropriate on a case-by-case basis). Same overall effect, much more 'grokkable'. PRR 277 would then mean "To lose 100 hp, you need to suffer 100+277 hp of damage".
Last edited by sirgog; 06-10-2014 at 06:45 AM.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Best news in some time.
Really looking forward to these changes.
House of Boii, Thelanis
I like the proposed changes. But please please do not put a cap on robes that is less than achievable in game.
my Bard is looking forward to MPP
I agree on giving a bit of attention to the material types again while working on this "armor & shield pass". Give Adamantine a good real reason to exsist (maybe give it a bit more MRR, etc) and Mithral could help mitigate the limitations on light armor wearers who still want to go for defender PREs (by giving them a medium armor to qualify for it that also allows to do evasion). It would actually make it a bit of a theme again to hunt for the materials armors are made of and help not to lock barbarians, bards (fighter defender tree) and FvS (both defender trees) provided they look for the right equipment.
I do think Bucklers should give at least some PRR/MRR boost, especially as the light medium/heavy armor restriction for defenders under this proposal works to lock out swashbucklers of using defender stance while swashbuckling anyway.
Another issue is what was mentioned about different types of light medium and heavy armors giving different benefits. If we want Full plate and Half plate, Scaled and Breastplate, and chainmail and leather armor to all be viable, there needs to an advantage as well as a disadvantage to each of the choices per armor type, otherwise one becomes just worthless (i.e. if half plate does NOT offer a MDB and Dodge advantage over Full plate, why use it, and the other way around full should give more AC but maybe a bit more PRR/MRR too?).
What does this do with docents and the WF body types?
Please please for the love of all things DDO, have mithral count one level *higher* for PRR and MRR. Epic Cavalry Plate should have some of the most PRR/MRR in the game. Having built up the Cavalry Plate and having it become *worse* when made epic (shift from steel to mithral) was just a slap in the face.
Taking the metals into account, you could have Mithral increase MRR and Adamantine increases PRR - so that an Mithral heavy plate (shows as medium) would have: 45 PRR, 60 MRR if armor has enchantments, and Adamantine would have 60 PRR, 45 MRR.
Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools
Community Member
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
Some changes based on player feedback:
~ We are dropping the changes to Dodge cap and keeping the current system.
~ The enhancements that require a shield in Stalwart and Sacred Defender will be a multi-selector offering a new medium/heavy armor option.
I will be updating the OP.
Other things we will be discussing.
~ We will be looking into Mithril and other armor materials and how they interact with this system. We don't want these to make an armor worse by changing the PRR and MRR bonuses.
~ We are discussing an alternate system where robes and light armor have capped or reduced MRR so people who want to build for PRR can do so. Our working model is to only cap MRR and not PRR. We will need a little more time to iron out the details.
Sev~
Last edited by Severlin; 06-10-2014 at 11:26 AM.
Congrats everyone. The inability to read has destroyed a dodge cap buff.
Officer of Renowned
Proud Officer and Member of the Exploration Society Thelanis Server
"Nobody exists on purpose, nobody belongs anywhere, everybody's gonna die. Come watch TV." Morty
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o.O really? You are not going to buff dodge because a handful of people dont understand the benefit of the change? Your joking right?
I dont understand how a couple folks can change something like this. There are far more people in favor of the buff than whiners about some fringe build or people who ust plain dont understand the change.
If only there was this collective of people, a GROUP of them FOCUSED on the changes who could give meaningful impact and thoughts on the subject. Alas we now live in a LAND where we can do naught but MOURN anymore.
Officer of Renowned