Not sure if making Dodge Cap for Light Armor at 20 might be a good idea, with the Swashbucklers coming out and all.
Since Swashbucklers rely on dodging blows while fighting instead of enduring the damage, a lower Dodge Cap would mean less dodging, meaning getting hit more frequently and that much closer to dying.
Maybe we could have certain classes or Enhancement Trees have a greater Dodge Cap than others as they level up, like Rogues, or Rangers, or Swashbucklers.
That's just my two cents on that matter.
On another note, regarding MRR, where would Orbs fit into that equation? I think they should give more MRR than PRR (if any) considering they're magic-oriented rather than physical.