I kinda hope you would undo the dodge cap change to medium armor. It has always been inferior to heavy armor in every way, a 10% dodge cap made it a viable option. Please reverse this.
Last edited by Delacroix21; 06-10-2014 at 02:17 PM.
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Yeah, I'd rather see it go back to the way it was, the way it was supposed to be. Not one thing changed on mithral armor when the last AC pass was done, except that it's AC and PRR were based of it's weight and not the armor type. Just reversing that would make it useful again, without any recourse to a lot of shucking and jiving.
Glad to see that you guys are considering this Sev.
From what I see EE monsters are fine.
At least for anyone who is not a brand new player.
My builds suck by most people's standards, but I use tactics to get by.
I see plenty of PUGs that power through EE with no problem. Roughly 50% by estimate...
Lowering EE monster stats will remove any challenging content we have.
And seriously, if people just slowed down and used tactics, most EE fights are easy for any build.
(some exceptions, generally small rooms with large spawns, no exits, and especially if they have casters with stun spells)
I shouldn't have to splash with any other class. Nor should I have to change my build, and wear heavier armor. There should be less restrictions for all builds, not more. It's not like I'm talking about an uncommon build, just a simple pure caster one. And if they're taking the time do make these changes, they should do it right to benefit everyone.
I just wanted to point out that the new PRR and MRR settings again nerf bards. They are stuck wearing light armour and do not get evasion till lvl 20 if only they are using swashbuckler.
This would not have been the case if you had moved evasion to lvl 12 of swashbuckler.
Bards all now have to splash 2 rogue for evasion, just to be competent where the defense balance is set.
Otherwise they are the bard sacrifice they are supposed to be.
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I made a chart comparing the new and old PRR formulas. Until you hit 210 PRR, the difference between the formulas is less than 1.22% mitigation. From 15 to 173 PRR, the new formula is (very slightly) worse.
If they fix Mithral to give protection one level higher than the weight class (i.e., Mithral Chain Shirt protecting like medium, but being light armor, like how it used to be), bards could have defensive options. Using mithral light armor for their swashbuckling evasive builds, or using Warchanter's medium armor casting proficiency with medium mithral (protecting like heavy, because it's mithral), it could give bard some pretty sweet defensive choices.
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I like all the changes proposed except for dodge cap changes. The dodge cap changes going to really screw rogues. Rogues get the most dodge in the whole game now but don't have a high enough cap to take it. Then there the only high dodge class in game that has no enhancement to raise cap now how is. Now your going to lower it even more when they already have trouble surviving in EH and EE content. If changes do go live rogue pretty much become useless other then trap monkeys since they already take way to much damage. Just making them take even more is stupid.
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Totally agreed, except for the fact that you're completely wrong and the proposed (since scrapped) dodge changes would have INCREASED dodge for rogues, along with everyone else.
Why was the dodge increase scrapped? Because an avalanche of people misread or misunderstood the information just like you did.
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Just read the OP and like what I was reading. So I continued to browse this thread to see what changes have happened. Then I run into this statement from the Devs that contains completely asinine changes that ruin my intital interest in finally fixing one aspect of the game that's been broken for far too long:
It looks like I'm yet another person that agrees with the following post:
Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..