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  1. #161
    Community Member HatsuharuZ's Avatar
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    Quote Originally Posted by Vellrad View Post
    "I want be a nuking bard DPSing with spells"

    said absolutely no one, ever, even after beign drunk or stoned.

    Idea to add nukes to bard is as stupid as adding nuking spells for paladin or ranger.
    I suspect part of the reason for that is because bards have 4 nuking spells and 3 of them are not very useful in epic levels.

    They don't need to do a ton of damage, and not all at once. Look at druids, they don't "nuke" but they can do damage and CC mobs at the same time.

  2. #162
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    Core problems for Bards:

    Lack of instant kill spells:
    Consider adding Phantasmal Killer to the Bard spell list

    Lack of damage spells:
    Consider adding Supreme Shout or the like to the Bard spell list
    1d4 sonic damage cone per caster level with possible stun/save effect
    max caster level 15

    Lack of dots spells
    Consider adding Harmonic Pulse
    Focuses the power of sonic upon the target, inflicting 1 to 2 +1 per caster level sonic damage every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.
    max caster level 20

    Lack of AoE spells
    Consider adding Mass Hold Monster to the Bard spell list

    Lack of Buff spells in a "buffing class
    Consider adding resist energy and jump to the Bard spell list


    Doing all this brings lots to bard in general and make revision of the spellsinger class
    much, much less important. You will need to only tweak in minor ways,
    moving junk like flicker out.


    The warchanter unfortionately needs a lot of work, but these spell changes
    would help them too.


    Remember when you gave the divines so much by simply adding Divine Punishment.
    A few spells could totally change Bards, think about it.

  3. #163
    Community Member Deathdefy's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    Core problems for Bards:

    Lack of instant kill spells:
    Consider adding Phantasmal Killer to the Bard spell list

    Lack of damage spells:
    Consider adding Supreme Shout or the like to the Bard spell list
    1d4 sonic damage cone per caster level with possible stun/save effect
    max caster level 15

    Lack of dots spells
    Consider adding Harmonic Pulse
    Focuses the power of sonic upon the target, inflicting 1 to 2 +1 per caster level sonic damage every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.
    max caster level 20

    Lack of AoE spells
    Consider adding Mass Hold Monster to the Bard spell list

    Lack of Buff spells in a "buffing class
    Consider adding resist energy and jump to the Bard spell list


    Doing all this brings lots to bard in general and make revision of the spellsinger class
    much, much less important. You will need to only tweak in minor ways,
    moving junk like flicker out.


    The warchanter unfortionately needs a lot of work, but these spell changes
    would help them too.


    Remember when you gave the divines so much by simply adding Divine Punishment.
    A few spells could totally change Bards, think about it.
    I completely agree with all of this.

    I'd also love to see Phantasmal Killer as an SLA in addition to being in the spellbook as an option.

    I'm unsure if that is thematic or balanced for a bard tree (I genuinely think it would be, but can see the counter-arguments), but I can guarantee it's enjoyable for players.
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  4. #164
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    Quote Originally Posted by HatsuharuZ View Post
    I suspect part of the reason for that is because bards have 4 nuking spells and 3 of them are not very useful in epic levels.

    They don't need to do a ton of damage, and not all at once. Look at druids, they don't "nuke" but they can do damage and CC mobs at the same time.
    +1

    When bards cannot kill the creatures they CC,
    when bards cannot solo fight an epic hard monster,
    when bard casters start swinging weapons,
    the Devs need to think about Bard love.



    Look at their nuking spells:

    Believe it or not this is the best one:

    Sonic Blast
    Level 1
    Description:
    Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for 2 to 6 seconds, or until they take damage. This spell has double range.


    And how about this one:

    Shout
    Description:
    Emits an ear-splitting yell that does 5d3+15 sonic damage to all targets in its path. A successful Fortitude save halves the damage.


    Compare to this:

    Cone of cold
    Description:
    Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a large cone. It drains heat, dealing 1d3+3 points of cold damage per caster level. Maximum damage 15d3+45 at caster level 15. A successful Reflex save reduces the damage by half.


    Notice any difference.
    Lack of scaling on both Shout spells!

    Greater Shout
    Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and dazes the targets in its path for 6 seconds. A successful Fortitude save halves the damage and negates the Daze effect.



    Granting Sonic Blast, Shout, and Greater Shout as SLAs to Spellsinger would help
    as they would get free metamagics.


    Notice here:
    http://ddowiki.com/page/Season%27s_Herald_enhancements
    Six SLAs inside Season's Herald:
    Sunburst, Storm of Vengence, Word of Balance, Produce Flame, Creeping Cold, Call Lightning.


    But that only tries to fix the problem with a patch instead of addressing it directly:
    the Bard spell list does not hold up well at levels 17 and up.

  5. #165
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    opsay ~ removing as posted to wrong area
    Last edited by Silverleafeon; 06-10-2014 at 05:22 AM.

  6. #166
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    The much longed for time for bard love is here.

    SHOUT OUT folks, let em know what you want,
    before the train moves on...

  7. #167
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    opsay

  8. #168

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    One across the board change:

    Medley: One song does it ALL! All available bard songs buffages are available in one (slightly longer) song. Naturally, you can still sing each song independently. A simplified, well laid out pop up window where you can check off who gets each of the individual buffs would be sufficient. It would be far more prudent and take far less time than to sing each of the single buffs on each specific party members each time, like we have to do now.

    How many times have we not cast our beneficial solo songs solely because we knew people weren't just gonna stand around twiddling their thumbs waiting for you to get out every solo buff?


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  9. #169
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    One across the board change:

    Medley: One song does it ALL! All available bard songs buffages are available in one (slightly longer) song. Naturally, you can still sing each song independently. A simplified, well laid out pop up window where you can check off who gets each of the individual buffs would be sufficient. It would be far more prudent and take far less time than to sing each of the single buffs on each specific party members each time, like we have to do now.

    How many times have we not cast our beneficial solo songs solely because we knew people weren't just gonna stand around twiddling their thumbs waiting for you to get out every solo buff?

    +1

  10. #170
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Medley: One song does it ALL! All available bard songs buffages are available in one (slightly longer) song. Naturally, you can still sing each song independently.
    While I'm all in favor of streamlining bard songs, I'm not convinced this is the best way. I think it would be better to cut down on the number of different bardsongs by stacking some of them together; and making Inspiring Echoes a core enhancement (probably in SS) rather than only available on eElyd Edge.
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  11. #171

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    Quote Originally Posted by unbongwah View Post
    While I'm all in favor of streamlining bard songs, I'm not convinced this is the best way. I think it would be better to cut down on the number of different bardsongs by stacking some of them together; and making Inspiring Echoes a core enhancement (probably in SS) rather than only available on eElyd Edge.
    Either way.. would require drastic changes. I believe its just what we need, a DRASTIC change in the way buffs are delivered via a bard to the party.

    I'd be down to seeing Inspiring Echoes redesigned as a weapon enchantment song that a bard can grant to party members wielding a melee or ranged weapon Again, its got to be included in the Medley, not just another round of individual songs.

    Alternatively, I'd like to see more bard specific weapons that have this trait, and other bard specific abilities!
    Last edited by LeslieWest_GuitarGod; 06-10-2014 at 10:58 AM.

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  12. #172

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    While it is true that "good play" is the primary indicator of success on a bard, spell versatility has been systematically handicapped for years. So many players that at one time considered their crowd control specced bard their favorite toon, have long wiped/rerolled/TRed, and some have long left playing DDO entirely. The reason so few bards choose to use their CC effectively and so many simply build towards a melee blueprint (read: DPS as their #1 forte), is because the paltry spell options are not exciting, not flexible, old as Moses, and in dire need of an overhaul. The fix to this one devs I feel must include NEW spells and spell improvements that can be implemented.

    We need spells that look attractive and are usefull to all players at all levels of play. And they need to affect the game mechanics in such a way that the spells are effective regardless which way you build your bard. VERSATILITY.


    Here are some of my favorite spells that I've asked for since game launch..


    Balagarn's iron horn - The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a strength check (as if the caster had a strength of 20). Every creature that falls will be knocked down for one round.

    Clarity - This spell removes the effects of daze, sleep, confusion, stun, and charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of negative energy damage. Thanks to the devs for giving us this!

    Keen edge
    - Adds the keen property to the targeted slashing melee weapon, increasing its critical threat range.

    Improved invisibility
    - The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.

    Gust of wind -
    This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.

    Greater magic weapon -
    You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.

    Cloud of bewilderment
    - The caster blows forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.

    Dirge
    - (Song, AoE effect, Cooldown: 6 seconds) Expend a song to produce a haunting funeral march. You deal 10d[4/6/8] Negative damage and 10d[8/10/12] Sonic damage every 3 seconds for 18 seconds (fort save for half). In addition, enemies may be slowed by 5% if they fail their fort save. Duration 18 seconds (modified by enhancements that increase song duration). -- THANKS to the dev team for giving us this one! --- BOOST: I would effectively alter this to Sonic damage every 1 second for 18 seconds (fort save for half).

    Invisibility sphere - The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.

    Wounding whispers - The caster is surrounded with whispers that injure any creature that hits the caster for 1d6+1/level points of sonic damage.

    Ethereal visage - The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+3, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.

    Energy buffer - The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type. This spell stacks with — and is applied after — feat-based sources of damage resistance.

    Healing circle - All friendly creatures within the area of effect are healed for 1d8 hit points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.

    Tasha's hideous laughter - If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster's gains a +4 bonus on its saving throw because humor doesn't 'translate' well.

    I'd like to see these spells worked into the equation for us, since some of these actually would be fun to use (especially if implemented well) and they are ALL actual D&D spells! Hey, if Bioware figured how to make these work in Neverwinter Nights, I know Turbine could pull them off...


    Here's the other bard spells.... Can you find the spells we DON'T have? Some of these could be fun as well...

    D&D Bard Spells

    0-Level Bard Spells (Cantrips)



    1st-Level Bard Spells



    2nd-Level Bard Spells



    3rd-Level Bard Spells



    4th-Level Bard Spells



    5th-Level Bard Spells



    6th-Level Bard Spells



    Disregarding spells that are obviously designed and limited in scope to pen & paper, there's some potentially juicy options here currently not in game.

    Lastly:

    ** Re-address crowd control. Fact is, some people actually enjoy the spellcaster side of being a bard.

    The one spell that truly deserves a re-evaluation is Otto's Irresistible Dance. Either its Irresistible, or its not. Here's what the spell has done in every iteration of D&D and D&D computer game since its incarnation:

    The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a -4 penalty to Armor Class and a -10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes attacks of opportunity each round on its turn.
    Last edited by LeslieWest_GuitarGod; 06-10-2014 at 11:20 AM.

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  13. #173

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    On the damage side of the spectrum, I love some of the recommendations being offered in this thread. Basically we need ILLUSION spells, insta kill PK. We need DOT, I'd recommend Sympathetic Vibration: Deal damage to freestanding structures that do damage to nearby creatures. Works anywhere indoors, but only near structures (buildings, trees etc) outdoors.

    Warchanters could benefit from a juiced up DDO version of Eyebite. It should be usable on all mobs, including red names, to a lesser extent of course....
    Last edited by LeslieWest_GuitarGod; 06-10-2014 at 11:38 AM.

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  14. #174
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    One across the board change:

    Medley: One song does it ALL! All available bard songs buffages are available in one (slightly longer) song. Naturally, you can still sing each song independently. A simplified, well laid out pop up window where you can check off who gets each of the individual buffs would be sufficient. It would be far more prudent and take far less time than to sing each of the single buffs on each specific party members each time, like we have to do now.

    How many times have we not cast our beneficial solo songs solely because we knew people weren't just gonna stand around twiddling their thumbs waiting for you to get out every solo buff?


    As much as I would like this, I think if they went to do this, it should take multiple songs out when used. Also bards got their movement un-nerfed when singing, so that helped a ton. They could increase the aoe for the songs to make it work further since everyone is many-hasted these days.

  15. #175

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    Quote Originally Posted by Seikojin View Post
    As much as I would like this, I think if they went to do this, it should take multiple songs out when used.
    You mean like only a certain number of songs can be sung per medley? Naah, one song does it all is my recommendation! Customizable by the bard, easily alter-able per party, and/or per situation.

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  16. #176
    Build Constructionist unbongwah's Avatar
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    Historically, bard spells have been divided into four categories: heals, buffs, debuffs, and CC. I don't think they really need DPS spells; they need more relevant debuffs and an easier time hitting reasonable DCs & Spell Pen for CC, IMHO.
    Last edited by unbongwah; 06-10-2014 at 12:21 PM.
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  17. #177

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    Quote Originally Posted by unbongwah View Post
    Historically, bard spells have been divided into four categories: heals, buffs, debuffs, and CC. I don't think they really need DPS spells; they need more relevant debuffs and an easier time hitting reasonable DCs for CC, IMHO.
    I'm not a big fan of dps spells for bards, especially of the ray like spell variety, however there has long been dps spells in the bard spellbooks. Enough people want damage options -- I believe we should get it, but leave it up to those who want to build it in to their builds. However in no way should we be going down Sorc/Wizard alley...
    Last edited by LeslieWest_GuitarGod; 06-10-2014 at 03:08 PM.

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  18. #178
    The Hatchery khremlajn's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    I'm not a big fan of dps spells for bards, especially of the ray like spell variety, however there has long been dps spells in the bard spellbooks. Enough people want damage options -- I believe we should get it, but leave it up to thosewho want to build it in to their builds. However in no way should we be going down Soc/Wizard alley...
    I fear we are going to sorc/wizz alley...
    Since they want to move heals from spellsinger to warchanter, there is no other way to fill the gap, than to give dps spells...

    Id like to know, if getting strong debuffs is an option, or there is no dev avaiable to implement that.
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  19. #179
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    Quote Originally Posted by Silverleafeon View Post
    ...
    when bards cannot solo fight an epic hard monster...
    not to be rude, but 2 of my 4 bards have no trouble killing eHard mobs (and one of those kills EE mobs without too much trouble), and one more just lets the charmed mobs do the dirty work for her. the fourth bard isn't epic yet.

    but i digress


    i had a thought last night, and i couldn't post it till now... crappy internet >.>

    spellsinger.

    spell.... singer.....

    sings... spells....


    give SS some spells.. like mass hold (which people have been asking for for AGES)... AS SONGS. with a perform based DC. viola, DC caster problem? GONE. they don't need heavy nukes, they aren't wizards and sorcerers, but i can see sonic dots, song of sleep/hypnotism/hold/charm/mist (hinders movement like web?) etc... fast sing like song of capering/siren's song. buff the **** out of sustaining song... make it scale with level AND make use of positive spellpower and/or perform skill... it's pretty sad as is, especially when people are running around with 1000+ HP.. make it more like, oh, say, a druids mass vigor or mass regeneration even.

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  20. #180
    The Hatchery khremlajn's Avatar
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    Oh yeah dont forget about perform skill. It should have other use than beeing prereq to few songs.

    Now it gives dc for fascinate/enthrallment and sonic spellpower.
    -No sonic spells worth applying more power to
    -dc of fascinate is already so high, that it is not worth to have realy high perform skill

    I understand that with sonic spells usability of perform might change, but it should give more.

    How about every song(both buffing and not) effectiveness beeing affected by it? And by that I dont mean duration. It would be fantastic if for example inspire courage and spellsong vigor scaled both to bard lvl and his perform skill.
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