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  1. #1

    Default Forgotten Realms' Maztica Expansion

    I suggested the Lords of Waterdeep several times as the paid expansion for 2015. If that doesn't happen for whatever reason, another large expansion could be the Forgotten Realms' Maztica. This Central American Aztec / Mayan area would be unusual among MMOs and would not require new rules or even much in the way of new art resources. The Latin American players would probably love to see something like this added to DDO.

    http://forgottenrealms.wikia.com/wik...a_Campaign_Set

    What do you think? Maztica would also offer the opportunity to introduce some other suggestions that have been offered on this sub-forum, such as the panther / jaguar druid, the Shaman class, and new monsters like a Giant Demon Bat!
    Last edited by The_Human_Cypher; 06-05-2014 at 01:46 PM.

  2. #2
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    Release it on Columbus Day.

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    Rather see Greyhawk, more Eberron and so help me even more regular FR first and dozens of other things never had any interest in that particular area I already don't use one expansion(thunderhome) a second I don't use much (Eveningstar) I really don't want a third of course if its a paid one I would skip it this time.


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    FreeDeeOh PsychoBlonde's Avatar
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    Maztica was never a particuarly popular or well-developed part of the Realms . . . not to mention that getting there from Cormyr is problematic. Since Amn is primarily interested in the exploration/conquest of Maztica they'd also have to get licensing for most of the Sword Coast--unlikely, since there's another current MMO using Neverwinter and there are games out (EE of BG 1 and 2) that involve both Amn and Baldur's Gate.

    Personally I'd rather see more of the Moonsea area--it has a big nostalgia factor because the first D&D gold box games took place in and around that area. Plus, it's not far from Cormyr. Myth Drannor and New Phlan are always a fun visit, not to mention Yulash, Zhentil Keep, and Mulmaster.

    Actually, if Turbine could get the licenses a Haunted-Halls style Omage to the original Gold Box games would be KILLER.
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    Community Member Astbury's Avatar
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    Default Agree

    You right these two options for adventure packs are so great, we have to remember that exist some player that never played the board game and this two suggestions are valid to introduce most players in this experience.

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    Community Member Vellrad's Avatar
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    Yes to places that were untouched by other video games.
    Big no and GTFO to places that were already done in other video games.
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    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by The_Human_Cypher View Post
    !
    Why would suggest an expansion? I'm sure there is very little interest by the community of another paid expansion.
    So far there are no plans for one, so why suggest it.
    Unless you mean an update

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    Quote Originally Posted by ferd View Post
    Why would suggest an expansion? I'm sure there is very little interest by the community of another paid expansion.
    So far there are no plans for one, so why suggest it.
    Unless you mean an update
    Cordovan indicated in the Producer's Letter thread that there are no plans for a paid expansion in 2015. We may never get another paid expansion again.

    I would like another paid expansion as would at least some other players. I enjoy all of the extras (like the Onyx Panther) in addition to receiving a large amount of content to explore all at once.

    MOTU was a financial success for DDO so a well thought out expansion for an area such as Waterdeep could be another winner. DDO may lack the resources to create something like MOTU at this point.

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    Community Member FranOhmsford's Avatar
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    Can we please have a Halruaa expansion and Spelljammers first!


    Lvl 200 Guilds could get their own spelljammer then!

  10. #10

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    Quote Originally Posted by FranOhmsford View Post
    Can we please have a Halruaa expansion and Spelljammers first!


    Lvl 200 Guilds could get their own spelljammer then!
    I suggested a Spelljammers Nautiloid cosmetic skin for the airships, if that feature ever gets released (the devs have discussed it).

    http://forgottenrealms.wikia.com/wiki/Halruaa

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    Quote Originally Posted by FranOhmsford View Post
    Can we please have a Halruaa expansion and Spelljammers first!
    Spelljammers yes...FR no...just put new content in the Spelljammer setting!

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    Quote Originally Posted by droid327 View Post
    Spelljammers yes...FR no...just put new content in the Spelljammer setting!
    The Spelljammer "setting" includes Toril, Oerth and Krynn!

    Turbine can use Halruaa in the Realms as a starting point for moving into The Crystal Spheres.

    Alternatively the Elves of the Realms are a well known part of Spelljammer and Evermeet/Evereska would be possible too but harder to work in to DDO's storyline {such as that is!}.

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    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by The_Human_Cypher View Post
    I suggested a Spelljammers Nautiloid cosmetic skin for the airships, if that feature ever gets released (the devs have discussed it).

    http://forgottenrealms.wikia.com/wiki/Halruaa
    Eurgh...What has 3rd Ed done?

    Looks like Turbine would need another time travel storyline {a la Chronoscope} then!

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    Quote Originally Posted by FranOhmsford View Post
    The Spelljammer "setting" includes Toril, Oerth and Krynn!

    Turbine can use Halruaa in the Realms as a starting point for moving into The Crystal Spheres.

    Alternatively the Elves of the Realms are a well known part of Spelljammer and Evermeet/Evereska would be possible too but harder to work in to DDO's storyline {such as that is!}.
    Yeah but I'd be worried that Turbine would never get out of "low Toril orbit", so to say...I'd rather see them introduce it in Eberron, and have the story be finding a way to Toril, to actually force them into the Phlogiston and not just play "I'm on a Boat!" over Faerun.

    House Cannith is interested in exploring the newly-contacted world of Toril for more knowledge of magic and artifice...House Kundarak is interested in exploring it for money Frustrated by the Gatekeepers and Coin Lords controlling and limiting the only access to Toril, they combine on a secret project to find another way to get there - a project which has led to the creation of Cannith Spelljammer ships capable of physical travel between worlds, and you've been hired to join the first expedition as an expert consultant, as you're one of the few people who've been to both worlds and know something about the dangers they might experience. Things, of course, do not go as expected...and your expedition soon finds the Phlogiston is a much bigger world than you were led to believe...

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    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by droid327 View Post
    Yeah but I'd be worried that Turbine would never get out of "low Toril orbit", so to say...I'd rather see them introduce it in Eberron, and have the story be finding a way to Toril, to actually force them into the Phlogiston and not just play "I'm on a Boat!" over Faerun.

    House Cannith is interested in exploring the newly-contacted world of Toril for more knowledge of magic and artifice...House Kundarak is interested in exploring it for money Frustrated by the Gatekeepers and Coin Lords controlling and limiting the only access to Toril, they combine on a secret project to find another way to get there - a project which has led to the creation of Cannith Spelljammer ships capable of physical travel between worlds, and you've been hired to join the first expedition as an expert consultant, as you're one of the few people who've been to both worlds and know something about the dangers they might experience. Things, of course, do not go as expected...and your expedition soon finds the Phlogiston is a much bigger world than you were led to believe...
    The biggest problem being that you have to go through the Abyss {the Demonweb is part of the Abyss!} to get from Eberron to Toril - The two worlds aren't even in the same plane of existence and therefore are not connected via The Crystal Spheres, The Phlogiston or Wildspace!

    Athas is another world that has no connection via Spelljammer but does have connections via Ravenloft and Planescape!

    By bringing in Spelljammer through the Realms we have a way to also bring in Oerth, Krynn and Mystara WITHOUT resorting again to Planescape and thereby making none epic questing outside Eberron properly viable!

    Planescape should be for Epic Questing and Raids!

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    Quote Originally Posted by ferd View Post
    Why would suggest an expansion? I'm sure there is very little interest by the community of another paid expansion.
    So far there are no plans for one, so why suggest it.
    Unless you mean an update
    I'd be interested in another paid expansion. The last two were well worth the money in terms of sheer entertainment value I got out out of them. There are a lot of other players like me also who want more big amount of quests and are willing to pay for them. And those that aren't obviously aren't obligated to do so.
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    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by TrinityTurtle View Post
    I'd be interested in another paid expansion. The last two were well worth the money in terms of sheer entertainment value I got out out of them. There are a lot of other players like me also who want more big amount of quests and are willing to pay for them. And those that aren't obviously aren't obligated to do so.
    I'm not totally against the idea. The game is evolving, and we are getting more heavily "invested" in FR content. If further emphasis is placed on classic D&D modules (in their entirety) Then an expansion could work.
    If the plans for Anauroch eg, are pursued, I would not care for it as an expansion. There isn't enough "good" content IMO to warrant it.

    It's a matter of opinion as to what any player would call a worthwhile expansion.
    Decent raids, quests & new loot have been part of the main staple of Turbines development since day 1.

    A "paid expansion" should contain much more than that. Races, classes, etc... And a story arc (like MotU) are the essential building blocks. IMO

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    Quote Originally Posted by ferd View Post
    A "paid expansion" should contain much more than that. Races, classes, etc... And a story arc (like MotU) are the essential building blocks. IMO
    What would really make my day and open my turtle wallet, an expansion filled with quests like haunted halls. If they licensed a reasonable amount of old solid modules and converted them, maybe 10 big quests like that or so. Probably an insane amount of developer hours, but think of all the entertainment value. *shiny eyes*

    Or as was suggested earlier in the thread, Myth Drannor would be an awesome place to go, and a big enough wilderness-city (although I'm not up on what they are currently doing to it, someone said it's been reclaimed from the wilderness, but maybe they could go classic with it) with a lot of places for quests. That city was dangerous, and if they keep the actual danger level up like they did in haunted halls, it would provide players with actual challenges that they say they want. And the loot would fit right into it, biggest lost magical item storehouse in the Realms. : ) You just have to get through dragons, liches, mummies, devils, demons, and all sorts of other powerful and hungry to eat you critters to get to it. LOL Why yes, I lost several pnp characters there, how could you tell?
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  19. #19

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    The paid expansions are also a good value for long time players with many toons. Receiving skill tomes and experience tomes for each of my 15 toons was definitely a value when purchasing the Shadowfell expansion, along with the Owlbear Defender for each toon (Heroic and Epic), the Iconic classes, the cosmetics, etc etc.

    As I stated above, Turbine may lack the resources to create a large expansion with its present staff. If bringing in contractors for the duration of an expansion's development is feasible, then Turbine should look at that option if necessary. There are plenty more areas to build out in the Forgotten Realms, such as Kara-Tur (Oriental Adventures), Waterdeep, and so on as well as Planescape, Ravenloft, and possibly other campaigns.

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    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by The_Human_Cypher View Post
    Turbine may lack the resources to create a large expansion with its present staff. If bringing in contractors for the duration of an expansion's development is feasible,
    From what I've learned, they did just that for MotU. As for the future? who knows.

    PS cypher, nice signature

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