Howdy folks!
We're in the process of updating Lamannia to a new build right now!
I'll update this thread once we've opened it back up.
Notes and known issues will be updated shortly.
Howdy folks!
We're in the process of updating Lamannia to a new build right now!
I'll update this thread once we've opened it back up.
Notes and known issues will be updated shortly.
Release Notes and Known Issues have been updated.
Have fun, and don't forget to gather for buffs!
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Evocation feats for artificer rune arms? Sounds like I need to go make that Arcanotech caster I always wanted to.
Also noticed the fighter/sentinel HP bonus bug isn't in the known issues, list. Guess I'll have to go submit another bug report.
Last edited by HastyPudding; 06-05-2014 at 11:42 AM.
The amenity prices for plat amenities range from just under 100k to a little over 200k based on looking quickly. However the shard amenities look to be between 80 shards to almost 200 shards....again just looking quickly. That seems a little bit steep to me, but whatever.
The bigger issue is they didn't actually add the tavern environment to the places stated in the release notes.....I tried everything and it would NOT work in the hot tubs, spell swords tavern, banquet hall, or on top of the ship when you have the banquet hall. I posted a small summary in lamania general discussion.
EDIT: I logged out of lamania waited 20 to 30 minutes and logged back in....the areas stated to have a tavern effect do have the tavern regen for clickies but was still unable to switch spells.
Last edited by Bargol; 06-05-2014 at 01:46 PM.
Thelanis - Green Mtn Boys - Level 200
Thanks for posting the known issues shortly after opening too!
I have a question to this one:
NEW: New Airship Amenities are not currently appearing in chests. This will be fixed in a future update. Pre-Update 22 amenities (such as the pre-U22 XP shrines) remain available in the Cargo Hold for purchase, and new Update 22 permanent versions are available for Astral Shards.
Do I read that right and does that mean that U22 will go live without the chest drops (i.e. some amenities only buyable for AS or having to keep up with the old ones)??
(If you guys keep the old ones available for purchase in the Cargo hold for the future, I don't think anyone would object)
NEW: The Banquet Hall Spirit Binder does not bind a character to the airship, but instead binds characters to the Rusty Nail tavern in The Marketplace.
I actually LOLed on that one. But kudos for having the spirit binder on there, helps a lot to have that at the ship (when it works as intended)
Have fun, and don't forget to gather for buffs!
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I saw the Spirit Binder in the new Banquet Hall amenity. Great, this is something we have been asking for over the years. However, after binding at the Banquet Hall, I was killed in the Danger Room amenity and then did not resurrect on the ship at all. This is a bug, hopefully.
Explorer Journals - WE DON'T LIKE THEM
Explorer Journals/snowflakes/etc aren't fun to look for, so most people just miss a significant chunk of the story and never fully open the map, making places with confusing pathing like underdark/stormhorns/demonweb/prison/3bc miserable to lead PUGs through.
Those of us who play so much that we feel we MUST get them all to clear the map (usually in the least fun way possible-by repeatedly tabbing out to a guide someone made) are also usually the folks who play a lot of characters, TR a lot, and have to get them all again, on every character, on every life.
What if instead of this unfun mechanic, chunks of the map cleared as you entered them. You wouldn't need an external guide as you would be able to clearly see where you haven't been on the map. You could actually explore, looking around the new zone instead of staring at the ground and circling around every tree and building. And PUGs could be led to the quest door once, then find it themselves for repeated runs by following the bit they cleared on the previous trek, and meanwhile they'll be learning the pathing without needing help or getting terribly lost.
Then, when I clear the whole map, give me an unlock in the ui where I can read/listen to the entire story for the zone in one sitting, in the correct order. Maybe in that new cards ui? And that would mean that future zones could feature a better, more coherent fiction rather than aiming for something that can be read in slices and out of order.
Thanks for listening.
Last edited by Lord_Darquain; 06-05-2014 at 01:56 PM.
Hmmm re one of the updated items in the release note:
•NEW: Evocation feat bonuses now work on Rune Arms.
I though feat bonuses already worked on rune arms, and certainly wiki seems to think so. What didn't work with runearms was DC bonuses from items that boosted evocation.
So did feats used to work with them and it got broken and we just didn't realise it, or are the release notes wrong and you're allowing evocation items to work with runearms (please say yes!!!). Runearms really do need to have their dc's improved somehow and just the bonus from feats is not going to cover it - need feats and items to get their DCs to even half decent levels in epics. Currently AOE runearms are useless for anything bar imbues in epic elite, and even epic hard - mobs save too much of the time and anything with evasion basically ignores them, and ones based on will or fortitude generally only do half damage.
Given they start off with an effective max spell level of 6 we're already 3 behind normal casters, if we take tier 5 battle engineer enhancements we lose the +1 dc to evocation from the other tree as well, and if items don't work with them we're effectively about +11 DC (if you add in +5 evocation item and another +2 from augments) behind ordinary casters even assuming we can afford to pump as much into int as wizards do which we usually cant.. Basically if you have DCs set to challenge ordinary casters, they're going to be unobtainable by runearms.
Yup, runearms never run out, but for the likes of shiradis or sorcerors with SLAs they effectively can cast as much as they like anyway and more frequently.
In fact, give us our own epic destiny!!
Strange enough, It seems that I can buy amenities for AS both by using my personal AS and my guild AS, but when I want to buy the ones for PP it greys out the options to buy them when I have "use guild currency" selected.
Anyone had the same issue? Or am I just doing something wrong (surely its not the amount of funds, I have over 3 million in the guild bank)
Edit: oh, I confirm that the ship deck and the hottub (but not the bath house tub) do give you the "tavern" area effect when you have the banquet hall installed on your airship (at least on my Volant Alcazar ship)
Last edited by Nascoe; 06-05-2014 at 03:41 PM.