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  1. #1
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    Default Coming back Need Help! Fix my Monk.

    Hey guys,
    I have a 3rd life 12 Monk, 7 Drd, 1 Art H'elf monk I built back before u17 and with the enhancement pass I have no idea what to do with him to make him viable again. His damage is extremely sub-par. At lvl 22 his Stun dc is sitting around 58 no ship buffs or self buffs. I have that +20lr stone and would love advice on what would be a good idea to do with the toon. Any advice/links to solid builds would be greatly appreciated.

    My goals are to stay unarmed and still be able to do traps on EH (EE would be great but I feel that might be pushing it). Solo viability is sort of a must as well considering i very rarely group with others except for raiding.

    Thanks again for taking the time to post or just read about my dilemma.
    Last edited by comotose; 06-04-2014 at 10:45 PM.

  2. #2
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    No responses?

    well after alot of reading and research i am at the point where it looks like I should go 16m/2f/2d, 18m/2f or pure. I even considered 18r/2m to try for an unarmed rogue thing. As you can see I am totally lost lol. Looking like its time to break out the planner and see what I can come up with.

  3. #3
    Community Member Tscheuss's Avatar
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    I have no monk experience, so I am not sure I can offer any real help. What I did with my characters was to read through all the enhancement descriptions to decide which would best fit my character. I haven't used a LR+20 heart yet. I think you have the right idea about using the new character planner to see what you can work up.
    1776 Growing Liberty for Centuries 2022

  4. #4
    Community Member Stoner81's Avatar
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    I would say to forget about trapping on EE unless you go pure/nearly pure Artificer or Rogue, the DC's for traps in high end epics are pretty high to say the least. If you are going for as high as possible Stunning Fist DC then I would say to stay pure and squeeze as much as you can from Wisdom.

    Stoner81.

  5. #5
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    Quote Originally Posted by Stoner81 View Post
    I would say to forget about trapping on EE unless you go pure/nearly pure Artificer or Rogue, the DC's for traps in high end epics are pretty high to say the least. If you are going for as high as possible Stunning Fist DC then I would say to stay pure and squeeze as much as you can from Wisdom.

    Stoner81.
    Thanks alot for your reply. I had came to the same conclusion about trapping myself. I feel like with an unarmed monk, stunning is really the only way you are going to get any meaningful dps. Just running around on my monk anytime I run into a red/purple name the dps is... lacking to say the least.

  6. #6
    Community Member TPICKRELL's Avatar
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    The bulk of DPS in the current game comes from Epic Destinies. While you want your classes/feats/enhancements to all synergize with your destinies, the first place to start is finding a destiny to run in, and/or farming up twists of fate.

    Your build is similar to the Drunk builds, and there are quite a few posts out that will give you some ideas.

    EE traps are tough without twists of fate/skill tomes/and the highest stat and skill gear. It's possible long term, but it shouldn't be your short term priority.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  7. #7
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    Quote Originally Posted by TPICKRELL View Post
    The bulk of DPS in the current game comes from Epic Destinies. While you want your classes/feats/enhancements to all synergize with your destinies, the first place to start is finding a destiny to run in, and/or farming up twists of fate.

    Your build is similar to the Drunk builds, and there are quite a few posts out that will give you some ideas.

    EE traps are tough without twists of fate/skill tomes/and the highest stat and skill gear. It's possible long term, but it shouldn't be your short term priority.
    Yea i decided to just give up on traps entirely and focus on stunning/defense/dps. I am going to probably end up in LD with sense weakness, cocoon, and dance of flowers twisted. Atleast that is where my head is atm. Currently at lvl 22 sitting with a 53 stun dc. thats with stunning +10 combat mastery +5 and a 36 wis. Getting another 10 to that shouldnt be too difficult once I am actually in LD.

  8. #8
    Community Member Munkenmo's Avatar
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    If you google munkenmo woodfist you'll find a bladeforged 16monk/2fighter/2wiz build.

    Alot of the info will be useless to you, but it may help you with shintao / ninja & kensai enhancements & some gearing.

    Personally I think you're definately on the right track with a 16m/2f/2x if you're using a +20 heart to lr though, you may want to look into 2fvs instead to pick up some prr and divine might instead of rams might.
    It's probably worth pointing out for you, that LD's only boost to tactics is the tier 1 ability. GMOF has +3 tactics built into it's cores, so you'll get better DC's in gmof than in LD, especially if you invest in some gmof wisdom enhancments.

    Try to squeeze empower heal into your feats list if you can, rejuvination cocoon is amazing in epic content, once you get it, the only reason you'll get rid of it is because you TR'ed into a Bladeforged.

    Another option available to you if you're giving up traps could be to become a 9monk/9druid/2fighter, you'll end up fighting in winter wolf form, but all your monk abilities can still work. Googling Pastlifenmo may help give you a template to go on from.
    Last edited by fTdOmen; 06-05-2014 at 09:01 PM.

  9. #9
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    Quote Originally Posted by fTdOmen View Post
    If you google munkenmo woodfist you'll find a bladeforged 16monk/2fighter/2wiz build.

    Alot of the info will be useless to you, but it may help you with shintao / ninja & kensai enhancements & some gearing.

    Personally I think you're definately on the right track with a 16m/2f/2x if you're using a +20 heart to lr though, you may want to look into 2fvs instead to pick up some prr and divine might instead of rams might.
    It's probably worth pointing out for you, that LD's only boost to tactics is the tier 1 ability. GMOF has +3 tactics built into it's cores, so you'll get better DC's in gmof than in LD, especially if you invest in some gmof wisdom enhancments.

    Try to squeeze empower heal into your feats list if you can, rejuvination cocoon is amazing in epic content, once you get it, the only reason you'll get rid of it is because you TR'ed into a Bladeforged.

    Another option available to you if you're giving up traps could be to become a 9monk/9druid/2fighter, you'll end up fighting in winter wolf form, but all your monk abilities can still work. Googling Pastlifenmo may help give you a template to go on from.
    I actually had looked at the pastlifenmo already. I really liked the look of it but I am working on a shifter toon already lol. I do wish I had went with FvS over druid. More spellpoints as well would have been nice. I am running around in Primal Avatar right now lvling and I am really liking this ED. You are right about Cocoon. With the Emp healing feat it is so good. I had to give up deflect arrows for it but oh well. I am now trying to decide if I am going to want to take imp. martial arts or grandmaster of forms at 27. Getting Overwhelming, Vorpal Strikes, and got to decide on that lvl 27 feat. I did go with the cleric dille on the H/E and that has been great. 95% heal scrolls as back up to cocoon is great.. not to mention Raise dead and the other goodies. Once again I cant thank you all enough for the help. I am beginning to find that DDO love I had all those many moons ago.

  10. #10
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by comotose View Post
    I actually had looked at the pastlifenmo already. I really liked the look of it but I am working on a shifter toon already lol. I do wish I had went with FvS over druid. More spellpoints as well would have been nice. I am running around in Primal Avatar right now lvling and I am really liking this ED. You are right about Cocoon. With the Emp healing feat it is so good. I had to give up deflect arrows for it but oh well. I am now trying to decide if I am going to want to take imp. martial arts or grandmaster of forms at 27. Getting Overwhelming, Vorpal Strikes, and got to decide on that lvl 27 feat. I did go with the cleric dille on the H/E and that has been great. 95% heal scrolls as back up to cocoon is great.. not to mention Raise dead and the other goodies. Once again I cant thank you all enough for the help. I am beginning to find that DDO love I had all those many moons ago.
    run in earth stance and take IMA. picking up grandmaster of forms only nets you +3 prr and +1 con, worse though, there's the extra threat gen, I actually consider it detrimental as it makes it harder for me to get sneak attacks when in a party.

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