EDIT (5/1/18): At long last I've updated this build for a post-Update 38 world.
Originally posted here: a F2P halfling build.
Code:
Halfpint Acrobat (F2P)
Rogue 20
True Neutral Halfling
Stats
28pt 32pt Level Up
---- ---- --------
Strength 13 13 4: DEX
Dexterity 18 18 8: DEX
Constitution 14 16 12: DEX
Intelligence 12 12 16: DEX
Wisdom 8 8 20: DEX
Charisma 8 8 24: DEX
28: DEX
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 3 2 2 2 2 2 2 2 2 2 2 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 2 1 1 1 1 1 1 1 1 1 11
Tumble 1 1
------------------------------------------------------------
36 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9
Feats
1 : Power Attack
3 : Cleave
6 : Great Cleave
9 : Least Dragonmark: Healing
12 : Improved Critical: Bludgeoning
15 : Improved Feint
18 : Precision OR Hamstring
21 Epic : Improved Sneak Attack
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Blinding Speed OR Watchful Eye
30 Legend : Scion of: Ethereal Plane
10 Rogue : Defensive Roll
13 Rogue : Opportunist
16 Rogue : Improved Evasion
19 Rogue : Crippling Strike OR Skill Mastery
Enhancements (80 AP)
Thief-Acrobat (45 AP)
- Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
- Acrobat Staff Training, Thief Acrobatics III, Fast Movement
- Acrobat Staff Training, Quick Strike III, Haste Boost III
- Acrobat Staff Training, Sweeping Strikes III
- Acrobat Staff Training, Improved Defensive Roll II, No Mercy III, Staff Lunge I
- Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault
Assassin (23 AP)
- Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness
- Sneak Attack Training, Stealthy III
- Venomed Blades III, Sneak Attack Training, Damage Boost III
- Sneak Attack Training, Dexterity
- Execute
Halfling (12 AP)
- Halfling Luck, Dexterity, Halfling Luck II
- Jorasco Dragonmark Focus III
- Lesser Dragonmark of Healing, Break out the Leeches
- Greater Dragonmark of Healing
Leveling Guide
- TA0 Staff Control; TA1 Thief Acrobatics I, II, III
- TA1 Acrobat Staff Training; TA2 Quick Strike I
- TA0 Stick Fighting; TA2 Haste Boost I, II, III
- TA2 Quick Strike II, III
- TA3 Sweeping Strikes I, II, III; Hlf0 Halfling Luck
- TA0 Tumbler; TA4 Staff Lunge I; TA1 Fast Movement
- TA2 Acrobat Staff Training; TA3 Acrobat Staff Training
- TA4 Acrobat Staff Training; Hlf0 Dexterity
- Reset Thief-Acrobat
- Halfling: Halfling Luck II
- Jorasco Dragonmark Focus III
- Lesser Dragonmark of Healing, Break out the Leeches
- Greater Dragonmark of Healing
- Thief-Acrobat: Staff Control, Stick Fighting, Tumbler
- Acrobat Staff Training, Thief Acrobatics III, Fast Movement
- Acrobat Staff Training, Quick Strike III, Haste Boost III
- Sweeping Strikes III
- TA4 Improved Defensive Roll I, II; TA3 Acrobat Staff Training
- TA4 Staff Lunge I; (Bank 3 AP)
- TA0 Kip Up; TA5 Staff Specialization; TA5 Vault; TA5 Spinning Staff Wall
- TA4 Acrobat Staff Training; TA5 Acrobat Staff Training
- Ass0 Knife in the Darkness; Ass1 Stealthy I, II, III
- Ass1 Sneak Attack Training; Ass2 Venomed Blades I, II
- Ass2 Venomed Blades III; Ass2 Damage Boost I, II, III
- Ass0 Dagger in the Back; Ass0 Assassin's Trick; Ass2 Sneak Attack Training
- TA0 Cartwheel Charge; TA4 No Mercy I, II, III
- Ass3 Sneak Attack Training; Ass3 Dexterity
- TA0 Followthrough; Ass0 Nimbleness; Ass4 Execute
You lose some DPS without the Two Handed Fighting (THF) feat chain, although the silver lining is you can put those feat slots towards other things, in our case:
- Dragonmark feat for some emergency healing
- Improved Feint which is an AoE Bluff that renders mobs vulnerable to sneak attacks (Feint then Cleave thru mobs)
- either Precision for better DPS vs high-Fortification targets or Hamstring for slowing targets
I backloaded the Assassin Stealthy enhancements; but if you like using stealth a lot, you should take them ASAP for the +75% movement speed bonus. Otherwise being stealthy feels way too sloooow.
For Epic Destiny (ED): either Legendary Dreadnought (LD) or Shadowdancer (SD), I think. LD has better situational DPS (i.e., when Blitz is maxed out or vs helpless enemies); but SD is more consistent DPS (just got buffed with extra Melee Power) with some nice survivability bonuses like Shadow Form and energy drain immunity.
Incidentally, an elf version would look essentially the same in terms of stats, feats, etc., just - ya know - an elf instead of a halfling; and with the Shadow Dragonmark (Displacement FTW) instead of Healing.
Here we have a more idealized, DPS-focused version of said build. Consider it a long-term goal to be working towards.
Code:
Halfpint Acrobat
Rogue 20
True Neutral Halfling
Stats
36pt Tome Level Up
---- ---- --------
Strength 12 +5 4: DEX
Dexterity 18 +2 8: DEX
Constitution 16 +2 12: DEX
Intelligence 16 +2 16: DEX
Wisdom 8 +2 20: DEX
Charisma 8 +2 24: DEX
28: DEX
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Swim 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 21
Concent 2 1 1 1 1 1 1 1 1 1 11
Heal 1 1 1 1 1 1 1 1 1 1 1 11
------------------------------------------------------------
44 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Feats
1 : Improved Feint
3 : Power Attack
6 : Cleave
9 : Great Cleave
12 : Improved Critical: Bludgeoning
15 : Two Handed Fighting
18 : Improved Two Handed Fighting
21 Epic : Greater Two Handed Fighting
24 Epic : Improved Sneak Attack
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Overwhelming Critical
30 Legend : Scion of: Ethereal Plane
10 Rogue : Defensive Roll
13 Rogue : Opportunist
16 Rogue : Improved Evasion
19 Rogue : Crippling Strike OR Skill Mastery
Enhancements (80 AP)
Thief-Acrobat (50 AP)
- Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
- Acrobat Staff Training, Thief Acrobatics III, Fast Movement
- Acrobat Staff Training, Quick Strike III, Haste Boost III
- Acrobat Staff Training, Shadow Dodge II, Sweeping Strikes III
- Acrobat Staff Training, Improved Defensive Roll III, No Mercy III, Staff Lunge I
- Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault
Assassin (23 AP)
- Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness
- Sneak Attack Training, Stealthy III
- Venomed Blades III, Sneak Attack Training, Damage Boost III
- Sneak Attack Training, Dexterity
- Sneak Attack Training
Harper Agent (7 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Know the Angles II
Leveling Guide
- TA0 Staff Control; TA1 Thief Acrobatics I, II, III
- TA1 Fast Movement; TA2 Quick Strike I
- TA0 Stick Fighting; TA2 Haste Boost I, II, III
- TA2 Quick Strike II, III
- TA3 Sweeping Strikes I, II, III; Ass0 Knife in the Darkness
- TA0 Tumbler; Ass1 Stealthy I, II, III
- TA1 Acrobat Staff Training; TA2 Acrobat Staff Training
- TA3 Acrobat Staff Training; TA4 Acrobat Staff Training
- Ass1 Sneak Attack Training; Ass2 Sneak Attack Training
- TA4 Staff Lunge I; TA4 Improved Defensive Roll I, II, III
- Ass0 Dagger in the Back; Ass2 Venomed Blades I; Ass0 Assassin's Trick; (Bank 1 AP)
- TA0 Kip Up; TA5 Staff Specialization; TA5 Acrobat Staff Training
- TA5 Spinning Staff Wall; TA5 Vault
- Ass2 Venomed Blades II, III; Ass3 Sneak Attack Training
- Ass2 Damage Boost I, II, III; Hrp0 Agent of Good I
- Hrp1 Harper Enchantment; Hrp1 Traveler's Toughness I, II
- Hrp2 Know the Angles I, II; TA3 Shadow Dodge I
- TA0 Cartwheel Charge; TA3 Shadow Dodge II; TA4 No Mercy I
- TA4 No Mercy II, III; Ass3 Dexterity
- TA0 Followthrough; Ass0 Nimbleness; Ass4 Sneak Attack Training
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Power Attack
- Lay Waste, Critical Damage III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (35 fate points)
- Sense Weakness (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- Hail of Blows (Tier 2 Flowers)
- Rejuvenation Cocoon (Tier 1 Primal)
- Brace for Impact (Tier 1 Sentinel)