In another thread: Thread: "Retaining newbies" I tossed out the idea of mercenaries and thought I'd post it here as well.
As a returning player who never got past level 7 but tryring again and almost level 15 for the first time, This is an interesting challenge. Personally, I'd like to explore a system of mercenaries. Instead of paying for a gold seal hireling I'd pay for an experienced player close to my level working on a TR to take orders, let me set the pace, not kick me out of a group for being a newb or not having a certain buff, etc.. And this would set up an incentive for experienced players to have a rotation of alts at different levels.
Set up a rating system - good mercenaries will get hired more, bad ones less. And huge end game type rewards for being a 5 star mercenary that makes it truly worthwhile for a rock star to pair with a lowly newbie. Just a thought. It is frustrating exploring content for the first time, the challenges of pugging etc. I am in a great guild, smallish, but mostly out of my level. When someone in my guild can help, they are like saints though, so a good new-user friendly guild is crucial as well Again, just a thought.
As a relative neophyte to the game, I'm sure my suggestions display naiveté all over the place, but as someone who has tried DDO before, sworn off the game out of frustration, then returned because there isn’t anything better out there, I humbly spitball ideas.
Few more ideas to flesh out the idea of mercenaries:
To make it worthwhile for experienced users to do this, perhaps using the existing favor system to piggyback the mercenary idea. For example, “The Stormreach Mercenaries” (Or whatever) become a new patron. Gaining mercenary favor gets rewards, for example permanent storage that doesn’t go away during TR. That seems to be a common theme and mercenaries do need a bag of tricks. This next part may be tricky though (!) : the lower the level, the higher the favor to encourage lower level mercenaries. Also if you are on a TR cycle, slow down slightly and get some new stuff.
But at the same time the player with the mercenary toon gets the astral shards a new player would pay for a Gold Seal Hireling (With The Mercenary Corps aka Turbine keeping 15% brokerage fee (of course). Suddenly a f2p becomes pu2p (Pay You to Play). Interesting incentive for those who don’t have the kind of income I have to invest in the game. For Lower levels, the prices get slightly bumped over hirelings too. The fee is not payed until completion of the contracted quest. (Yes, problems for quests that have instant failure conditions, timers, and moron npc’s to protect!).
High level favor rewards could in fact be a past life as a mercenary with cool feats to go along with it gained during the next TR – “You were a Mercenary in a Past life. You get x, y, and z bonus). And A unique quest that is nothing but the Grand Commander of Mercenaries giving a thank you speech for bringing in new blood to protect Stormreach and a chest with the kind of loot long-timers covet.
Though it’s hard to read Turbine to conjecture if they are willing to make this kind of investment in getting new blood into the game and encouraging lapsed experienced players to return for the pu2p model. And if there’s some unknown expiration date on the game anyway as some cabalistic posts seem to suggest.
Yes, there are tons of things that have to be thought out and huge holes in the ideas but most capitalize on existing game mechanics, I think. I am enjoying returning to the game and appreciate the community support and encouragement in posts like these. I don’t think hirelings with a decent AI are coming anytime soon, so this would be fun for me, a voice of one of course.