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  1. #61
    Community Member nokowi's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    And that's the difference. You would build both versions differently. You're not using the numbers that I posted above for either version. That's not how I would build a human post U23. If you take a look at my posts above, you will see that my drow and human would both end up with the same base con of 21 to qualify for epic toughness, so gear doesn't matter. With the way that I would build each of them, drow loses no HP compared to human and still gets a higher DC.



    How do you figure that drow sacrifices +3 int for epic toughness? Again, I'm not sure where you're getting these numbers from since they do not match how I have detailed my drow version above. Take a look at the numbers that I posted above and you will see that it's only 1 int that drow loses by fitting in epic toughness, not 3. And, as I have already mentioned, that 1 can be made up for with a twist to provide an even int.



    Epic toughness is a priority of mine, plain and simple. For me, those extra HP are key for an assassin's survivability. I don't have 3x barb past lives, heroic completionist, or multiple primal sphere epic past lives to get extra HP from. I have neither the desire or time to grind those out. For someone who has those, epic toughness is not needed. Epic toughness is a way for me to bypass that grind and still maintain top survivability on my rogue.
    That sounds like a reasonable choice if you find you need the one extra assassinate DC.
    I don't really notice a difference between DC 72 and DC 75, with the exception of EE Stormhorns.
    Lately I find myself dropping some Int for more cool things out of Epic Destiny (neg immunity may be huge for U23 raids). To me this is the best argument for that extra Int.

  2. #62
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by nokowi View Post
    I don't really notice a difference between DC 72 and DC 75, with the exception of EE Stormhorns.
    EE Stormhorns is the only place where a 70+ DC matters. I had 69 on Esoteris before I got Dark Diversion and that still worked on everything before EE Stormhorns.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  3. #63
    Community Member nokowi's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    EE Stormhorns is the only place where a 70+ DC matters. I had 69 on Esoteris before I got Dark Diversion and that still worked on everything before EE Stormhorns.
    72-75 helps for The Scorps in Brothers of the Forge, as well.

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