Quivering Palm has been completely nerfed by the last pass- you won't find any use it in. I would still recommend going 12 Monk.
Quivering Palm has been completely nerfed by the last pass- you won't find any use it in. I would still recommend going 12 Monk.
~Sarlona~Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk
Thanks everyone for your comments. I've posted an updated build in the OP.
I've posted an updated build in the OP.
I'm focusing on Flash Bang, Unbalancing Strike, and TOD as well as the standard and dark finishers, all of which depend on monk levels. Focusing on quivering palm appears to be a dead end according to most people I've consulted.
I've come to discover through my research, advice on this thread, and experience that the originally posted build is pretty good, but just needed a few tweaks--like dropping the higher level henshin mystic spell enhancements (which do not scale well anyways).
Last edited by savingsoul; 05-30-2014 at 02:37 PM.
***FOR THE LATEST ON THIS BUILD, PLEASE GO HERE: https://www.ddo.com/forums/showthrea...f-Form*-Builds
This variation of the build is more streamlined and simple to use, with a focus on unbalancing strike and flash bang. It uses 3 levels of druid rather than 2.
It would probably work well as a dwarf using the tactics enhancements. I've played it as a helf with some great results so far.
Losses from taking 3 levels of Druid vs. Pure Monk: .5[1d6](unarmed attacks), 3AC, perfect self, perfect slow fall, shining star (cha based). One major drawback I've discovered so far is that animal form and abundant step are incompatible. You also lose some of the level 18-20 monk enhancements.
Gains from taking 3 levels of Druid: +30% base attack speed (scalable), +4 to base dmg, crit on 19-20 rather than merely 20, piercing and slashing damage with unarmed strike bonuses, takedown (trip using wis mod), Ram's might (+3 dmg), +3 to attack when flanking, vengeful hunter (passive boost to crit dmg before multipliers), fatal harrier! (stackable, scalable passive boost to attack speed), +2d6 sneak attack, and mainly fun playing as a plain wolf at any level.
(I tried to post this to the OP, but for some reason it generated an error; I may have to start a new thread.)
Code:Character Plan by DDO Character Planner Version 04.20.02 DDO Character Planner Home Page Punch Drunk Love 3D-17M Level 20 Lawful Neutral Half-Elf Male (17 Monk \ 3 Druid) Hit Points: 280 Spell Points: 296 BAB: 14\14\19\24 Fortitude: 17 Reflex: 15 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 16 19 Constitution 16 18 Intelligence 8 10 Wisdom 14 20 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 Level 1 (Druid) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Selected) Power Attack Feat: (Automatic) Attack Feat: (Automatic) Call Wolf Companion Feat: (Automatic) Dismiss Charm Feat: (Automatic) Druidic Oath Feat: (Automatic) Druidic Spontaneous Casting Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Martial Weapon Proficiency: Scimitar Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Wild Empathy Spell (1): Charm Animal Spell (1): Entangle Spell (1): Faerie Fire Spell (1): Jump Spell (1): Lesser Vigor Spell (1): Longstrider Spell (1): Magic Fang Spell (1): Maul Spell (1): Merfolk's Blessing Spell (1): Pass Without Trace Spell (1): Produce Flame Spell (1): Ram's Might Spell (1): Shillelagh Spell (1): Summon Nature's Ally I Spell (1): Takedown Level 2 (Druid) Feat: (Druid Wild Shape) Wild Shape: Wolf Feat: (Automatic) Defensive Fighting Feat: (Automatic) Goodberry Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Druid) Feat: (Selected) Cleave Spell (2): Align Fang Spell (2): Animal Trance Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Cat's Grace Spell (2): Creeping Cold Spell (2): Cure Light Wounds Spell (2): Eagle's Splendor Spell (2): Fire Trap Spell (2): Flame Blade Spell (2): Flaming Sphere Spell (2): Fog Cloud Spell (2): Fox's Cunning Spell (2): Gust of Wind Spell (2): Hold Animal Spell (2): Lesser Restoration Spell (2): Owl's Wisdom Spell (2): Pack Presence Spell (2): Resist Energy Spell (2): Roar Spell (2): Splinterbolt Spell (2): Summon Nature's Ally II Level 4 (Monk) Feat: (Monk Bonus) Two Weapon Fighting Feat: (Automatic) AC Bonus Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) The Way of Air Feat: (Automatic) The Way of Fire Feat: (Automatic) The Way of Earth Feat: (Automatic) The Way of Water Feat: (Automatic) Unarmed Strike Level 5 (Monk) Feat: (Monk Bonus) Stunning Fist Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 6 (Monk) Feat: (Selected) Great Cleave Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 7 (Monk) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 8 (Monk) Feat: (Automatic) Improved Heroic Durability Feat: (Automatic) Purity of Body Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Feat: (Monk Bonus) Precision Feat: (Automatic) Adept of Forms Level 10 (Monk) Feat: (Automatic) Wholeness of Body Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Feat: (Automatic) Improved Evasion Level 13 (Monk) Feat: (Automatic) Curse of the Void Feat: (Automatic) Ki Strike: Lawful Feat: (Automatic) Moment of Clarity Level 14 (Monk) Feat: (Automatic) Diamond Body Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Feat: (Automatic) Abundant Step Feat: (Automatic) Master of Forms Level 16 (Monk) Feat: (Automatic) Diamond Soul Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Grandmaster of Forms Feat: (Automatic) Quivering Palm Level 19 (Monk) Feat: (Automatic) Ki Strike: Adamantine Level 20 (Monk) Feat: (Automatic) Timeless Body Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1) Enhancement: Half-Elf - Human Adaptability: Wisdom (Rank 1) Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1) Enhancement: Half-Elf - Human Greater Adaptability: Constitution (Rank 1) Enhancement: Half-Elf - Human Versatility: Attack Boost (Rank 1) Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1) Enhancement: Half-Elf - Sly Flourish (Rank 1) Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1) Enhancement: Half-Elf - Dilettante: Dexterity (Rank 1) Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1) Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1) Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1) Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1) Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2) Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3) Enhancement: Nature's Warrior (Drd) - Flight (Rank 1) Enhancement: Nature's Warrior (Drd) - Flight (Rank 2) Enhancement: Nature's Warrior (Drd) - Flight (Rank 3) Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1) Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2) Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3) Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1) Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2) Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3) Enhancement: Nature's Warrior (Drd) - Fight (Rank 1) Enhancement: Nature's Warrior (Drd) - Fight (Rank 2) Enhancement: Nature's Warrior (Drd) - Fight (Rank 3) Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1) Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2) Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3) Enhancement: Nature's Warrior (Drd) - Nature's Warrior Wisdom (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1) Enhancement: Ninja Spy (Mnk) - Wave of Despair (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1) Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2) Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 3) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Unbalancing Strike (Rank 1) Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 1) Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 2) Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 3) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1) Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2) Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3) Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1) Enhancement: Ninja Spy (Mnk) - Crippling Strike (Rank 1) Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1) Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Last edited by savingsoul; 05-31-2014 at 02:33 PM.
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