Devs, please remove or change the invisible ceiling in pt 3 of shroud.
Solving puzzles is very difficult when you can't jump as intended.
Thanks
Devs, please remove or change the invisible ceiling in pt 3 of shroud.
Solving puzzles is very difficult when you can't jump as intended.
Thanks
What's the point of an invisible ceiling there? Every party has plenty of lockpickers/knockers. *sigh*
1776 Growing Liberty for Centuries 2022
Once upon a Long Long time ago there was a a group of circus freaks who could fly, they flew so high and good that no monster could touch them, not even a a big devil named Applesauce... Applesauce was really mad so he asked Bob's Glass Steel conmpany to cap his dungeon...
There you go.. the why and how of the cieling.
Begbie TY Cauthey
Had a conversation w/ few people last night before they ran a shroud.
And sure enough, they not only noticed it, but took a short video of it happening.
No big deal if your jump is below 20 or whatever. But for high stat jump toons, it's a real pain.
It's there for a reason, and rightfully so. But the result is a little bothersome.
So now in shroud, I say, "can someone with a low jump come finish my puzzle" Too funny.
Is this a new-ish thing? I haven't run Shroud in quite a while, but I don't remember previously having problems on a 40-jump character. Well, lag-jump problems, but no hitting-my-head-on-the-ceiling problems.
I live with shrouds ceiling just fine. It barely makes solving puzzles a problem.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy