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  1. #1
    Community Member
    Join Date
    Jan 2006
    Posts
    427

    Default Poor man's staff build - Non-Lawful, Human, 13Rog/5Cle/2Ftr (Updated)

    The zeus build looks fun, but unfortunately I'd need to LR out my barb levels to be able to switch to lawful alignment for monk/pally. Ended up going intermediate 18/2 Rog/Ftr till I can get the cleric in the next couple days.

    Taking some notes from the battlerager, kensei warpriest and other staff builds - curious to see if this would work. It might actually exist somewhere, but I've been looking at so many lately they've become a blur.

    Any input would be appreciated:

    Probably won't do EE, mostly EH attempting to get xp and gear.

    Generic concept is the acrobat line, plus warpriest's ameliorating strikes, plus some kensei fun (and feats)
    Thief for acrobat line, UMD/skills
    Cleric for self heals/utility and ameliorating strikes from warpriest line
    Fighter for feats and some items from the kensei line

    As usual AP's are tight. Breakdown below.

    Was originally not going to finish the THF line and go mobility line or tactics (CE/iTrip/iFeint/Stunning). Ended up having minimal utility - usually wouldn't land and broke the attack chain.

    Base HP is concerning - but ends up playing out pretty well in EH or solo eveningstar quests on hard.
    Only took empower healing - not sure if other metamagics needed

    Thought was the attack speed/doublestrike with some dodge - could use advice on changes to improve saves, PRR/survivability for a 2nd lifer with poor gear.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    13_5_2 Rog_Cle_Ft_staff
    Level 28 True Neutral Human Male
    (2 Fighter \ 13 Rogue \ 5 Cleric \ 8 Epic) 
    Hit Points: 423
    Spell Points: 244 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 14
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             17                    28
    Dexterity            13                    17
    Constitution         16                    20
    Intelligence         10                    14
    Wisdom                8                    12
    Charisma             12                    16
    
    Tomes Used
    +4 Tome of Strength used at level 17
    +4 Tome of Dexterity used at level 17
    +4 Tome of Constitution used at level 17
    +4 Tome of Intelligence used at level 17
    +4 Tome of Wisdom used at level 17
    +4 Tome of Charisma used at level 17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               1                    14
    Bluff                 1                    11
    Concentration         3                    13
    Diplomacy             1                    11
    Disable Device        n/a                  n/a
    Haggle                1                    11
    Heal                 -1                     9
    Hide                  1                    11
    Intimidate            1                    11
    Jump                  3                    20
    Listen               -1                     9
    Move Silently         1                    11
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                0                    10
    Search                0                    10
    Spellcraft            0                    10
    Spot                 -1                     9
    Swim                  3                    17
    Tumble                n/a                  n/a
    Use Magic Device      n/a                  n/a
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 4 (Cleric)
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Mobility
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Don't Count Me Out (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Kip Up (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Subtlety (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Druidic Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement summary
    "Default"
    • Human 3 Amp 10%
    • acrobat 32 Qstaff, 1 str
    • Warpriest 22 heal strike, inflame (9)
    • Kensei 12 haste, some dodge



    "Optional"
    • Radiant 4 +75% scroll/wand pwr
    • Divine 6 +2 all saves, +10 light SP, +2lightcrit (Update: Light =! positive, so will just take spell points)
    • Human 1 Don't count me out



    "Possibilities"
    • Mechanic 11 +75% heal scrolls, +trap skills
    • Assassin 7 2SA die, +2 poison save
    • Human 9 10% amp, 6% glancing, 1str, skill bst






    Class Lvl Regular Ftr/Hum/Rog
    rogue 1 Power Atk Cleave
    fighter 2 THF
    rogue 3 Dodge
    cleric 4
    rogue 5
    rogue 6 Emp Hlng
    cleric 7
    fighter 8 Great Cleave
    cleric 9 iTHF
    rogue 10
    cleric 11
    rogue 12 IC Bludg
    cleric 13
    rogue 14
    rogue 15 gTHF
    rogue 16
    rogue 17 Imp. Evasion
    rogue 18 Mobility
    rogue 19
    rogue 20 Opportunist
    Epic 21 OW Crit
    Epic 22
    Epic 23
    Epic 24 UMD focus
    Epic 25
    Epic 26 P TWF
    Epic 27 Ruin
    Epic 28 Elusive Target
    Last edited by Jhaeran; 05-27-2014 at 04:06 PM. Reason: Updated Build - 13/5/2

  2. #2
    Community Member
    Join Date
    May 2013
    Posts
    20

    Default

    Weapon focus is an absolute waste of a feat, since you can't go deep enough on the fighter tree with only two fighter levels, so at best you're wasting a feat and 2 AP to get +2 hit and +1 dam. I'd swap that for early stunning blow.

    Combat expertise --> ITHF
    Improved Trip --> GTHF

    The improvement to your glancing blows is a very significant boost, and shouldn't be overlooked. Alternatively, drop all three and play around with your feats. Mobility, Precision, Resilience, and Sap are pretty solid pickups for the fighter feat, and those plus Quicken, Toughness, or a dragonmark are all viable for the two remaining feats.

    You can completely dump dex(skipping dodge altogether), or drop it to 12, and still be able to grab dodge at level 3. Drop it to 11 and you can swap the position of empower heal and dodge and save an extra point. My recommendation: start 18 Str/12 Dex/14 Con/14 Int/10 Wis/8 Cha

    Side note: Are you even able to do this LR? If you went straight barb, you won't be able to LR three non-barb classes until all your barb levels are cleared from your level queue.

  3. #3
    Community Member
    Join Date
    Jan 2006
    Posts
    427

    Default

    Thanks, was late so really glad someone else eyeballed it - really wish i could change the thread name since going 13 rogue seemed much more beneficial with the knockdown immune and 2nd special ability rather than 3 fighter feats.

    I was a previous blitz, so only changing out 6 barb levels - so can my cleric levels may be a bit haphazard. Really hate how you can't see a summary of existing build progression (or if it exists, not sure where to find it).

    WF, agreed.

    Reading a lot on the forums seems quite a few usually drop the THF line completely for other feats. But apparently there have been a few changes with glancing blows both on qstaff and qstaff with cleave.

    Apparently improved feint sucks in terms of timing/animation too - which is a bummer, getting a free 7d6 sneak + mods would be nice.

    So that lets me toss WF, CE, iTrip, iFeint

    Could go dodge > mobility > spring attack > whirlwind for 3 extra feats, 5 extra dodge and a 4W cleave. Seems expensive in terms of feats and i'm going to have plenty of clicky's/active attacks.

    In terms of stats - with this approach I was fine for skills. So could drop dex to 12 but possibly bump con.

    How bout the below? For 6AP I can get +2 to all saves via Divine Disciple... seems worth it.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    12_4_4 _Rog_Ftr_Cle_staff
    Level 28 True Neutral Human Male
    (2 Fighter \ 13 Rogue \ 5 Cleric \ 8 Epic) 
    Hit Points: 423
    Spell Points: 258 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 14
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             18                    30
    Dexterity            12                    16
    Constitution         16                    20
    Intelligence         10                    14
    Wisdom               10                    14
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 17
    +4 Tome of Dexterity used at level 17
    +4 Tome of Constitution used at level 17
    +4 Tome of Intelligence used at level 17
    +4 Tome of Wisdom used at level 17
    +4 Tome of Charisma used at level 17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    18
    Bluff                 3                    32
    Concentration         3                    23
    Diplomacy            -1                     9
    Disable Device        4                    33
    Haggle               -1                     9
    Heal                  2                    33
    Hide                  1                    11
    Intimidate           -1                     9
    Jump                  8                    29
    Listen                0                    10
    Move Silently         1                    11
    Open Lock             5                    20
    Perform              n/a                    n/a
    Repair                0                    10
    Search                4                    32
    Spellcraft            0                    10
    Spot                  3                    28
    Swim                  4                    18
    Tumble                2                    15
    Use Magic Device      3                    32
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Kensei (Ftr) - Kensei Focus: Druidic Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 1)
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Mobility
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Kip Up (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Subtlety (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 2)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 3)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 3)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Last edited by Jhaeran; 05-26-2014 at 09:35 AM.

  4. #4
    Founder & Build Synthesis Battlehawke's Avatar
    Join Date
    Feb 2006
    Posts
    1,277

    Default poor mans staff

    Looks like good advice so far:


    Just some more thoughts:

    At higher levels plan on having a deception item. This will help you grab sneak damage when you wouldn't normally be able to get it. I would say its almost mandatory on a build like this.

    Plan out your AP well. There are a lot of teasers but stay focused on your DPS. The Acrobat Offense and the Warpriest Defenses will be sweet.

    Don't forget the extra 15% Speed that you will gain from Qstaffs in the Acrobat tree. It does make a difference.

    Keep your eye on Doublestrike as well. This a THF build, but you can get a decent doublestrike %. Zeus is getting over 70%.

    Think in terms of Fortification bypass as well to get your crits in.

    Think in terms of armor with Light Armor. In Order of Importance are Displacement-> Blur-> Dodge-> PRR-> AC. I have some good armor and maybe even some good Staves for you if you need. Unless you can get your AC over 160ish it's pretty much mediocre. So a great Dodge/PRR combo is what you are looking for

    I'm not sure how you are going to use your +20 to go from Blitz yo this. Do you remember if you followed the Blitz exactly?.








    Quote Originally Posted by Jhaeran View Post
    Thanks, was late so really glad someone else eyeballed it - really wish i could change the thread name since going 13 rogue seemed much more beneficial with the knockdown immune and 2nd special ability rather than 3 fighter feats.

    I was a previous blitz, so only changing out 6 barb levels - so can my cleric levels may be a bit haphazard. Really hate how you can't see a summary of existing build progression (or if it exists, not sure where to find it).

    WF, agreed.

    Reading a lot on the forums seems quite a few usually drop the THF line completely for other feats. But apparently there have been a few changes with glancing blows both on qstaff and qstaff with cleave.

    Apparently improved feint sucks in terms of timing/animation too - which is a bummer, getting a free 7d6 sneak + mods would be nice.

    So that lets me toss WF, CE, iTrip, iFeint

    Could go dodge > mobility > spring attack > whirlwind for 3 extra feats, 5 extra dodge and a 4W cleave. Seems expensive in terms of feats and i'm going to have plenty of clicky's/active attacks.

    In terms of stats - with this approach I was fine for skills. So could drop dex to 12 but possibly bump con.

    How bout the below? For 6AP I can get +2 to all saves via Divine Disciple... seems worth it.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    12_4_4 _Rog_Ftr_Cle_staff
    Level 28 True Neutral Human Male
    (2 Fighter \ 13 Rogue \ 5 Cleric \ 8 Epic) 
    Hit Points: 423
    Spell Points: 258 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 14
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             18                    30
    Dexterity            12                    16
    Constitution         16                    20
    Intelligence         10                    14
    Wisdom               10                    14
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 17
    +4 Tome of Dexterity used at level 17
    +4 Tome of Constitution used at level 17
    +4 Tome of Intelligence used at level 17
    +4 Tome of Wisdom used at level 17
    +4 Tome of Charisma used at level 17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    18
    Bluff                 3                    32
    Concentration         3                    23
    Diplomacy            -1                     9
    Disable Device        4                    33
    Haggle               -1                     9
    Heal                  2                    33
    Hide                  1                    11
    Intimidate           -1                     9
    Jump                  8                    29
    Listen                0                    10
    Move Silently         1                    11
    Open Lock             5                    20
    Perform              n/a                    n/a
    Repair                0                    10
    Search                4                    32
    Spellcraft            0                    10
    Spot                  3                    28
    Swim                  4                    18
    Tumble                2                    15
    Use Magic Device      3                    32
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Kensei (Ftr) - Kensei Focus: Druidic Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 1)
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Mobility
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Kip Up (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Subtlety (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 2)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 3)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 3)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    The Best Server: Gallhanda

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  5. #5
    Founder & Build Synthesis Battlehawke's Avatar
    Join Date
    Feb 2006
    Posts
    1,277
    The Best Server: Gallhanda

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  6. #6
    Community Member
    Join Date
    Jan 2006
    Posts
    427

    Default

    Thanks battle. Again, really wish there was a leveling history or something because apparently I backloaded the barb levels and am now a proud owner of an 18rog/2Ftr. I had banked points from the past so I stubbornly bought a +5 to get it. In hindsight it might have been better to just TR into a bladeforged and get on the zeus train.

    Stubborn though, so 18/2 now and 13/5/2 in 3 days.

    With no warpriest that 'opened up' 26 AP
    Currently
    12 in Human - 20% amp, 3xTHF, +1 Str
    7 in Assasin - +2 SA die
    0 in mechanic
    42 in thief acrobat - full qstaff line, +2 str, trip DC and sweeping strikes (cleave trip), plus of course the atk and doublestrike
    19 in Kensei - dodge attack, +3 dodge, +3 to tactical DCs

    Could most likely use some tweaking on the AP.

    I've got Sireth from the box, rhal's might from way back and will hopefully pick up a DR breaker somehow.
    Using whisperchain as armor for the concealment (just got it yesterday, better than my previous DT).

    Overall pretty poorly equipped but just need to run some of the new stuff.

    In general it looks ok even with this - hp are low at 509, saves are low and my only self healing is scrolls/pots (UMD is also a bit lower). Healing part will improve with the 5 cle.

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