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  1. #1
    Community Member Shaude's Avatar
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    Oct 2010
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    Default New Paladin tree? what do think Knight of Truth?

    inspired by and used some of this thread https://www.ddo.com/forums/showthrea...ield-Commander

    The compassion to pursue good, the will to uphold law, and the power to defeat evil - these are the three weapons of the paladin.
    Knight of Truth? needs a good name and i cant think of one.

    Core
    1 - Leadership Training -You fortify allies, adds .25% fortification per point spent in tree to all in your aura
    3 - Battle tested - Each Ally within Aura range receives a 3% att speed increase
    6 - Officer Training -pick one fighting style sfw, twf,thf.
    sfw stay in stance with any shield excluding tower adds 2% to double strike and shield bash
    twf adds 3% to offhand attack
    thf adds 2% dam to glancing blows and 1.5% to effects chance
    12 - Battle proven - Each Ally within Aura range receives a 3% att speed increase
    18 - Unending Resolve - aura heals 1 hp per pally level every 6 secs
    20 - code of conduct- +2 str/chr adds 10 feet to aura


    Tier 1
    1 ap-- Tough as Nails -- Gain 5/10/15 Hit Points
    1 ap-- commanding presence -- Intimidate skill and Will Saves are increased by 0/1/2.
    1 ap-- Battlefield Triage -- Heal skill is increased by 1/2/3 and fort save increase by 0/1/2
    2 ap-- purity -- 1/2/2 hit /0/1/2 dam against evil opponents,

    Tier 2
    2 ap-- Sacrifice -- While you block increase threat gen by 2.5/5/7.5% every 2 sec 1/3/5 stacks 1 stack removed every 10 sec
    2 ap-- action boost +1,increase aura by 5 feet
    1 ap-- Energy of the Zealot -- Your Positive Spellpower is increased by 10/15/20 and you gain 15/30/45 spellpoints. At rank 3, you gain the Magical Training feat ( Ability to cast 1st level paladin spell).
    2 ap-- Truth -- 1/2/2 hit 0/1/2 dam against non good opponents stacks with purity,

    Tier 3
    2 ap-- cha, str, or con
    2 ap-- action boost +1 increase aura by 5 feet
    1 ap-- Compassion for the meek -- The Paladin gains 2/4/6 str/con and dam for each dead or incapacitated ally (within aura). (Stacks) +2.5 heal amp per rank
    2 ap-- Justice -- +1w/+2w/+3w 4 sec cooldown

    Tier 4
    2 ap-- cha, str, or con
    2 ap-- Captain -- add charisma mod to dodge (1/4;1/2;3/4 x paladin lvl capped), increases max dodge by charisma mod at rank 3
    1 ap-- Compassion -- action boost u pass healing force to another (increase heal amp to ally 5/10/15) +2.5 heal amp per rank
    2 ap-- Captian Training --same one u choose at Officer training, adds tower shield to feat list and swf
    swf adds 2% to double strike and shield bash
    twf adds 3% to offhand attack
    thf adds 2% dam to glancing blows and 1.5% to effects chance

    Tier 5
    2 ap-- Phalanx Formation -- gain .5(w) to shield and weapons +1 threat range
    1 ap-- Into the Fray! -- charisma mod to run speed (use 1 turn undead) lasts 30 sec
    2 ap-- Humility -- mount of the paladin(transports all soul stones in paladins aura and paladin to beginning of quest) deals 10 points holy damage AOE of aura ((10 *level of paladin)* number of stones+1 transported) . 1 per day/rest? (3 sec timer for confirmation of transfer(as greater teleport)) paladin has +40% sacred bonus movement speed and 50 temp hit points for 1 min.
    2 ap-- Commander Training -- same one u choose at Captain training
    swf adds 2% to double strike and shield bash
    twf adds 3% to offhand attack
    thf adds 2% dam to glancing blows and 1.5% to effects chance

    i think it needs some adjustments just cant see what atm hoping its balanced for pure and multiclass and not OP'd
    Last edited by Shaude; 05-27-2014 at 02:40 AM. Reason: moved heal amp to tier 3/4

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