Ninja training (enhancements) + vorpal strikes (epic feat)
Can i use my dex to hit and damage with my unarmed stikes if i have both?
Ninja training (enhancements) + vorpal strikes (epic feat)
Can i use my dex to hit and damage with my unarmed stikes if i have both?
Main: Zodaroth - heroic & epic completionist pure dwarven warlock
Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
---- Death N Taxes -------------------------------------------------------Argo -----
I don't think that's correct.
The tree design was meant to favor specific weapons, not unarmed. That's what the Shintao is for.
If you can show a source for that rationale, it would support the case.
In any case, any Monk can train the Epic feat, Vorpal Strikes, to gain vorpal on unarmed attacks. Alternately, Vorpal handwraps now appear for Heroic characters. DEX to Damage, I'm sure, was meant only for specific weapons. Clarification in the text changed, perhaps, but not the intended weapons to be used with those abilities.
The Ninja Spy gains natural vorpals once its last core ability at level 20 is trained, and only with shuriken and piercing/slashing weapons that leave you centered, never handwraps.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
Main: Zodaroth - heroic & epic completionist pure dwarven warlock
Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
---- Death N Taxes -------------------------------------------------------Argo -----
Yep, it did work with things like the Ivy Wraps and the Scorching Wraps for a time before a patch ended it. Guess the devs didn't like us gaining that benefit with Ninja Poison.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
I really dont get this whole "handwraps are not weapons" thing, clearly they are sionce they go in the weapons slot and get weapon enchantments in lootgen.
The problem is that handwraps are still very buggy.
Originally Posted by Cordovan
It's a conveniant excuse for developers to use when they can't/don't code effects to work with unarmed combat.
I think ultimately the biggest problem was due to unarmed base damage being based off of the natural progression monks got every 4 levels.
Now with the +[w] system Handwraps should theoreticaly be able to coded to work the same as any other weapon. I imagine the legacy problems related to this though with all existing handwraps, tod rings, feats, skills, enhancments etc. are the reason the devs have refrained from doing so.
they could let us use dex bonus to hit and damage to unarmed strikes now since they nerf the monk so much
They go into the weapons slot because DDO doesn't have a different definition. In the Neverwinter Nights games, the Monk used gloves and were treated more as weapons to a point.
Handwraps aren't particularly buggy at present in general (from crafting to other uses), but its because they aren't coded as weapons is why they make for challenging coding.
Again: The Monk is the weapon, unarmed. Not what he holds. Handwraps only supplement damage but aren't required.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more