Hey, if this has been posted / suggested before, I'm sorry.
I love DDO. It would be my favorite MMO to play if it wasn't because of a few things:
1) I live in Europe, and I only knew about the game after the European servers were shut down. This means I have to play with 120-200 ping, regardless of the server. This means that as a Monk, I'm flying all over the place and "rubber banding" everywhere. (I go forward for 10 meters on my screen, then get teleported back 5 as the server cannot keep up. Not all the time but enough for it to get annoying) I could play with this, but I have one other major issue.
2) As I live in Europe, and I have little friends over here to play with, which means I pretty much can't play. I'm almost only online in off-peak hours so it's hard to find anyone. So I have to resort to using hirelings. My main issue is the hirelings being impossible to work with. They will either spend literally all of their mana casting spells you don't want them to (which also means they can't heal you when you need it), or they just straight up wont heal you when you need them to.
Anyways, on to the actual point of this.
I would love to see a tactics system implemented like the one in the Dragon Age games.
They have a system in which you have "tactical slots" for them, allowing you to customize what they do when.
As an example, a healing hireling could look like this: "When ally falls below 50% health, Cast: Cure Serious Wounds" or "When ally gets effect, Negative Level, Cast: Restoration"
A sorcerer hireling could look like this: "When enemy is clustered with at least 3 enemies, Cast: Fireball" or "When Enemy is attacking, "X": Cast Blindness" (Here you can set X to be a party member or a class ideally)
A tanking hireling could look like this: "When Ally is, attacked, Cast: Intimidate" or "If Enemy is type: Spell caster, Cast: Trip"
Then allow the players to fill in however many tactical slots with tactics that they want. This will allow hirelings to function how the player wants them to, not how the game feels like it wants them to.
It would also, in my opinion, make it feel more rewarding when beating a dungeon with hirelings, and not just like pure luck because the planets aligned and the hirelings performed semi well.
I get that, as it is now, Hirelings probably aren't meant to be a complete replacement to players, but for me, I cannot even complete any dungeons when I get the time to play, as there's little to no players on, and the hirelings are worthless at the moment.
This tactics system could also be used on pets / minions. Making it a lot more enjoyable to play classes with pets and minions.
Sorry for my wall of text, but thank you if you've been with me so far.
DDO really is a great game, and I hope to see at least some improvement on the hireling system, so I can get to enjoy it some more.
-Lynix
--Edit--
Grammar