Starting with Swashbuckler...
It feels Paladin Sacred Defender in point spending... first time loading it up, i was at 50+ points spent; so it looks like if you are planning to multiclass it, plan ahead of time. I multiclassed with sorc and arti for rune arm and air savant adding to sonic spell power.
Made a strength Thrower - found a nightforge spike in the equip room...
discovered... Throwing crits are not working at all... spent an hour, tried various mobs... 0 crits confirmed??
I always rolled a 1 when confirming a crit. Throwing weapons crit range is still not fixed... aka. nightforge is 18-20 with the bard enhancement and imp crit throwing, so no actual change there.
at 28 if you take fatespinner (aria) you can have about 400 sonic spell power - if you are curious to know. (I am sure the min maxers can get higher)
There is a hit box issue with throwers, you miss half the time due to the throw being lost (registers a hit in combat log, but no dmg is done)
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E 3BC is lvl 25 quests - the mobs are sparse (as noted by a Dev post).
I was unable to do much here due to the lack of playability of the swashbuckler with throwers. As noted above. The mobs do seem to be hitting a lot less dmg than I would expect, so I do not think they are balanced yet either.
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SWF feats are 10% alacrity a lvl... I expect a druid wolf with one 1 weapon attached and those feats to be even more broken (I expect the twf feats will still apply as well, anyone test this??).
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The airships are going to take some getting used to, and most of it will be out of my range on live since we have barely reached lvl 65 there...
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So that filled my curiousity of this pack... it is first viewing and it only looks about half implemented mechancally... But It looks beautiful graphically.
Here is hoping for the improvement it needs over the next few weeks...