Not sure why that change came through, but then again I'm not surprised.
I have seen several "nerf this" posts in this thread from players who obviously don't make/play EE toons. Nothing in this tree is OP in its current form, and has actually become one of the most balanced trees in ddo. The problem is a lot of people posting don't have a good understanding of game mechanics, or EE game mechanics.
For example: some have posted about the no save knockdown on monster miss.
1. Monsters have slow attack speeds
2. Players obviously don't seem to know about twisting balanced attacks from primal avatar.
3. Balanced attacks knockdown on 20, no save, no cooldown, WAY more chances to proc on a mob per second/minute. Useble to any class, pre, or ed.