
Originally Posted by
Cetus
Nope, I've never had a TWF character. I just respect the investment TWF players made to be DPS builds, and I wouldn't want to see their efforts subordinated by this stupid SWF style. Yes I don't really like it, but for practical reasons - not because of some irrational emotionally driven justification.
Bottomline: It cheapens the meaning of BEING a Two-handed fighter or a duel wielder. All of a sudden throwing one weapon in your hand gains more benefit from strength than a maul or a greataxe. All of a sudden it gets a whopping ****30%*** stacking attack speed bonus, and 2 of the weapon choices even land glancing blows. Its getting shoehorned into this game. Am I the only one that sees this?
I also wonder if a thunder-forged orb crafted in your offhand will apply the bonuses to your mainhand. I wouldn't be surprised if it worked, which in combination with the attack speed + chance to proc special weapon effects on glancing blows = an amazing barrage of weapon effects exactly like mortal fear and the rest of the mutations present on WW crafting.
Actually, your disagreement doesn't mean that I have a bad argument. I'm arguing for the implementation of specific attributes that allow each weapon style to excel at a particular thing. That can't be a bad thing to argue for.
Did you just say in reality? In reality you wouldn't hit an enemy with a piece of metal and see a number appear on top of their head. Well, unless you're on drugs...
Doesn't make sense? I think I expressed myself clearly enough. THF bigger numbers, better AOE damage, TWF faster attack rate - better single target damage, SWF more versatile combination of the two, with option of runearm or orb in off hand to supplement your damage. What doesn't make sense?
Lol - so wait a minute...SO if TWF damage should be lower than SWF, but higher than THF, that means that SWF should be higher damage than THF as well. Right?
But then you say that none should do more damage...which is a contradiction because you didn't provide any context. Clearly my suggestion, therefore, makes more sense because I gave general context for when each style should excel.
Did I suggest building feats for mortal fear? I only mentioned that mortal fear gets procced more often with faster attack rates. Just stating a fact.
Again, non sequiter point with regard to the bastard sword. Its a weapon that lands glancing blows, and if you have a high enough % chance to proc special weapon effects on glances, its an attractive option, that's all I said. I'm not recommending for a style to be built around them.
SWF doesn't cost 3 feats just for a swashbuckler, it costs 3 feats for everyone - so does TWF and THF. It shouldn't be anymore attractive than THF and TWF are right now, which are both pretty well balanced at the moment I think. At this rate, SWF is blatantly OFFENDING the integrity of those two styles by receiving a permannt stacking haste boost, 50% more benefit from strength than a friggin maul gets, takes advantage of glancing blow opportunity, AND will most likely get augmented by the effects present on an off hand rune arm or orb (this last part is a guess).