
Originally Posted by
bbqzor
You mean "feel like its hard not to spend all the points in one tree", with "not" missing? Because otherwise it means lots of options cost lots of points which makes it easy to spend all your points on one tree. Which is inherently bad design, due to the paradigm where necessary things are split into multiple trees.
The thing wrong with that situation isnt the balance of those individual abilities, or even the whole tree (if its 10 abilities at 5 pts each, its a 50 pt tree ok fine). But if it gets more costly than that, it affects your ability to buy stuff in other trees, which you guys designed as inherently required by splitting everything up into different trees.
You need to stop and consider: swash may work well with just the one tree purchased. Its been better designed than a lot of the other ones (which is why its sad to see it getting eroded/bloated). But most of the others were NOT designed that way. You cannot make a monk or a barbarian or a paladin or a sorc etc etc without buying in 2-3 class trees. If each tree "encouraged" you to spend 50-60+ in the one tree, the opportunity cost of not buying the other trees would very much hurt your character.
You guys divided most/all of the "necessary" class stuff among 2-3 trees to support/require a divisive spending of points across the board. This new tree is a bit more self contained, perhaps, but with revamps of the other two bard trees coming thats a risky stand to make. The total tree needs to be around 45-50, 55 tops as a buyout... people need 20-25 pts for a secondary tree to T4 with a few for racial, or 10-20 for three trees, etc. If you wind up with 55, 60, or more in a single tree you simply cannot get enough other low hanging fruit to make your character go round. Consider: when spellsinger and warchanter get retouched, if their costs go up to also be 60+ trees, how is a bard going to be able to afford enough things to make a good composite character? How will a multi-class bard be able to combine any T4 stuff if all the "good" abilities become expensive?
Its has little to do with the balance of a single ability in this tree, or even the relative costs of the abilities in the tree. It has to do with character balance between multiple trees and the division of "necessary" abilities among them forcing us to diversify. If a single tree costs too much, it undermines that ability, and hence undermines your character. Unless youre going to re-design all trees in the game to be somewhat supportive of a "one tree" mentality, raising the total tree cost too high is a serious detriment. If you do not think so, or want examples, I will gladly provide them. Total tree cost (for the "signature" abilities) is a very relevant thing, and very much needs to be balanced as its own number. I understand your comments about relative cost, that is a separate topic... the trees total cost itself is a variable which needs consideration. Thank you.
TL;DR version: Modern tree design is smarter and more self contained, but does not play nice with older tree design which is basically ability shotgun scatter through all trees. Because of this, swash can push the boundaries a bit, but ultimately it still needs to play nice with a multiple tree scenario. The total costs must meet that burden, otherwise they are too high. Cautionary design theory reminder about how you did the other 25+ trees over. Cheers.