I'd be fine with just a lightning strike augment... however if these changes came around there'd be a huge influx of crafted TTS weapons... heh. imagine a DECENT weapon with uncapped TTS.
I'd be fine with just a lightning strike augment... however if these changes came around there'd be a huge influx of crafted TTS weapons... heh. imagine a DECENT weapon with uncapped TTS.
+1 for the idea
(what does disturb me more the last month or so, is the fact that you are saying way too much things that just come over too smart for a Troll. You sure aren't a crossbreed or something?)
TTs weapons are dual shard shock/unholy.
Dps wise they are pathetic. A sample weapon would be shock/evil burst/shocking blast.
TTs adds a proc that sometimes casts "trap the soul" without cost on-hit, and since that cost it curcumvents is so massive, it's an interesting item.
(TTS is like Finger of death except much more expensive and less versatile. It also can hit undead.)
What options would these augments add for casters? Do not think we need more spell power or crit chance, so I'm curious if it would be +DC's to cover what your TF item might not have? Also, would Concordant Opposition or other guards really be worth it? The amount of times a Displaced/blah blah caster gets hit is already intentionally low, and when they do get hit it's for 150+ damage...so how much SP or damage returned would they get back for such hefty poundings?
While I love the basis of the augment idea, I suppose I'm just worried that it will turn into a "Lit II / Min II / Conc Opp" and any others wouldn't be nearly as good.
Lightning II would be strong, that's pretty much a given.
Mineral II would be as well IF mob/boss DR actually made a comeback to the point where bypassing it made a difference. Hopefully the level cap increases will see us fighting more fiends and less CR70 rats so that might become valuable.
Earth-grab would be garbage with the DCs as low as they are. It would need to have the DC raised to a 60 or more to matter.
Triple-Positive would make for the mother of all undead-beaters.
What rogue wouldn't want radiance on there CITW/TF weapons?
The most common GS made back in the day would still retain it's value if this new system were implemented.
Those are good points, but I think that so long as all DC's were appropriately adjusted, and they had nifty little bonus effects, perhaps Radiance II could give a special stack of vulnerability that only worked for sneak damage, I would see how it would pay to have a wide variation of such augments/weapons slots.
"GreenSteel Ruby of HJEAL ME!"
Honestly though... All the inevitable Power Creep aside. I am absolutely LOVING the bloody hell out of this idea!!! It would also be eternally fun to play 'The Shroud' at Cap, and actually have it be challenging once again!
/Signed with the blood of a Halfling.
Last edited by Ryethielnas; 06-01-2014 at 12:47 PM.
||| Ghallanda - Ryethieldus |||
That's a brilliant idea! One suggestion, though - Give GS augments a "Marked by Shavarath" effect (on items/armor) or a "Taint of Shavarath" (on weapons) when slotted. Alternately, augment blanks could only be available on epic Shroud 20th lists. Just because power creep has gone full ****** doesn't mean we still can't try to play psychiatrist.
Marked by Shavarath - Gives the effect of wearing two uncleansed GS items. One Essence of Cleansing reverts this to a normal Taint of Shavarath, another Essence removes it completely.
/signed
I love this idea. They could be purple or orange so that we arent filling up all the lesser colored slots with these.
At level 27, I have yet to replace my Concordant Opposition goggles.
I haven't ran shroud in ages.. cause i dont nees to.. but gs augs.. id be down... great idea