You keep up this kind of activity and we'll have to rename you Teh_Fanbois. And add a picture of you eating vegetables with Halflings as your forum pic.
Just sayin'.
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
Probably the best Epic GS idea I've heard so far.
Git off mah lawn!
If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.
/signed
Best way to add GS to epics I've seen.
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From the Turbine point of view they could make a killing selling jeweler's toolkits.
YES! YES! YES!!!!!!!! Do this please!!!!! I often thought that a Raid that turned Trinkets into Augments would be sweet or even added augment slots but this is Einstein-Aristotle-Descartes-Sheldon Brilliance!
/Signed
I really like the idea of opening up all "old" epic items into potential augments.
I think it would be fine if it isn't always 1-1, in other words - we have to learn what the new augments give. Sorry to the poor fool who tries to augment his Sword of Shadows! hehe
I think it would make sense to have these be in special slots like purple and orange they recently introduced.
I like the idea of limiting choices by having some sort of taint or whatever so that you could only have 2-3 of these augments equipped at any one time.
If ML starts at 28 or perhaps 26 to throw us a bone or 26/28/30 depending on powers... the power creep will not be terrible.
Another choice is the new type of augments that level with you...
A quest or method to craft an augment slot onto an item that is challenging could be cool - so people could make some of the slots on existing items - basically high level twink gear... Augments slots could cost the appropriate amount of levels to add, then the augment would not raise it more...
Jeremiiah - Isaiiah - Zephaniiah - Ghallanda - Old Timers Guild
Lol - maybe more like, turn the page, and the ability bonus as an orange augment if you followed the hard recipe and would be ML28 or ML30...
Good thing your loincloth is usually soiled anyhow...so no harm.
**edit** and someone would have to risk their Epic Litany first and tell us what happened! They need to leave some things for us to find out on live and not have a full chart published 2 weeks before it even comes out...lol
Last edited by Jeremiah179; 05-12-2014 at 01:13 PM.
Jeremiiah - Isaiiah - Zephaniiah - Ghallanda - Old Timers Guild
This is a Really good idea because this can save so much time, no new artwork for weapons/items maybe just some shimmering Troll color on the weapons
You will need to cleanse the augment before adding a new 1 at least on items. Would love to have a GS sp and hp augment on my caster for example.
Turbine do this FAST this will keep us busy for a long time!
Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s
I think GS augments alone is worth the price of admission. Or making it so Epic Vale can turn any named item into an augment would be a really powerful, versatile, and possibly buggy feature. Perhaps craft GS augments, or turn non-crafted items into augments (therefore leaving Alchemical and Thunderforged alone, and crazy cannith stuff too). But allowing unlocked items to be turned into augments.
Wonder what their sentient items are going to be like.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
The end game with this system would work pretty well. No matter how many epic raids they open up, you would still need your epic vale augments to make them great.
If every end game item you have needs 1-2 vale augments we'd all end up running this quite a bit.
Like the suggestion
Proud officer of Zuleicos (Thelanis) - Mikaelus (Melee) ; Akhnaroth (Caster) ; Kraneo (Healbot) ; Leonardu (Melee) ; Tormentazul (Melee)Originally Posted by Hoglum
I love this idea...
...if the OP is suggesting we get to upgrade our existing equipment with augments, and not have to grind for BOTH new (slotted) equipment and then grind some more for the augments.
It wasn't that clear in the first post to me (and it should be crystal clear to Turbine) - I don't want to waste the massive amount of effort I put into making these things, just to have to toss them and make them AGAIN so they have slots to take the Epic augments.
That idea I would NOT like - and certainly not grind for.
Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
Player made quests can work in DDO: https://www.ddo.com/forums/showthrea...erated-content
Hmmm no - I do not think you understand. We are saying take that item that you worked so hard for, and crunch it into an augment. So, let us consider green steel only, your Con/Opp item for instance is crunched and made into an augment that can be put into new equipment of higher level. Your new Epic Item gets to also have the Con/Opp effect on it.
Adding the ability to turn OLD game items into NEW game augments could add endless variety to new end game items of level 26+ say, giving people a lot of variety and customization ability of gear.
**edit** In a way, this is VERY similar to what they did with the voice/mantle augment crunch...
Jeremiiah - Isaiiah - Zephaniiah - Ghallanda - Old Timers Guild
Ah, that makes things a bit more clear. Thank you!
So going by this info, we could use existing green steel items (or those we make) and 'crunch' them down into augments to slot into Thunderholme (or other end game craftable) items to enhance those with the characteristics of the original green steel item.
How would this work in-game? Would only the most powerful effect from the green steel item be used? Would ALL the effects be transferred to the augment? Would only some effects (like a maximum of 3? 4? 5?) be transferred?
It takes a lot of time and effort to make GS items - I would want to make sure that that effort wasn't wasted. The augment should justify all that work.
Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
Player made quests can work in DDO: https://www.ddo.com/forums/showthrea...erated-content