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  1. #21
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    Quote Originally Posted by Teh_Troll View Post
    True, and probably a hell of a grind to get. Possibly a for balance issues maybe only one per item but that's a detail the devil can figure out later.
    Perhaps the augments have something similar to the taint of shavarath so you can only slot multiple augments into an item if you cleanse the augments first?

  2. #22
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    You keep up this kind of activity and we'll have to rename you Teh_Fanbois. And add a picture of you eating vegetables with Halflings as your forum pic.

    Just sayin'.
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  3. #23
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Once in a while I feel charitable, today I will share my latest brilliant idea with you mammals free of charge.

    Okay . . . we all want Epic Shroud with Epic Green Steel.

    BUT . . . Turbine just released a new pack with two raid with craftable weapons. If Turbine did make Epic Green Steel they would either need to make it weaker than Thunderforged, in which case nobody would bother, or stronger which would invalidate the Thunderforged content. One way or another BOTH options are bad.

    Where Turbine has gone horribly wrong since MOTU is loot isn't worth the pixels it's printed on since almost everything gets invalidated and update or two later or was complete garbage in the first place. Every update makes the end-game smaller instead of larger, this is a terrible way to do this.

    The 'old' Turbine didn't do this. Pre-MoTU people were still running Titan, Reaver, VOD, HoX, etc . . . for loot because though newer loot was available the old raids still had stuff worth pursuing. Even LoB didn't invalidate Green Steel, it's added to the game instead of making it smaller.

    The last thing the game needs right now is to be made smaller . . . so how do you add Epic Green Steel to the game without making the loot that came before it worthless?

    The answer is Green Steel AUGMENTS and not items. Instead of making a Epic Lightning II Khopesh you'd make a Epic Lightning II Red Crystal that would add the Holy/shock/shock/Lightning Strike to whatever weapons you slot it in.

    Same with items . . . Blue or yellow Crystals. Slot Con-op into a slot on one of your other items.

    This solution will give people something to grind for WITHOUT INVALIDATING ANY OTHER CONTENT. Makes the game larger, not smaller.

    So there it is mammals. I have many other brilliant ideas that can save DDO but the rest aren't free. But as always, my rates are reasonable.
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  4. #24
    Community Member Franke's Avatar
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    Dare I say it....../signed.

    An excellent suggestion.

  5. #25
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    Probably the best Epic GS idea I've heard so far.
    Git off mah lawn!

    If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.

  6. #26
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    /signed

    Best way to add GS to epics I've seen.

    ----

    From the Turbine point of view they could make a killing selling jeweler's toolkits.

  7. #27
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Arcanegrin View Post
    From the Turbine point of view they could make a killing selling jeweler's toolkits.
    Yup. A win for all parties involved.

  8. #28
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    YES! YES! YES!!!!!!!! Do this please!!!!! I often thought that a Raid that turned Trinkets into Augments would be sweet or even added augment slots but this is Einstein-Aristotle-Descartes-Sheldon Brilliance!

  9. #29
    Community Member Jeremiah179's Avatar
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    /Signed

    I really like the idea of opening up all "old" epic items into potential augments.

    I think it would be fine if it isn't always 1-1, in other words - we have to learn what the new augments give. Sorry to the poor fool who tries to augment his Sword of Shadows! hehe

    I think it would make sense to have these be in special slots like purple and orange they recently introduced.


    I like the idea of limiting choices by having some sort of taint or whatever so that you could only have 2-3 of these augments equipped at any one time.

    If ML starts at 28 or perhaps 26 to throw us a bone or 26/28/30 depending on powers... the power creep will not be terrible.

    Another choice is the new type of augments that level with you...



    A quest or method to craft an augment slot onto an item that is challenging could be cool - so people could make some of the slots on existing items - basically high level twink gear... Augments slots could cost the appropriate amount of levels to add, then the augment would not raise it more...
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  10. #30
    Community Member Psiandron's Avatar
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    I have to admit this sounds like a win.

    If for some reason Turbine chooses not to go this route, still some excellent advice about balancing loot and keeping older content pertinent to the game.
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  11. #31
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Jeremiah179 View Post
    /Signed

    I really like the idea of opening up all "old" epic items into potential augments.
    Litany of the dead . . . as a Colorless augment!

    Excuse, I think I soiled my loincloth . . .

  12. #32
    Community Member Jeremiah179's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Litany of the dead . . . as a Colorless augment!

    Excuse, I think I soiled my loincloth . . .
    Lol - maybe more like, turn the page, and the ability bonus as an orange augment if you followed the hard recipe and would be ML28 or ML30...

    Good thing your loincloth is usually soiled anyhow...so no harm.


    **edit** and someone would have to risk their Epic Litany first and tell us what happened! They need to leave some things for us to find out on live and not have a full chart published 2 weeks before it even comes out...lol
    Last edited by Jeremiah179; 05-12-2014 at 01:13 PM.
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  13. #33
    Community Member Sokól's Avatar
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    This is a Really good idea because this can save so much time, no new artwork for weapons/items maybe just some shimmering Troll color on the weapons

    You will need to cleanse the augment before adding a new 1 at least on items. Would love to have a GS sp and hp augment on my caster for example.

    Turbine do this FAST this will keep us busy for a long time!
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  14. #34
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Sokól View Post
    Turbine do this FAST this will keep us busy for a long time!
    It would wouldn't it? Like an instant end-game.

  15. #35
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    I think GS augments alone is worth the price of admission. Or making it so Epic Vale can turn any named item into an augment would be a really powerful, versatile, and possibly buggy feature. Perhaps craft GS augments, or turn non-crafted items into augments (therefore leaving Alchemical and Thunderforged alone, and crazy cannith stuff too). But allowing unlocked items to be turned into augments.

    Wonder what their sentient items are going to be like.

  16. #36
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    The end game with this system would work pretty well. No matter how many epic raids they open up, you would still need your epic vale augments to make them great.

    If every end game item you have needs 1-2 vale augments we'd all end up running this quite a bit.

  17. #37
    Community Member Kalevor's Avatar
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    Like the suggestion
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  18. #38
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    I love this idea...
    ...if the OP is suggesting we get to upgrade our existing equipment with augments, and not have to grind for BOTH new (slotted) equipment and then grind some more for the augments.

    It wasn't that clear in the first post to me (and it should be crystal clear to Turbine) - I don't want to waste the massive amount of effort I put into making these things, just to have to toss them and make them AGAIN so they have slots to take the Epic augments.

    That idea I would NOT like - and certainly not grind for.
    Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
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  19. #39
    Community Member Jeremiah179's Avatar
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    Quote Originally Posted by Bradik_Losdar View Post
    I love this idea...
    ...if the OP is suggesting we get to upgrade our existing equipment with augments, and not have to grind for BOTH new (slotted) equipment and then grind some more for the augments.

    It wasn't that clear in the first post to me (and it should be crystal clear to Turbine) - I don't want to waste the massive amount of effort I put into making these things, just to have to toss them and make them AGAIN so they have slots to take the Epic augments.

    That idea I would NOT like - and certainly not grind for.

    Hmmm no - I do not think you understand. We are saying take that item that you worked so hard for, and crunch it into an augment. So, let us consider green steel only, your Con/Opp item for instance is crunched and made into an augment that can be put into new equipment of higher level. Your new Epic Item gets to also have the Con/Opp effect on it.

    Adding the ability to turn OLD game items into NEW game augments could add endless variety to new end game items of level 26+ say, giving people a lot of variety and customization ability of gear.

    **edit** In a way, this is VERY similar to what they did with the voice/mantle augment crunch...
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  20. #40
    Founder Bradik_Losdar's Avatar
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    Quote Originally Posted by Jeremiah179 View Post
    Hmmm no - I do not think you understand. We are saying take that item that you worked so hard for, and crunch it into an augment. So, let us consider green steel only, your Con/Opp item for instance is crunched and made into an augment that can be put into new equipment of higher level. Your new Epic Item gets to also have the Con/Opp effect on it.

    Adding the ability to turn OLD game items into NEW game augments could add endless variety to new end game items of level 26+ say, giving people a lot of variety and customization ability of gear.

    **edit** In a way, this is VERY similar to what they did with the voice/mantle augment crunch...
    Ah, that makes things a bit more clear. Thank you!

    So going by this info, we could use existing green steel items (or those we make) and 'crunch' them down into augments to slot into Thunderholme (or other end game craftable) items to enhance those with the characteristics of the original green steel item.

    How would this work in-game? Would only the most powerful effect from the green steel item be used? Would ALL the effects be transferred to the augment? Would only some effects (like a maximum of 3? 4? 5?) be transferred?

    It takes a lot of time and effort to make GS items - I would want to make sure that that effort wasn't wasted. The augment should justify all that work.
    Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
    Player made quests can work in DDO: https://www.ddo.com/forums/showthrea...erated-content

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