Results 1 to 20 of 44

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Ivan_Milic's Avatar
    Join Date
    Jun 2010
    Posts
    3,620

    Default Looking for heroic content druid build

    Legend build, +4 tomes, thf, traps and evasion.

  2. #2
    Community Member
    Join Date
    Sep 2010
    Posts
    589

    Default

    If you want THF, traps and evasion, you're probably looking at Thief-acrobat and fighting in normal (then later elemental) form with a quarterstaff.
    How much casting do you want to mix in? 5 levels of Rogue will get you access to all the best qstaff goodies but lock you out of spells like Heal and Earthquake.

    Best bet might be to leave Wisdom relatively low, stick to heals, the Freedom of Movement/Sleet Storm/Sneak Attack combo and no-save offensive spells like Creeping Cold. Leaves more points for Int, Con, Str.

    Nature's Warrior has some useful enhancements up to tier 3, but after that most will require animal form. Season's Herald's SLAs are effective if you can fit Max and Empower in. Only one of them allows a save so they are useful even with dumped Wis. Spring Resurgence is also very useful if you can adjust to not panicking when you drop towards half health. Crown of Summer looks nice, but interferes with Shillelagh, so may not be the best bet.
    Even though most of your levels will be in Druid, you may want to have most of your enhancements in Rogue.

    Do you have access to Monk? One option would be to add some levels there, but that will further reduce your access to Druid spells.

  3. #3
    Community Member Ivan_Milic's Avatar
    Join Date
    Jun 2010
    Posts
    3,620

    Default

    Split doesnt matter, as long as I get druid pl, was thinking of using sos because it is just that great.
    But could try qstaffs.
    Have all classes and races.
    Was thinking of going max str and dex.
    Casting doesnt matter, have no caster gear on this char, strictly melee.
    Last edited by Ivan_Milic; 05-04-2014 at 01:01 PM.

  4. #4
    Community Member Ivan_Milic's Avatar
    Join Date
    Jun 2010
    Posts
    3,620

    Default

    If I go in wolf form does the weapon keep its crit range?
    If not I could also go twf with wraps, splash 6 monk, 2 arti, rest druid.

  5. #5
    Community Member
    Join Date
    Sep 2010
    Posts
    589

    Default

    I suggested Qstaff due to Shillelagh spell (+1[W]) and synergy with Thief-acrobat which would also give you traps and evasion.

    If the SoS is good enough you could use that instead, but you'd lose out on the combination.

    Animal Form replaces all the base stats: Damage, crit range and crit multiplier. The only thing that you'd get from SoS would be Adamantine DR breaking. Its also (currently) a TWF style more than THF, and the animations mean it isn't for everyone. Handwraps and most Monk capabilities work fine with it.

    Using elemental form gives you immunities, 100% fort and access to some nice buffs and offensive spells while still fighting and using feats and weapons in normal form. I'd recommend going with Fire elemental as a melee combatant.

    Before you take 2 levels of Arti, bear (heh) in mind that Rune arms break Druidic Oath.

    Druids are casters. If nothing else you'll have access to healing and some buffs, even if not using offensive spells. Creeping Cold, Ice Storm, Wall of Fire etc spells don't have a DC, so as long as you have enough Wis to cast, you can get use out of them, even with no spellpower items.

  6. #6
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    I wrote up this build the other day, you may be interested in it. Can go fire or cold form. Shadar-Kai is just for an abundant-step-like ability and this can definitely be adapted to other races. Human is fine.

    13 Druid / 6 Monk / 1 Rogue - Shadar-Kai
    Lawful Netural
    RMMMMMMDDDDDDDDDDDD
    Code:
    STR 16+Levels
    DEX 10
    CON 14
    INT 14
    WIS 16
    CHA 6
    Skills: Search, Disable Device, Concentration, Heal
    Code:
    1 Dodge
    3 Cleave
    6 Great Cleave
    9 Maximize
    12 Improved Critical: Bludgeon
    15 Master of Forms
    18 Grandmaster of Forms
    21 Overwhelming Critical
    24 Quicken
    27 Blinding Speed
    Epic - Perfect Two Weapon Fighting
    Epic - Elusive Target
    Monk - Power Attack
    Monk - Two Handed Fighting
    Monk - Mobility
    Monk - Path of Light
    PROBABLY water form for creeping of the cold things- freezing spray and the DoTs absolutely murder bosses, though Fire Form synergizes a lot more with Henshin.
    Code:
    Spell List (Cold):
    1st (5):
    Jump
    Shillelagh
    Ram's Might
    Pass Without Trace
    Merfolk's Blessing
    
    2nd (5):
    Resist Energy
    Lesser Restoration
    Barkskin
    Creeping Cold
    Flame Blade
    
    3rd (5):
    Sleet Storm
    Water Breathing
    Vigor
    
    4th (5):
    Freedom of Movement
    Enveloping Swarm
    Cure Serious Wounds
    Ice Storm
    
    5th (4):
    Reincarnate
    Stoneskin
    DeathWard
    Cure Critical
    
    6th (3):
    Greater Creeping Cold
    FireShield
    Word of Balance
    
    7th (2):
    Regenerate
    Freezing Spray
    Enhancements [Core and (Optional) - Obviously cannot fit EVERYTHING in, but this is how I'd use tress if they were something I wanted to add]:
    Code:
    Henshin Mystic (Cold) - 34 Points Total
    Riddle of Fire
    Ki Bolt
    Sounding Staff
    Henshin Staff Training x4
    Winter's Touch
    Clever Monkey
    Fists of Iron
    Lighting the Candle 3/3
    Contemplation 3/3
    Quick Strike 3/3
    Staff Specialization
    Every Light Casts a Shadow
    
    Ninja Spy - 11 Points Total
    Basic Ninja Training
    Advanced Ninja Training
    Shadow Veil
    Sneak Attack Training x2
    Acrobatic 3/3
    Agily 1/3
    
    Season's Herald (Cold) - 13 (23) Points Total
    Seasoned
    Time 
    Negotiator 3/3
    Beguile 2/3
    Wax and Wane x3
    Season's Greetings: Summer 1/3
    Produce Flame 3/3
    Creeping Cold 3/3
    (Spring's Resurgance 3/3)
    
    Theif Acrobat - 4 (6) Points Total
    Staff Control
    Thief Acrobatics 3/3
    Acrobat Staff Training (2)
    
    Shintao - (13) Points Total
    Bastion of Purity
    Reed in the Wind 3/3
    Exemplar 1/3
    Iron Skin 3/3
    Conditioning 3/3
    
    Nature's Warrior - (14) Points Total
    Nature's Warrior
    Instinctive Fighting x2
    Extra Wild Empathy 3/3
    Athletic 1/3
    Flight 3/3
    Action Boost: Double Strike 3/3
    Fatal Harrier
    
    Shadar-Kai - (7) Points Total
    Shadar-kai Grit
    Shadar-kai Dex/Int/Wis
    Shadow Phase
    Shadow Jaunt
    Empowered Jaunt
    62 points core (69 if Empowered Jaunt is something I cannot give up) and a lot more than that otherwise. Some breathing room!
    Last edited by Maelodic; 05-05-2014 at 03:23 AM.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  7. #7
    Community Member Ivan_Milic's Avatar
    Join Date
    Jun 2010
    Posts
    3,620

    Default

    Quote Originally Posted by Khatzhas View Post
    I suggested Qstaff due to Shillelagh spell (+1[W]) and synergy with Thief-acrobat which would also give you traps and evasion.

    If the SoS is good enough you could use that instead, but you'd lose out on the combination.

    Animal Form replaces all the base stats: Damage, crit range and crit multiplier. The only thing that you'd get from SoS would be Adamantine DR breaking. Its also (currently) a TWF style more than THF, and the animations mean it isn't for everyone. Handwraps and most Monk capabilities work fine with it.

    Using elemental form gives you immunities, 100% fort and access to some nice buffs and offensive spells while still fighting and using feats and weapons in normal form. I'd recommend going with Fire elemental as a melee combatant.

    Before you take 2 levels of Arti, bear (heh) in mind that Rune arms break Druidic Oath.

    Druids are casters. If nothing else you'll have access to healing and some buffs, even if not using offensive spells. Creeping Cold, Ice Storm, Wall of Fire etc spells don't have a DC, so as long as you have enough Wis to cast, you can get use out of them, even with no spellpower items.
    Wasnt thinking of using rune arm, just for traps and elem buff on weapon.
    Would those stonedust handwraps have its effects in animal form?
    No dc on fw, how so?
    Last edited by Ivan_Milic; 05-05-2014 at 06:34 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload