Legend build, +4 tomes, thf, traps and evasion.
Legend build, +4 tomes, thf, traps and evasion.
If you want THF, traps and evasion, you're probably looking at Thief-acrobat and fighting in normal (then later elemental) form with a quarterstaff.
How much casting do you want to mix in? 5 levels of Rogue will get you access to all the best qstaff goodies but lock you out of spells like Heal and Earthquake.
Best bet might be to leave Wisdom relatively low, stick to heals, the Freedom of Movement/Sleet Storm/Sneak Attack combo and no-save offensive spells like Creeping Cold. Leaves more points for Int, Con, Str.
Nature's Warrior has some useful enhancements up to tier 3, but after that most will require animal form. Season's Herald's SLAs are effective if you can fit Max and Empower in. Only one of them allows a save so they are useful even with dumped Wis. Spring Resurgence is also very useful if you can adjust to not panicking when you drop towards half health. Crown of Summer looks nice, but interferes with Shillelagh, so may not be the best bet.
Even though most of your levels will be in Druid, you may want to have most of your enhancements in Rogue.
Do you have access to Monk? One option would be to add some levels there, but that will further reduce your access to Druid spells.
Split doesnt matter, as long as I get druid pl, was thinking of using sos because it is just that great.
But could try qstaffs.
Have all classes and races.
Was thinking of going max str and dex.
Casting doesnt matter, have no caster gear on this char, strictly melee.
Last edited by Ivan_Milic; 05-04-2014 at 01:01 PM.
If I go in wolf form does the weapon keep its crit range?
If not I could also go twf with wraps, splash 6 monk, 2 arti, rest druid.
I suggested Qstaff due to Shillelagh spell (+1[W]) and synergy with Thief-acrobat which would also give you traps and evasion.
If the SoS is good enough you could use that instead, but you'd lose out on the combination.
Animal Form replaces all the base stats: Damage, crit range and crit multiplier. The only thing that you'd get from SoS would be Adamantine DR breaking. Its also (currently) a TWF style more than THF, and the animations mean it isn't for everyone. Handwraps and most Monk capabilities work fine with it.
Using elemental form gives you immunities, 100% fort and access to some nice buffs and offensive spells while still fighting and using feats and weapons in normal form. I'd recommend going with Fire elemental as a melee combatant.
Before you take 2 levels of Arti, bear (heh) in mind that Rune arms break Druidic Oath.
Druids are casters. If nothing else you'll have access to healing and some buffs, even if not using offensive spells. Creeping Cold, Ice Storm, Wall of Fire etc spells don't have a DC, so as long as you have enough Wis to cast, you can get use out of them, even with no spellpower items.
I wrote up this build the other day, you may be interested in it. Can go fire or cold form. Shadar-Kai is just for an abundant-step-like ability and this can definitely be adapted to other races. Human is fine.
13 Druid / 6 Monk / 1 Rogue - Shadar-Kai
Lawful Netural
RMMMMMMDDDDDDDDDDDDSkills: Search, Disable Device, Concentration, HealCode:STR 16+Levels DEX 10 CON 14 INT 14 WIS 16 CHA 6PROBABLY water form for creeping of the cold things- freezing spray and the DoTs absolutely murder bosses, though Fire Form synergizes a lot more with Henshin.Code:1 Dodge 3 Cleave 6 Great Cleave 9 Maximize 12 Improved Critical: Bludgeon 15 Master of Forms 18 Grandmaster of Forms 21 Overwhelming Critical 24 Quicken 27 Blinding Speed Epic - Perfect Two Weapon Fighting Epic - Elusive Target Monk - Power Attack Monk - Two Handed Fighting Monk - Mobility Monk - Path of LightEnhancements [Core and (Optional) - Obviously cannot fit EVERYTHING in, but this is how I'd use tress if they were something I wanted to add]:Code:Spell List (Cold): 1st (5): Jump Shillelagh Ram's Might Pass Without Trace Merfolk's Blessing 2nd (5): Resist Energy Lesser Restoration Barkskin Creeping Cold Flame Blade 3rd (5): Sleet Storm Water Breathing Vigor 4th (5): Freedom of Movement Enveloping Swarm Cure Serious Wounds Ice Storm 5th (4): Reincarnate Stoneskin DeathWard Cure Critical 6th (3): Greater Creeping Cold FireShield Word of Balance 7th (2): Regenerate Freezing Spray62 points core (69 if Empowered Jaunt is something I cannot give up) and a lot more than that otherwise. Some breathing room!Code:Henshin Mystic (Cold) - 34 Points Total Riddle of Fire Ki Bolt Sounding Staff Henshin Staff Training x4 Winter's Touch Clever Monkey Fists of Iron Lighting the Candle 3/3 Contemplation 3/3 Quick Strike 3/3 Staff Specialization Every Light Casts a Shadow Ninja Spy - 11 Points Total Basic Ninja Training Advanced Ninja Training Shadow Veil Sneak Attack Training x2 Acrobatic 3/3 Agily 1/3 Season's Herald (Cold) - 13 (23) Points Total Seasoned Time Negotiator 3/3 Beguile 2/3 Wax and Wane x3 Season's Greetings: Summer 1/3 Produce Flame 3/3 Creeping Cold 3/3 (Spring's Resurgance 3/3) Theif Acrobat - 4 (6) Points Total Staff Control Thief Acrobatics 3/3 Acrobat Staff Training (2) Shintao - (13) Points Total Bastion of Purity Reed in the Wind 3/3 Exemplar 1/3 Iron Skin 3/3 Conditioning 3/3 Nature's Warrior - (14) Points Total Nature's Warrior Instinctive Fighting x2 Extra Wild Empathy 3/3 Athletic 1/3 Flight 3/3 Action Boost: Double Strike 3/3 Fatal Harrier Shadar-Kai - (7) Points Total Shadar-kai Grit Shadar-kai Dex/Int/Wis Shadow Phase Shadow Jaunt Empowered Jaunt
Last edited by Maelodic; 05-05-2014 at 03:23 AM.
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