So I've been trolling the forums for quite a while now, and playing the game long enough to know superbness when I see it. Thus, I'd like to bless you all with the ultimate epic-osity that is... Souper Ghimp!
Kneel before it's awesomesauciness! (And be sure to check the build notes at the end for critical information.)
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page
Soupar Ghimp
Level 20 Chaotic Neutral Warforged Male
(3 Wizard / 16 Sorcerer / 1 Favored Soul)
Hit Points: 194
Spell Points: 1460
BAB: 9/9/14
Fortitude: 9
Reflex: 10
Will: 23
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 15 15
Dexterity 14 14
Constitution 11 12
Intelligence 8 8
Wisdom 15 20
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 2
Bluff -2 -2
Concentration 0 1
Diplomacy -2 0
Disable Device n/a n/a
Haggle 0 14.5
Heal 2 5
Hide 2 2
Intimidate -2 -2
Jump 2 2
Listen 2 5
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spellcraft -1 -1
Spot 2 5
Swim 2 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Sorcerer)
Feat: (Selected) Diehard
Spell (1): Charm Person
Spell (1): Feather Fall
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Construct Thinking (Rank 1)
Enhancement: Earth Savant (Sor) - Earth Savant (Rank 1)
Enhancement: Water Savant (Sor) - Water Savant (Rank 1)
Level 2 (Favored Soul)
Feat: (Deity) Follower of the Silver Flame
Spell (1): Summon Monster I
Spell (1): Obscuring Mist
Enhancement: Warforged - Construct Thinking (Rank 2)
Enhancement: Warforged - Construct Thinking (Rank 3)
Enhancement: Earth Savant (Sor) - Erosion (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Level 3 (Wizard)
Feat: (Selected) Skill Focus: Haggle
Feat: (Wizard Bonus) Spell Focus: Illusion
Spell (1): Master's Touch
Spell (1): Tumble
Spell (1): Jump
Enhancement: Warforged - Inscribed Armor (Rank 1)
Enhancement: Warforged - Inscribed Armor (Rank 2)
Enhancement: Warforged - Inscribed Armor (Rank 3)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Level 4 (Wizard)
Spell (1): Sleep
Spell (1): Merfolk's Blessing
Enhancement: Warforged - Warforged Tactics (Rank 1)
Enhancement: Warforged - Warforged Tactics (Rank 2)
Level 5 (Wizard)
Spell (1): Expeditious Retreat
Spell (2): Owl's Wisdom
Enhancement: Warrforged - Warforged Tactics (Rank 3)
Enhancement: Warforged - Brute Fighting (Rank 1)
Level 6 (Sorcerer)
Feat: (Selected) Exotic Weapon Proficiency: Shuriken
Spell (1): Protection from Evil
Enhancement: Warforged - Brute Fighting (Rank 2)
Enhancement: Warforged - Brute Fighting (Rank 3)
Level 7 (Sorcerer)
Spell (1): Hypnotism
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank
1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Level 8 (Sorcerer)
Spell (2): Spawn Screen
Level 9 (Sorcerer)
Feat: (Selected) Eschew Materials
Spell (2): Ooze Puppet
Enhancement: Earth Savant (Sor) - Erosion (Rank 2)
Enhancement: Earth Savant (Sor) - Erosion (Rank 3)
Enhancement: Water Savant (Sor) - Hoarfrost (Rank 1)
Enhancement: Water Savant (Sor) - Hoarfrost (Rank 2)
Enhancement: Water Savant (Sor) - Hoarfrost (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Level 10 (Sorcerer)
Spell (3): Water Breathing
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Warforged Resolve (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Level 11 (Sorcerer)
Spell (2): False Life
Spell (3): Flame Arrow
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Level 12 (Sorcerer)
Feat: (Selected) Negotiator
Spell (4): Shout
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Level 13 (Sorcerer)
Spell (2): Fog Cloud
Spell (3): Ray of Exhaustion
Spell (4): Solid Fog
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
Level 14 (Sorcerer)
Spell (5): Teleport
Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 2)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
Level 15 (Sorcerer)
Feat: (Selected) Empower Healing Spell
Spell (3): Stinking Cloud
Spell (4): Fire Trap
Spell (5): Waves of Fatigue
Enhancement: Earth Savant (Sor) - Spell Critical: Acid I (Rank 1)
Enhancement: Water Savant (Sor) - Spell Critical: Cold I (Rank 1)
Level 16 (Sorcerer)
Spell (6): Stone to Flesh
Enhancement: Earth Savant (Sor) - Spell Critical: Acid II (Rank 1)
Enhancement: Water Savant (Sor) - Spell Critical: Cold II (Rank 1)
Level 17 (Sorcerer)
Spell (4): Remove Curse
Spell (5): Dismissal
Spell (6): Owl's Wisdom, Mass
Enhancement: Earth Savant (Sor) - Devouring Earth (Rank 1)
Enhancement: Earth Savant (Sor) - Devouring Earth (Rank 2)
Enhancement: Water Savant (Sor) - Absolute Zero (Rank 1)
EEnhancement: Water Savant (Sor) - Absolute Zero (Rank 2)
Level 18 (Sorcerer)
Feat: (Selected) Enlarge Spell
Spell (7): Greater Teleport
Enhancement: Earth Savant (Sor) - Spell Critical: Acid III (Rank 1)
Enhancement: Water Savant (Sor) - Spell Critical: Cold III (Rank 1)
Level 19 (Sorcerer)
Spell (5): Symbol of Pain
Spell (6): Shadow Walk
Spell (7): Waves of Exhaustion
Enhancement: Earth Savant (Sor) - Devouring Earth (Rank 3)
Enhancement: Water Savant (Sor) - Absolute Zero (Rank 3)
Level 20 (Sorcerer)
Spell (8): Greater Shout
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Efficient Enlarge (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
NOTABLE POINTS ON THIS BUILD
It MUST be a 28-point build. All those extra points are for n00bs and, let's be honest, they don't make a difference, anyway.
Likewise for tomes. Those are for credit card warriors only.
The 3 wizard levels are non-negotiable, as Shroud of the Zombie is absolutely CRITICAL to this build's awesomeness. Because, dood, let's be honest - nobody can resist the wiles and charms of a zombie toaster. Check out that sexy reduction to move/attack speed and lowered intelligence on an already struttin' warforged! OH YEAH!!
If you're worried about the whole "undead" thing.. pfft, who needs heals on heroic anyway? And don't worry about light damage. None of the enemy clerics/priests EVER use light damage spells.
It may take some time to farm for the ideal equipment - you'll need to complete the first quest in Delera's Tomb and get flagged for the second twice (but you can just abandon it and start over to skip the whole arc) - but this build all-but REQUIRES that you dual-wield the absolute epicsauce that is the Club of the Holy Flame (bestest weapon in the game, IMO). TAKE THAT, MELEE TANKS! You don't even know what hit you.
Don't be noodling with the spell selection listed, above. That's uber-important, too. Ditto for feats. Or skills - you know if you want to be rollin' in the plat, you gots to be haggling your sales like a mo. Who says zombie toasters can't be pimp, too?
Also, it's polite to make sure every other member in the party has hyper-critical buffs on them at all times, such as Water Breathing. You never know when the quest might suddenly dump you into an inescapable pit of wetness. Don't EVER let this spell run out. In fact, cast it before and after every single mob and shrine. Your party members will thank you for it, even if their thanks are indecipherable because they're so happy they're screaming.
By the way - You're Welcome.