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  1. #1
    Community Member poltt48's Avatar
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    Default Dodge seems really stupid for rogues to me

    I usually play casters but decided I wanted something different for a change so made a rogue. Decided would get tons of dodge for him to help him survive. So I took every feat, enhancement, and ed for dodge I could get when was all said and done had exactly 50% dodge. Was going to do 3 past lives in iconic to raise this to 53%. When someone in my guild explained to me max dodge is based on your dex mod on armor max 25% unless you have abilities says raises it witch rogues do not get at all. So decided would get best armor in game for rogues being shadow armor but it only gives you 19. Even with mods from abilities only getting 25% so why the hell is there 43% on enhancements, feats and ed, of rogues if this is the case?

  2. #2
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by poltt48 View Post
    I usually play casters but decided I wanted something different for a change so made a rogue. Decided would get tons of dodge for him to help him survive. So I took every feat, enhancement, and ed for dodge I could get when was all said and done had exactly 50% dodge. Was going to do 3 past lives in iconic to raise this to 53%. When someone in my guild explained to me max dodge is based on your dex mod on armor max 25% unless you have abilities says raises it witch rogues do not get at all. So decided would get best armor in game for rogues being shadow armor but it only gives you 19. Even with mods from abilities only getting 25% so why the hell is there 43% on enhancements, feats and ed, of rogues if this is the case?
    Certain abilities like Uncanny Dodge and Meld Into Darkness ignores the max dodge limit of 25%

  3. #3
    Community Member Linvak's Avatar
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    Don't you think that 50% to ignore physical damage is a bit too strong? Imagine adding 20% concealment, and being 10 or 25% incorporeal.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by poltt48 View Post
    Even with mods from abilities only getting 25% so why the hell is there 43% on enhancements, feats and ed, of rogues if this is the case?
    Uhhh, because most people don't take all of them? It's called "giving you different options to get to the same place."
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by unbongwah View Post
    Uhhh, because most people don't take all of them? It's called "giving you different options to get to the same place."
    ^This. Having different options is a good thing. And investing in every feat, enhancement, and ED ability that grants dodge is quite a sacrifice. Personally, I'm glad it's not possible to take them all.

    It sounds like you've already made these investments on your character. If that's the case, it's always a good idea to do at least a little research before building a character just to make sure you understand the mechanics correctly. Wiki is invaluable for this. On the page about dodge bonus, for example, it states within the first couple of paragraphs that it is capped by max dex bonus of armor up to a max of 25. This sounds like a costly lesson for you, but we've all learned it one way or another.
    Last edited by CThruTheEgo; 04-28-2014 at 12:24 PM.
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  6. #6
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    Quote Originally Posted by CThruTheEgo View Post
    ^This. Having different options is a good thing. And investing in every feat, enhancement, and ED ability that grants dodge is quite a sacrifice. Personally, I'm glad it's [U]not[/B] possible to take them all.
    Options is good agreed. Great even

    But Trubine made some flagrant and very avoidable mistakes when changing the AC mechanic a while back

    * Having abilities be a flat percentage where 100% gives immunity to efffect X is not a good mechanic. PRR works better (some don't like the sloping effect of investing in it but at least there is no ceiling and it can't go to 100% immunity)

    * Having a set ceiling on an ability is lame for many reasons. Mainly power creep will make that limit easy to get to and basically render the ability cookiecutter after some period of time (or even in some cases early on). This yields less variety in builds and tougher to maker interesting loot. Jump is one such example. Dodge is another.

    * Changing to-hit the way they did basically made all efforts at small increases in to-hit/bab virtually useless. It used to be that to-hit challenged classes (non barbs, non kensei, non rangers vs favored etc) had to invest in to-hit at the cost of less investments in damage. Some builds favored all damage. some more to-hit, many a combo. Now it's all about damage (as far as offense goes). Once again limiting choice and diversity.

    * The to-hit changes also had the opposite effect on character AC compared to what Turbine claimed to go for: Noone invests or even cares about it now except for ubertanks. In the old days I'd say at least a few more builds built (partly) for AC.

    * The barb DR ability hasn't been scaled up with the huge changes to defense and damage, rendering barbarians (outside a few superbuilds like the Occult con dorf superhi spell resistance build) gimp.

    * Another ambition with the change was supposedly to make real tanks more likely to be in heavy armor vs the pajamas-builds. But once again power creep (and the lesser increase from further investments in PRR) has made PRR easy to find for pajamas wearers, and the difference fairly small.

    Most of these problems were discussed at length by players in open "suggestion" threads and I (and many/some others) were more or less vehemently opposed to the course Turbine took. Not that a change wasn't needed, there were just many better and simpler alternatives.

  7. #7
    2015 DDO Players Council Seikojin's Avatar
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    You can take things that raise the cap.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Seikojin View Post
    You can take things that raise the cap.
    What besides Agility (Ninja & Kensei) and Improved Mobility (Tempest & Kensei) does that?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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