A couple things to say about this item:
- Why are you not including the two exotic weapons specifically designed for single handed fighting (IE bastard sword and dwarven waraxe)? They already cost a feat, they should not be excluded from this.
- Will all these crit profile bonuses work just as well and Ninja spy shuriken crit bonus does?
I have mixed feelings on this. On one hand you have a capstone that seems like it might be worthwhile. Will you be making other capstones worth anything as well? On the other hand just blithely giving a class a bunch of class features from another class seems like a terribad idea.
These seem pretty worthless if they aren't toggle or passive.
Seriously?!? Tumble? This will not make that skill any less worthless. Especially since all the bard players out there can already bypass most traps without making a save anyway. Except for spell wards... which don't seem to have saves for the annoying part anyway.
1-If it is more than 0-3 spell points this ability will be a design failure. Paying SP to have a chance for a weaker critical (not even guaranteed) on a single attack, seems like a poor use of your buttons and AP and the effort to even push a button.
2-good addition, but here is a thought: Instead of adding in enhancements to make that feat worth the pixels it is written with, why not just make the arrow/2second part of the feat?
3-I shall name you mini cocoon and wonder why I am using you over the HP song in spellsinger. Long coolcown is a design failure if it is more than 18 seconds. This a class that can cast cure spells on itself, greatly devaluing an ability like this.
4-If this functions as written it could be interesting.
1-For how long? if they are getting right back up this ablity is not worth the pixels used to write it.
2-Really?? Rune arms and orbs, but no Bastard Swords or Dwarven Axes? Screw this tree!
3-Looks cool.... if it included Bastard Swords or Dwarven Axes anyway.
4-More things accross all classes need the "Additional Class levels increases" part of this ability
1-Mostly worthless, unless it is a prerequisite for something this enhancement will never be taken by anyone anywhere ever (except for newbies who don't know better).
2-I said this for another ability, but it bears repeating: Really?? Rune arms and orbs, but no Bastard Swords or Dwarven Axes? Screw this tree!
3-This has potential... if it included Bastard Swords or Dwarven Axes anyway.
1-Not so sure on this one, but it looks like it is trying to make up for having precision over power attack. I would increase the bonus damage on this.... and make sure it stacks with pretty much everything power attack does. Maybe also make precision count as power attack for other effects (Like momentum swing/laywaste)
2-Looks cool.... if it included Bastard Swords or Dwarven Axes anyway.
Over all it has potential, but is not meeting it at all. You are leaving out the two single weapon style weapons out of the exotic weapons, and I honestly don't give a **** if they are pirate themed weapons or not, it is bad design. They already cost a feat on a feat starved class and if you are going to go all out on their potential it would be 1 proficiency feat, 3 THF feats, 2 shield mastery feats, 3 theoretical single weapon fighting feats. So even with a balance perspective it would be costly to use them, and should being willing to pay a cost should be rewarded, not denied. You can't claim, that with that cost, it is a balance issue either. Also I should point out that this is after all one of the classes that can NOT multi class with either monk or paladin.