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  1. #21
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Nestroy View Post
    You are aware that this is actually based on D&D lore? Critical hits by definition do damage critical life supporting systems (like nerves, arteries and the like). Undead by definition do not have such a system. As do not have oozes, slimes, golems (constructs may have such things like rims or gears), or some rare non-corporeal non-undead creatures.
    im pretty sure i have actually critically hit skeletons but I was using fort bypass enhancements, feat, eds and gear is that wai or against the lore or?

  2. #22
    Community Member Nestroy's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    im pretty sure i have actually critically hit skeletons but I was using fort bypass enhancements, feat, eds and gear is that wai or against the lore or?
    It´s against PnP lore, but in line with DDO, I would say. DDO has a fortification system in place that allows to bypass the crit immunity from undead. Well, it´s one of the many differnces between DDO and D&D 3.5ed.

  3. #23

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    Secret door changes

  4. #24
    Community Member Toro12's Avatar
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    I like to kick it old school

    AoE spells not damaging party members.
    Cures/heals that aren't touch range.
    Monks and paladins that can multiclass
    Arcanes that have more HP than Melee.

    Just the tip of the iceburg
    Could get in to 1 splash monks with grand master status and EDs that make everything done prior pointless.

    -----
    And a special shout out to having to listen to that schmuck Elminster prattle on. I want the option just just change him to saying "get off my lawn" or "where do you stock the depends" rather than the boring stuff he says now.

  5. #25
    Community Member Toro12's Avatar
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    Quote Originally Posted by Ilindith View Post
    Secret door changes
    Oh yeah and this ^

    Yesterday I was running maze of madness on a new Iconic bladeforged Sorc/2pally. came up to the first secret door with the mini boss dudes behind it and went" @$&" have to recall and get an item"
    Got the spot msg on and figured what the heck ill try a search.
    Found the secret door on a 14int sorc.
    Yet my grinder for true seeing clickie stick that I have on my monki swear stops working about 2 levels after I get it.

  6. #26
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    Talking tooomany

    1. Invisible walls where characters would 'physically' fit thru.
    2. Flagging for a flagging quest to flag the raid.
    3. The most OP (caster) classes being helped to gradually become even more OP.
    4. Epic Destinies - an extra stack just to fight - radioactive rats and thugs - better.
    5. Accident proof store buttons on the UI. (Marketers used to know their products)
    6. Metagaming with full official support, dicerolls, lotteries, guild buffs, asah, etc.
    7. Every major update bringing its own crafting system. At least they now tend to use the same mechanics vs inventing new altars and recipees.
    8. Epic levels casually.
    9. Degrading/radically changing loot systems.
    10. The inventory minigame - gear management is kind of overwhelming after a few months palying a character.
    11. Clickies.
    12. Iconic classes. I is a sign when games are giving out near fully developed characters.

  7. #27
    Community Member NaturalHazard's Avatar
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    anyone mention a 6 man preraid needed to run a 12 man raid?

  8. #28
    Community Member Lauf's Avatar
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    Quote Originally Posted by Toro12 View Post
    Arcanes that have more HP than Melee.
    totally

    the fact melees (especially twf) need str, dex, con, and either some int (rogue + splashes ) wis (monk+splashes) and/or cha (pal + splashes, and all those melees who need scroll / wand healing through UMD) while pure casters need casting stat and con, really tilts the hp scale in favor of the casters, creating a very warped result

  9. #29
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    anyone mention a 6 man preraid needed to run a 12 man raid?
    This ^

    Seriously Devs - AdQ1 could easily be made into a 12 man encounter!

  10. #30
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Lauf View Post
    totally

    the fact melees (especially twf) need str, dex, con, and either some int (rogue + splashes ) wis (monk+splashes) and/or cha (pal + splashes, and all those melees who need scroll / wand healing through UMD) while pure casters need casting stat and con, really tilts the hp scale in favor of the casters, creating a very warped result
    Back in 2nd Ed AD&D Specialist Wizards required a second stat of at least 15!

    Conjurers {15} & Evokers {16} required Con
    Enchanters {16} required Cha
    Illusionists {16} & Transmuters {15} required Dex
    Abjurers {15}, Diviners {16} and Necromancers {16} required Wis

    If PMs required 16 Wis in DDO things would be quite different!

  11. #31
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    Quote Originally Posted by FranOhmsford View Post
    This ^

    Seriously Devs - AdQ1 could easily be made into a 12 man encounter!
    Yeah, fix this mistake. Undead clerics casting light spells is ridiculous. If they are evil cleric's gods they should cast dark spells. Negative energy spells. Light spells are for good characters. How can you get this wrong? Are you touched?
    Last edited by capsela; 04-20-2014 at 02:30 PM.

  12. #32
    Community Member Psiandron's Avatar
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    Pretty great list thus far.

    I was running around on my AA and using terror arrows. There happened to be undead in the quest, but I wasn't going to change my imbue just for a few of them. The I realized that fear was procing on them as well. I don't think that any have been PKed, but fearful undead? Really?
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  13. #33
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    Thumbs down

    Mobs that are Held/Stunned/Commanded/Dazed/Dancing/Knocked Down/Otherwise Incapacitated making Reflex Saves.

  14. #34
    Community Member kuro_zero's Avatar
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    #1 for me was the various combat passes. First was the nerf to haste, followed by changes to TWF, then changes to AC, introduction of PRR/Dodge. And then the alacrity nerf. Melee combat just feels anemic, which is a shame as while the combat mechanics are second to none, the combat animations was always weak (they did get q-staff right tho). Unless I'm haste boosted, it feels like I'm swinging through molasses.

    #2 numerous changes to the defence mechanics in the game. First was change of displacement to self only, followed by AC nerf and introduction of PRR/Dodge/incorporeal.

    #3 Dungeon Alert. Aaaaaaaargh! Double that for broken mob spawns giving auto red-skull.

    #4 Epic Destinies. As others have pointed out, the power of them have eclipsed the majority of heroic classes and levels. Which would be fine if there was an end game designed around it. Instead we have:

    #5 TR hamster wheel in lieu of an endgame. With epic destinies (well, like 4 really) being so powerful, there is very little gain for heroic TRing. Its still popular because there isn't anything else to do. Epic TRing is more of the same - little gain for alot of grind. Plus the asinine CoV requirements, but we still do it because we LIKE DDO (and honestly, there isn't any satisfying alternative to compare)

    #6 Last on my list is the ridiculous number of bound currency in the game. We have Tokens of the 12, Eveningstar Commendations, Commendations of Heroism, and now commendations of Valor. I would love to have one or two (a heroic currency and a raid currency if you want) but universal so I can run any quest while working towards different goals.
    Officer of Disciples of the Apocalypse on Sarlona
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  15. #35
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    1. Warforged sorcerers: sorcerers are supposed to derive their power from draconic blood not motor oil...

    2. Encumberance/storage space: My 2WF Tempest carries 16 khopeshes, 8 warhammers, 4 longbows, 4 suits of armor, over 1,000 potions of various types...

    EDs definitely weakened the game. If it wasn't for the heroic TR train I would probably have quit already.
    No matter how hard you push the envelope it will remain stationary...



    Camlach Cammed Camtao Horck Yobemoh ~ Eternal Wrath Sarlona

  16. #36
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by kuro_zero View Post


    #5 TR hamster wheel in lieu of an endgame. With epic destinies (well, like 4 really) being so powerful, there is very little gain for heroic TRing. Its still popular because there isn't anything else to do. Epic TRing is more of the same - little gain for alot of grind. Plus the asinine CoV requirements, but we still do it because we LIKE DDO (and honestly, there isn't any satisfying alternative to compare)

    .
    Yeah add to that, off destiny leveling, its a huge drop in character power to go from a useful destiny to a useless one, you feel...........really gimp, And its gimp for your level, heroic tr at least you go back to one and can use all the abilities of a character of that level and class. Going into another destiny is like being told well now you have to play naked after spending hours and hours building up your power getting powerful items which now cannot be used if you want to progress your character further, but you still run the same leveled content, though I would maybe suggest dropping down a difficulty, but even that feels like a let down, EE can still be fun and a challenge with your best destiny but it can really become a grind in an off useless destiny, ok drop down to EH but EH even in an off destiny is not at the level of challenge and fun for some EE is in a main destiny.

    Quote Originally Posted by kuro_zero View Post
    #6 Last on my list is the ridiculous number of bound currency in the game. We have Tokens of the 12, Eveningstar Commendations, Commendations of Heroism, and now commendations of Valor. I would love to have one or two (a heroic currency and a raid currency if you want) but universal so I can run any quest while working towards different goals.
    got to sell them bags I guess?

  17. #37
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    Quote Originally Posted by kuro_zero View Post
    #6 Last on my list is the ridiculous number of bound currency in the game. We have Tokens of the 12, Eveningstar Commendations, Commendations of Heroism, and now commendations of Valor. I would love to have one or two (a heroic currency and a raid currency if you want) but universal so I can run any quest while working towards different goals.
    I can at least see the reason for this, even if I don't like it. Every update brings back the dupe anything in a bag exploit and so the dupers out there have a 10k stack of Heroic Comms, Shroud ings and whatever else. A new currency puts everyone on a level playing field until someone figures out how to dupe again.
    How much Ghost could a Ghostbane Bane if a Ghostbane could Bane Ghost?

  18. #38
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Nestroy View Post
    You are aware that this is actually based on D&D lore? Critical hits by definition do damage critical life supporting systems (like nerves, arteries and the like). Undead by definition do not have such a system. As do not have oozes, slimes, golems (constructs may have such things like rims or gears), or some rare non-corporeal non-undead creatures.
    Quote Originally Posted by Memnir View Post
    A Hamster Wheel replacing an actual end-game.
    Torturous grinds for the sake of tortuous grinds.
    Quote Originally Posted by axel15810 View Post
    *sigh* so much this.

    I miss the old days when 20 was cap as well. I wish this game was more team-oriented and had more diversity...now everybody is the same. Too many class abilities are made obselete by EDs.

    Oh and I just capped and only have just over 2k CoV. So mad....endless CoV grind til I can ETR. And I hardly even ran VoN 3/Wiz King this life.

    Oh and I'd add the overly harsh grind implemented of ED twists that make most people focus on one character only...no more alts for casual players. Grinding off destinies is hell.
    Quote Originally Posted by Buffyanne View Post
    A top 10

    1. Armor being useless which is completely contrary to a medieval based fantasy game
    2. Every build being better by taking x levels of monk
    3. Saving throws that need to be +50 or better. What? Why can't we roll a d20 and see if we save?
    4. Wolves and Rats with 5,000 plus HPs
    5. Undead casting light spells
    6. The unbearable, onerous, constant problem of storage space.
    7. Kill Count meter. Should have a DPS done meter instead if you are going to have something like that and something like damage enhancement, healed and mitigated.
    8. Not updating old raids so they wither and die
    9. Having to go back to 20 on epic TR. Why can't you just stay at L28 and keep earing XP, when you get 6 million more you pick a PL feat.
    10. Lack of customi9zation on weapons, armor, helms, bracers etc.

    Those comments are so spot on that it scares me.

    Particularly the one on grinding.

    And the one on EDs making diversity more scarce...

    Oh boy I like them all and I agree with people on an internet forum! Is the end of the world coming?

  19. #39
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    We have harm/heal. Where is deconstruct? So wizards invented golems and repair spells for them, but they didn't come up with a way to destroy them if they got out of control? Yeah, makes sense. So wizards invented a mob they are completely unable to destroy! And shockingly it turned against them! Who woulda thunk it? LOL They wanted to give melees something to do i guess. Very considerate.

    So fighters need to invent a mob they can't ever destroy and can only be harmed by arcane spells. That would balance it out.
    Last edited by capsela; 04-20-2014 at 08:12 PM.

  20. #40
    Hatchery Hero BOgre's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    anyone mention a 6 man preraid needed to run a 12 man raid?
    Right?? Cuz getting parties together these days isn't tough enough already?

    I'll add mine, Clearing an explorer area in order to get to another explorer area to get to a raid. And make that raid's loot tiered by difficulty so that you can never fill a party /or/ never get the tier of drops you're actually looking for.
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

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