Update: This cleric project made it to cap easily, see my post below for the final build. Anything below this line is outdated. Clicky
Hey everyone
I had a wild idea for my next cleric life and would appreciate some input.
Every since I first laid my eyes on Mornh, the warhammer from the MOTU raid, I've had my mind set on a dual-wielding mace/hammer build.
Background for the build:
* Aim is dual wielding heavy maces and/or warhammers. Not open for debate.
* I will pick Morninglord for class, because it synergises well with blunt weaponry and to get an iconic past-life out of the way as well.
* Alignment will be neutral good: even at cap my UMD is very low and I want to make sure I can wield "good" weapons without problems, regardless of equipment. Plus the good-based ED abilities of course.
* Multiclassing: while I would have appreciated going pure, I was more or less forced to take fighter and wizard levels to get the extra feats. I LOVE cleaving and any melee build without cleave just feels empty for me. Besides, it opens up overwhelming critical nicely.
I'd rather not take monk levels because that is so boring nowadays.
* Only got enough skillpoints to invest in Heal, Spellcraft and UMD.
* My enhancements will be entirely focussed on the Radiant Servant, Warpriest and Morninglord trees. With a tiny dip in Kensei for the small bonus to hammers, maybe or maybe not haste boost as well. Not sure yet if I will take rank 5 in Warpriest or Servant.
* While I will dip into EE, I mostly focus on getting to lvl 28 in EH. THE AIM IS NOT TO PLAY AT CAP: once I hit level 28 I will iconic/heroic TR.
* Fighting style will be mainly melee as well as healing whatever party I assembled around me. A bit of CC, DP, BB, not so much LSD, XTC, PMS. Hence the tiny investment into WIS. I might use a Destruction or Implosion once in a while just for giggles, but don't have my hopes up on ever having them land.
* SP is no issue for me - I have saved up a few hundred mnemonic potions just for this build.
* Epic destiny will switch between Divine Crusader, Exalted Angel, Unyielding Sentinel, Legendary Dreadnought or Fury Of The Wild - depending on the quest.
* I said it before: if I don't get to kill something every 5 seconds I get annoyed. I like to play very aggressively. Also the reason why I don't EE.
The build itself:
Code:
Level 28 Neutral Good Morninglord Male
(2 Fighter \ 17 Cleric \ 1 Wizard \ 8 Epic)
Hit Points: 440
Spell Points: 1515
BAB: 14\14\19\24
Fortitude: 18
Reflex: 10
Will: 17
Starting Ending
Abilities Base Stats Base Stats
(36 Point) (Level 1) (Level 28)
Strength 16 29
Dexterity 12 18
Constitution 14 21
Intelligence 10 16
Wisdom 14 20
Charisma 14 20
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 12
+3 Tome of Dexterity used at level 12
+3 Tome of Constitution used at level 12
+3 Tome of Intelligence used at level 12
+3 Tome of Wisdom used at level 12
+3 Tome of Charisma used at level 12
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Constitution used at level 19
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 2 5 15
Bluff 2 5 15
Concentration 2 5 15
Diplomacy 2 5 15
Disable Device n/a n/a n/a
Haggle 2 5 15
Heal 6 28 38
Hide 2 5 15
Intimidate 2 5 15
Jump 2 8 18
Listen 2 5 15
Move Silently 2 5 15
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 3 14
Search 0 3 14
Spellcraft 0 19 29
Spot 2 5 15
Swim 2 8 18
Tumble n/a n/a n/a
Use Magic Device 4 16 27
Level 1 (Cleric)
Feat: (Deity) Favored by Amaunator
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Completionist
Level 4 (Cleric)
Ability Raise: STR
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Cleave
Level 7 (Cleric)
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Two Weapon Fighting
Level 9 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Wizard)
Ability Raise: STR
Feat: (Wizard Bonus) Maximize Spell
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Great Cleave
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: STR
Level 21 (Epic)
Feat: (Selected) Quicken Spell
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Questions:
* What I'm worried about is the damage output: will such a build be able to solo every EH quest in the game if needed be? Can it get to 28 without piking in PUGs?
* I'm in doubt about taking the completionist feat: it definitely is worthwhile to pick up on such a MAD-build, allowing me to start with low dexterity for TWF, ramping up my primary (STR) and secondary attributes (CON/WIS/CHA). On the other hand, my feats are scarce: taking completionist means missing out on empower or cleric level 18 (haste enhancement).
* Does anyone have active experience with using hammers and maces? Is my build doable? Any must-haves? Any combinations that work very well in practice? -> No theorycrafting here please, actual play experience is what I am asking.
I'm not looking for the most optimal build, just a build that will work and can work both in a party and solo.