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  1. #1
    Community Member 0akenshield9's Avatar
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    Default Spellblade: Unusual Fighter Attempt

    I am looking at trying to play a fighter/wizard of the sword/board variety, and could use some input from people far more experienced with melee than myself. I have warforged, artificer, drow, bladeforged, PDK, and druid for extra options. My goal is viable melee combat with decent/good HP and defences. (Having to strain for the 400 HP marker at 20 on a caster is rather exhausting) I'm not set in stone about sword/board, i do have a collection of khopeshes on various characters. Having some solo ability in heroic would be nice, but certainly not needed. I don't need to manage EE alone.
    NOTE
    I am aware sword/board is considered very bad by the general population of the forums. I am aware of ASF, and am working with that. Going arcane means UMD is only needed for divine scrolls/wands (Resurrect, etc) Do I care if this character has sub-par DPS and/or acheives gimp status? Not in the least. I'd rather it be fun to play than some cookie-cutter build. Also, I really would like to avoid monk. I haven't unlocked it, and have very little intention to do so in the near future.

    Tentative Plan:
    5 Wizard (Level 3 spells, Tenser's Enhancement, skill points, couple of metas to enhance buffs)
    15 Fighter (8 Bonus feats, Tier 3 core enhancements)

    Alternatives:
    Sorcerer 5: Loss of Level 3 spells, but Charisma works with PDK for attacks. CHA base means better UMD (always useful) Losing the ability to self-buff a Haste or Rage may be less useful. Splashing Paladin gives +CHA to saves, never hurts. Small bit of extra SP means a bit more buffs
    Add Rogue Levels: Trap skills and the intelligence to use them, evasion (though heavy armor makes that useless) have to lose 2 Fighter, loss of bonus feat. Some tier 1 rogue-y skills might have a use.

    Races:
    Human: bonus feats, potential dragonmarks
    Warforged: Arcane self-heals galore.
    Bladeforged: SLA Reconstruct alone makes this note-worthy (I think. I'm used to the Warforged caster who can self-spam Recons in a pinch)
    PDK: Works well with Charisma (if I go the sorc route)

    Enhancements:
    Eldritch Knight: Tenser's Tranformation SLA. I would ideally love to keep this ability. If the S/B route is possible, then the enhancements relating to shields could be quite useful. Requires 31 points invested in the end.

    General Thoughts? Stalwart Defender or Kensai? Is S/B a relic of the past, or would it be possible, given investment? Thanks in advance for taking the time to help with such an eclectic build idea.
    (Inventory Error: You are dead)
    What??? Since when am I...
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  2. #2
    Build Constructionist unbongwah's Avatar
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    Right now I think the least bad option for a S&B EK would be something like WF/BF pal 2 / ftr 6 / wiz or sorc 12. WF/BF for immunities, Reconstructability, DPS bonuses; ftr 6 for feats and Stalwart D. (defensive stance and Block & Cut); pal 2 for Div Grace (if you don't have Evasion, then at least you should have good saves) and possibly Div Might (w/Bane of Undeath twisted in, APs are tight tho); wiz or sorc provides lvl 6 spells, EK, other caster perks (sorc has obvious synergies with pally, but wiz provides 3 free metamagics).

    Rough build outline:
    Stats: STR primary, CON & CHA secondary
    Feats: Power Atk/Cleave/GC/OC chain, both Shield Masteries & Imp Shield Bash, metamagics (at least Quicken, probably Extend, possibly Maximize), at that point it's a question of priorities (tho I would take Addy Body for AC+PRR, otherwise why else go S&B?)
    Enhancements: at least 36 APs in Stalwart D. for Block & Cut and max defensive stance, at least 4 APs into Kensei for Haste Boost, at least 14 APs into EK for Arcane Barrier + Spellsword, BF should put at least 16 APs into racial tree for Reconstruct SLA and Power of the Forge. That leaves 10 APs for tweaking things; you need 7 into KotC for Div Might.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
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    How would throwing some Artificer in there work instead of Rogue? Even assuming you don't want to have the runearm as an option for when you're just DPSing, the Battle Engineer still has Daxe or Bsword-boosting enhancements, combat action boosts, plus weapon- and armour-enhancing Artificer spells and trap skills.

  4. #4
    2015 DDO Players Council Seikojin's Avatar
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    On Lam, I threw around a build that was 6wiz/6pal/8fighter so you could utilize always tensers, boost as bladesworn, be S&B or twf, have decent ac, prr, dodge, and utilize some self healing repairs. Bladeforged would be the better race for this, since it yields a recon sla, giving the recon spell despite your wiz levels not allowing you to get it.

    It was a pretty fun build. I didn't plan it out, I was just tinkering there since character planner never gives you in game results, but a dojo lam build does.

  5. #5
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    Quote Originally Posted by unbongwah View Post
    Right now I think the least bad option for a S&B EK would be something like WF/BF pal 2 / ftr 6 / wiz or sorc 12. WF/BF for immunities, Reconstructability, DPS bonuses; ftr 6 for feats and Stalwart D. (defensive stance and Block & Cut); pal 2 for Div Grace (if you don't have Evasion, then at least you should have good saves) and possibly Div Might (w/Bane of Undeath twisted in, APs are tight tho); wiz or sorc provides lvl 6 spells, EK, other caster perks (sorc has obvious synergies with pally, but wiz provides 3 free metamagics).

    Rough build outline:
    Stats: STR primary, CON & CHA secondary
    Feats: Power Atk/Cleave/GC/OC chain, both Shield Masteries & Imp Shield Bash, metamagics (at least Quicken, probably Extend, possibly Maximize), at that point it's a question of priorities (tho I would take Addy Body for AC+PRR, otherwise why else go S&B?)
    Enhancements: at least 36 APs in Stalwart D. for Block & Cut and max defensive stance, at least 4 APs into Kensei for Haste Boost, at least 14 APs into EK for Arcane Barrier + Spellsword, BF should put at least 16 APs into racial tree for Reconstruct SLA and Power of the Forge. That leaves 10 APs for tweaking things; you need 7 into KotC for Div Might.
    This. I would go with that splash with Bladeforged/Wf (12 Wizard/ 6 Fighter/ 2 Paladin), also because It give you more options with some spell damage from dots and aoe spells vs non evasion enemies, 30 resists, Gh, more Sp pool for extended haste, fire shield, dots etc. I would take archmage enhancements for some spell crit and Displascement sla. Also with epic destinies you will get a lot of destinies options with 12 Wizard lvls, for example you have shiradi missiles spammer option for ranged dps against tough bosses, have Legendary dreadnought option for meele dps and master blitz for solos, have Divine crusader for decent dps and aoe damage with some group support heals, Sentinel destiny for tanking, etc.

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by unbongwah View Post
    Right now I think the least bad option for a S&B EK would be something like WF/BF pal 2 / ftr 6 / wiz or sorc 12.
    Test build: kick the tires, see what you think.
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Bladeforged Male
    (6 Fighter \ 2 Paladin \ 12 Wizard \ 8 Epic) 
    Hit Points: 404
    Spell Points: 1263 
    BAB: 14\14\19\24
    Fortitude: 22
    Reflex: 10
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             16                    28
    Dexterity             6                     8
    Constitution         17                    20
    Intelligence         12                    14
    Wisdom                6                     6
    Charisma             16                    18
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance              -1                     3
    Bluff                 3                    12
    Concentration         3                    13
    Diplomacy             3                    12
    Disable Device        n/a                  n/a
    Haggle                3                    15
    Heal                 -2                     6
    Hide                 -2                     2
    Intimidate            7                    38
    Jump                  3                    13
    Listen               -2                     6
    Move Silently        -2                     2
    Open Lock            n/a                    n/a
    Perform               n/a                  n/a
    Repair                2                    34
    Search                1                    10
    Spellcraft            2                    33
    Spot                 -2                     6
    Swim                  3                     7
    Tumble               -1                     3
    Use Magic Device      n/a                  n/a
    
    Level 1 (Paladin)
    Skill: Balance (+1)
    Skill: Intimidate (+4)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Feat: (Deity) Follower of the Lord of Blades
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Skill: Repair (+3)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Wizard)
    Skill: Spellcraft (+3)
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Spellcraft (+3)
    
    
    Level 5 (Wizard)
    Skill: Repair (+2)
    Skill: Spellcraft (+1)
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Selected) Adamantine Body
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 7 (Wizard)
    Skill: Repair (+1)
    Skill: Spellcraft (+2)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+4)
    
    
    Level 9 (Wizard)
    Skill: Repair (+2)
    Skill: Spellcraft (+2)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Improved Shield Bash
    
    
    Level 10 (Wizard)
    Skill: Repair (+3)
    Skill: Spellcraft (+1)
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+3)
    Skill: Repair (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Repair (+2)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Wizard)
    Skill: Repair (+1)
    Skill: Spellcraft (+3)
    
    
    Level 14 (Paladin)
    Skill: Intimidate (+2)
    Skill: Repair (+1)
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Spellcraft (+2)
    
    
    Level 17 (Wizard)
    Skill: Intimidate (+1)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    
    
    Level 18 (Wizard)
    Skill: Intimidate (+1)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 19 (Wizard)
    Skill: Intimidate (+1)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 2)
    Enhancement: Bladeforged - Inscribed Armor (Rank 1)
    Enhancement: Bladeforged - Inscribed Armor (Rank 2)
    Enhancement: Bladeforged - Inscribed Armor (Rank 3)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    Enhancement: Bladeforged - Fearsome Presence (Rank 1)
    Enhancement: Bladeforged - Weapon Attachment (Rank 1)
    Enhancement: Bladeforged - Power of the Forge (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Swift Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Frost (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Medium Armor Proficiency (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Reflexes
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Last edited by unbongwah; 04-18-2014 at 10:40 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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