Several updates ago, skills were given a makeover so that stuff that used to be nearly useless such as heal and repair actually gained a large amount of functionality.
Now it's time to give that same makeover to healer's kits and repair kits.
These 2 items are the adventurer's best friend in the limited spellcasting environment of Pen & Paper, giving players a way to heal up between fights and saving their limited spells per day for emergencies....but are completely useless as they are now in DDO.
I suggest making the following change to both of these kits:
Give them a 5 second 'casting time' to represent the time taken bandaging wounds and applying other basic first aid, and cause their use to be interrupted by taking any damage at all with no way to avoid disruption. Bandaging someone in the middle of a melee should be nearly impossible.
Once the cast time is completed, the kits would apply a healing effect with a strength based on your level, heal or repair skill, and kit bonus
Level x 10 + skill + kit level.
So, at level 1 I could have a heal skill of 8 (skill 4, wisdom bonus +4). If I had a healer's kit +1, I could then use it to restore 19 hp. This healing would NOT be affected by healing amp.
This would make the kits useful, even if you had no heal or repair skill, and give players another option for self healing between fights other than wands and potions that do too little, scrolls that require a high UMD, or silver flame pots.