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Thread: The better tank

  1. #21
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    I had a chance to go through those other builds and the shuricannon one more.

    So besides saves and threat, this is what's wrong with tanking in the other shuriken builds.

    They have 286 to 486 base hp, have 0 base prr, and heal with cocoon, or casted quickened lvl 11 heal or reconstruct.

    Between the double mana cost to use the casted versions and reduced caster levels, they are already at 1/3 the healing capacity of the all purpose build I linked. So they can't tank because they can't self-heal enough total damage. The warcannon build replaces my prr with displacement and buffs, which further reduces its "active time" to 11 minutes as per the build creator doing challenges. The all purpose build goes for effectively forever, in EE. You can't tank with cocoon healing, since it breaks cocoon.

    Plus the low hp, saves, and PRR means they can't wait to get a full heal or reconstruct off and need to heal earlier to avoid going bug splat. This further reduces the effectiveness of that 1/3 total healing capacity to around 1/5th.

    Plus the low hp means that if things go pear shaped, like if they get hit by an adrenaline EE mob or meridian buffed dragon, or lag spike, or a 1 on a disabling saving throw, they are more likely to go bug splat. This is why I lowered my dodge/incorporeal by equipping a shield to gain raw hp, so I never go poof. This is what makes the build basically unkillable by combat damage. Since I have so much more healing capacity, I just need to not bug splat, and pick HP/PRR over RNG avoidance (I do have 3 shroud displacement clickies, but stopped bringing more than the equipped 1 out with me). RNG is on average better, but is subject to RNG.

    Now those builds can solo EE and do fine in EE, and do more dps. They just don't tank as well, and have a different play style.


    -----------------------------------

    BF Shuriken Tank #2
    6 Pali 12 Monk 2 Wiz (order 6 pali 6 Monk 2 Wiz 6 Monk) (BAB 8 at lvl 9, 10 at 12) (Base +9 AC 6 Dodge)

    Str 8 (0)
    Dex 16 (16)
    Con 16 (6)
    Int 10 (2)
    Wis 12 (6)
    Ch4 14 (6)

    Base Saves 13, 10, 13

    Pali Aura +4 All
    Pali Def Stance +3 All
    Luck +2 All
    Epic Levels +4
    30 Charisma +10 All
    Resist +7 All
    Parrying 4 All
    Bullwark 2 All

    +36 All

    38 Con +14 Fort
    44 Dex +17 Reflex
    30 Wis +10 Will
    Bladesworn Transformation 10 Will

    +14/17/20

    Perfect Reflex
    +2 Reflex No Fail

    Enh. +2 reflex

    Final permanent saves - unbuffed

    +63/67/69

    -------

    Skills (UMD, Repair, haggle)

    -------


    ED: Shiradi
    Twists: Improved Combat Expertise, Standing with Stone, Enlightenment.


    Enhancements.

    12 -Bladeforged - Communion of Scribing - Repair Amp 50% fort 1 con
    11 Monk NiS More Shurikens, Shadow Veil, 3% dodge, 3 reflex
    36 Paladin Sacred Defender PRR + 50 + 6 Saves + 8 AC 50% AC bonus from armor.
    11 Monk Shintao 15 PRR
    8 Wiz EK 15 PRR (10% AC, 10 PRR)
    KotC 1 1d6 Undead
    Archmage 1 Invis SLA **


    Feats 2 Wiz Free:
    Quicken
    Magical Training-Innate


    Feats 3 Monk Free:
    Deflect Arrows
    Shuriken Expertise
    Combat Expertise

    Feats 7 Regular
    Quick Draw 1
    PBS 3
    Rapid Shot 6
    Precise Shot 9
    10k Stars 12
    IPS 15
    IC:Thrown 18

    3 Epic
    CA (2% dodge) 21
    Bulwark 24
    No Fail Reflex 27

    2 ED
    Doubleshot
    Gaurdian Angel* or Whatevers


    AC: Bladeswrorn Transformation 4 AC 7 Natural 7 Prot + 10 base + 18 Armor, 20 Dex, 10 Wis, 6 Shield, 8 Enhancements, 9 Monk = 106 base + 15% (mountain) 10% CE, 10% IMA = 138 ish = 50% miss chance
    Dodge = 6 base 2 CA 2 NiS 6+ item = 16%+
    Incorp = 25% Shadow Veil
    PRR = 12 Mountain 15 Stand With Stone 15 Imp Mountain 20 Imp CE, 50 Sacred Def 10 Wiz EK 9 Past Life 15 Planar Conflux 24 Ring = 170 ish = >50% absorb
    GS Permablur + displacement clicky (Wiz VI + Elemental Energy or 45 HP) 20-50%

    *Epic Mage armor doesn't work with Imp. Mage Armor enhancement or improved armor sacred defender enhancement, so ends up being useless. Dragonscale docent with sacred defender is 18 AC, so it is only a 2 AC upgrade.
    ** Invis SLA plus quicken as free mage feat = godly. Best ability ever.
    Last edited by Tilomere; 06-28-2014 at 06:20 PM.

  2. #22
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    So I made the BF Shuriken Tank #2 build a post up. it is much smoother all around then my last shuriken build. I found the best way to deal decent damage was to pull 3 groups of EE mobs at a time, so you get more hits with IPS and bigger groups. Then use AoE augment, AoE tier 2 TF shuriken upgrade, and AoE procs from a Celestia to just AoE everything down. The more mobs you have, the faster everything dies. The build kills 5 mobs slower than it kills 20. Basically you can use the quickened invis SLA to run ahead of your party past 2 mobs groups, hit the third group away from your party, and then kite backwards through the other 2 into your party. 10-20 EE mobs at a time is a nice sweet spot, but not all dungeons are set up well for this. Since groups fight in place kite backwards through your group, followed by a whistler, then reversing and running through the pack you just pulled and turning around and using pin usually deposits the right amount of mobs into the middle of your party and sets you out in front of them again to pull more. It is actually harder fighting less mobs to hold aggro and takes more healing since the mobs live longer.

    If you hit four mobs with IPS, and have the 30 total dmg/hit AOE procs above, you do 120 AoE dps, times 10+ mobs, or 1200+ total damage per shuriken just from the AoE procs. Sadly, the build slows to a crawl vs. bosses, so hope you have friends with you for EE. The last shield build I made wasted some of the monk goodness by not being centered. I only have lvl 25 gear and below, except for a T2 TF shuriken which is 26, and +4 tomes, so I am assuming others can pull this off better.


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