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  1. #1
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    Default Sir Stick-a-Lot, bladeforged project...

    Sup guys..

    I've been looking for a good staff user, something for epics, full melee (got other toons for range) and end game (aka EN, EE, new U21 raids) survivable.
    Read a couple of posts, saw a few builds but none made me wanna try it as much as the "Zeus". Very good, well rounded build, and BF as a bonus
    The "Zeus" is a rog12/pal6/monk2, focus heavy on DPS while still investing in defenses. Many point out the monk12/pal/6/rog2 (or others monk12 as base), this build have more defenses, mobility but at the cost of DPS (mostly from SA)
    Sooo i decide to merge them together, the result is impressive: minor lost to DPS over the "Zeus", same defenses and mobility of the monk12.
    Here it is: Sir Stick-a-Lot, Monk9/Pal6/rog5


    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Stick-a-Lot 
    Level 28 Lawful Good Bladeforged Male
    (6 Paladin \ 9 Monk \ 5 Rogue \ 8 Epic) 
    Hit Points: 502
    Spell Points: 95 
    BAB: 15\15\20\25\25
    Fortitude: 25
    Reflex: 22
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             17                    30
    Dexterity            11                    16
    Constitution         16                    22
    Intelligence         10                    15
    Wisdom                6                    11
    Charisma             16                    22
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
    Level 1 (Paladin)
    Feat: (Deity) Follower of the Lord of Blades
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Paladin)
    Feat: (Selected) Cleave
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 9 (Monk)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Monk)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Monk)
    
    
    Level 20 (Rogue)
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Warforged Constitution (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    Enhancement: Bladeforged - Improved Power Attack (Rank 1)
    Enhancement: Bladeforged - Improved Power Attack (Rank 2)
    Enhancement: Bladeforged - Weapon Attachment (Rank 1)
    Enhancement: Bladeforged - Power of the Forge (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Item Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Item Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Shadow Dodge (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Shadow Dodge (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    Now if you compare it to "Zeus"...
    Lose: 1d6 SA (3 dices from rog12 to rog 5 but took 2 dices in enhanc), immunity to knockdown, opportunist (10% fort bypass and 3% DS), 1 BF PA, racial seeker, 1min on DM (got 1min duration per turn he have 2min), vault.
    Gain: more HP, better saves, 11% more dodge (4% monk, 3% dodge feat, 4% enhanc), monk abilities (slow fall, +15% movement speed) improved evasion, shadow veil (incorporeal 25%), 2 spammable attacks: ironfist and sly flourish
    Idem: race: bladeforged, TA staff enhancement up to tier 5, pally def stance, divine might through KotC, BaB, main destiny: LD, weapon: Sireth, gear...

    Doublestrike: still good (not a 3xeTR) sitting at 61%: 29% constant (3% past life, 8% item, 10% air stance, 3% black dragon set, 5% PTWF) and 32% on rotation, QS (25%) and LM (7% more when i crit)
    HP should be between 900-1000, PRR sitting at 66 (25 pally stance, 10 epic PRR, 15 artifact from set, 16 augment)
    Dodge is at 25% (6% monk, 2% rog, 3% dodge feat, 4% enhancements, 10% gear) not boost or blitzing!

    Variation: swap AP in ninja spy for more REF saves/ dodge, swap deflect arrow for either mobility (more dodge) or precision (this actually compensate for losing opportunist)

    I also did another version using Trip: replace feat dodge and arrow deflection with CE and imp trip, put 2 AP in BF tactics, and 3 in TA tree. I prefer that one because i have 2 fighter's past life so the DC is good, and unlike stunning blow, the save is vs balance not FOR. It's also nice to have a little CC, plus tripped mobs are "sneakable"... This version can also quickly double as an emergency tank: switch to earth stance, turn on CE (make sure to pick up imp CE in LD destiny if you do this) and your PRR just went up by 35 (15 GMoF earth + 20 imp CE)

    Tell me what you think guys, always looking for improvement.

    p.s: started a new thread out of respect for Lurzifer and his "Zeus", so plz answer here if you have comments, not on his...
    Last edited by Choopak; 04-20-2014 at 01:52 PM.

  2. #2
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    Come on guys, gimme pointers, so i can make it better.

  3. #3
    Community Member kuro_zero's Avatar
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    Can't really think of anything to add. Personally I'd probably swap deflect arrow for toughness to fit in completionist and take Forced Escape over Holy Strike.

    Epic DR is pretty underwhelming, Epic Reflexes is nice since with some PLs and twists you can get nigh untouchable reflex save thus marginalizing imp evasion.

    Precision is nice, but losing PA dmg bonus for the fort bypass hurts alot.

    Still, solid build and definately something I'll do since looking to stack up 3x monk PL and BF iconic PL.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  4. #4
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    Quote Originally Posted by kuro_zero View Post
    Can't really think of anything to add. Personally I'd probably swap deflect arrow for toughness to fit in completionist and take Forced Escape over Holy Strike.

    Epic DR is pretty underwhelming, Epic Reflexes is nice since with some PLs and twists you can get nigh untouchable reflex save thus marginalizing imp evasion.

    Precision is nice, but losing PA dmg bonus for the fort bypass hurts alot.

    Still, solid build and definately something I'll do since looking to stack up 3x monk PL and BF iconic PL.
    I went for the trip version, loving it! Need to find a Dun'Robar ring with vertigo now... lol So on mine, i took combat expertise and improved trip (both monk bonus), already pick up toughness at level 1.
    Holy strike i was undecided... useful vs incorporeal undead (lots in new raid) cause of the added ghost touch.
    Epic PRR is not great, good advice on epic reflexes, those 1 can kill you, even with improved evasion.
    Ya i know precision and power attack don't mix, i would not take it... just put it there as a suggestion.

    Only level 22 now, but build is solid, and the speed!!! OMG

    thanks for inputs man

  5. #5
    Community Member kuro_zero's Avatar
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    Twist Piercing Clarity instead - that covers Ghost Touch, True Seeing, and gives 10% fort bypass.

    Eventually I plan on having that with Grim Precision and Dance of Flowers, and after epic completionist putting either Dragonhide (no fail on 1 vs Fort Save) or Unearthly Reaction (+dodge and Reflex save).
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  6. #6
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    Quote Originally Posted by kuro_zero View Post
    Twist Piercing Clarity instead - that covers Ghost Touch, True Seeing, and gives 10% fort bypass.

    Eventually I plan on having that with Grim Precision and Dance of Flowers, and after epic completionist putting either Dragonhide (no fail on 1 vs Fort Save) or Unearthly Reaction (+dodge and Reflex save).
    Very good suggestion Kuro, right now i have: grim precision, dance of flower and primal scream. I'll keep the first two and swap primal scream for piercing clarity...

    Unearthly reaction is awesome, so much in same package... too bad i'm not close to be an epic completionist (only on eTR so far)

    Thanks man, really good advice!

  7. #7
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    Quote Originally Posted by kuro_zero View Post
    Twist Piercing Clarity instead - that covers Ghost Touch, True Seeing, and gives 10% fort bypass.

    Eventually I plan on having that with Grim Precision and Dance of Flowers, and after epic completionist putting either Dragonhide (no fail on 1 vs Fort Save) or Unearthly Reaction (+dodge and Reflex save).
    Little update... level 23 now, pick up Sireth... and the quests just suddenly became wayyyyy easier :0)
    Tried to swap my twists like we discussed, but realize that Piercing Clarity is tier 4, Grim Precision tier 3 and Dance of Flower tier 1...
    I don't have the destiny points to get all that (you need 21 destiny points), so in the mean time, i'll keep my original set up...

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