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  1. #21
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    Little update, just pick up a Dun'Robar ring of vertigo... my trip DC just improved by +15! Make a big difference, might keep it that way for a while after all :-)

  2. #22
    Community Member kuro_zero's Avatar
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    I thought I'd weigh in on the "to cleave or not to cleave debate"

    I'm also in the non-cleave camp, even running in LD. I have momentum swing but don't take lay waste. I rarely use momentum swing as its not an "augmented attack" ability but a special attack with its own animation (a slow one at that). I feel I do more damage if I get a single critical doublestrike in that same time period.

    Even surrounded by 2+ mobs in EE, I'm in single-target DPS mode as priority is to kill a mob as quickly as possible to mitigate the amount of spike damage (via unlucky displacement/incorporeal/Dodge rolls). I rely on the rogue attack alacrity and doubpestrikes to pull me through.

    That said, if I'm not boosted, Quick Strike lasts 10s with 12s cooldown. Immediately when the bonus ends I'll throw in cleave/gcleave or a momentum swing before immediately hitting quick strike again.
    Officer of Disciples of the Apocalypse on Sarlona
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  3. #23
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    Quote Originally Posted by kuro_zero View Post
    I thought I'd weigh in on the "to cleave or not to cleave debate"

    I'm also in the non-cleave camp, even running in LD. I have momentum swing but don't take lay waste. I rarely use momentum swing as its not an "augmented attack" ability but a special attack with its own animation (a slow one at that). I feel I do more damage if I get a single critical doublestrike in that same time period.

    Even surrounded by 2+ mobs in EE, I'm in single-target DPS mode as priority is to kill a mob as quickly as possible to mitigate the amount of spike damage (via unlucky displacement/incorporeal/Dodge rolls). I rely on the rogue attack alacrity and doubpestrikes to pull me through.

    That said, if I'm not boosted, Quick Strike lasts 10s with 12s cooldown. Immediately when the bonus ends I'll throw in cleave/gcleave or a momentum swing before immediately hitting quick strike again.
    Pretty much playing like you, i single a target (casters usually) trip him, beat him up, move to next target. What's fun about this build is the monk's movement speed, allows you to close distance quickly, and with good REF saves and improved evasion... who cares about traps!

    I basically use Cleave/ Great Cleave to built up Blitz, and stop the animation of certain ability (like after i used a boost) to speed up attack speed.

  4. #24
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    Default Level 28, update

    Finely reach level 28... Equip all my end game gear, and went questing...
    WoW! Made a huge difference, in HP, stats bonus (spec STR/ CON), and overall effectiveness.
    I'm also running in LD (still leveling others destinies, haven't run in LD since level 21) and it shows in killing power. Improved trip is more efficient than i tough at first, my Dun'Robar ring of Vertigo is really doing his job (also pick up legendary tactics from LD)
    With 66 PRR, imp evasion, 23% dodge, shadow veil, uncanny dodge, thick skin and SLA reconstruct... I didn't died once, even in both dragon raid.
    The speed is addicting, both movement and attack, boosting haste is almost overkill
    The best thing is: my gear is far from optimal... and i still do very good! Aside for Dun'Robar ring... still need imp deception item, and EE stuff...
    Last edited by Choopak; 05-10-2014 at 03:59 AM.

  5. #25
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    Default Need a bit help for gear...

    Well, been level 28 for a while, been questing to level my destinies, rest only the Arcane sphere now...

    So I've been starting to look up for gear... problem: there's so many! Can use a little insight on a few pieces, hehe, here's what i have now

    Helm - Black Dragon Helm (EE) with Ins. DEX +3, +250 SP, Globe of Imperial Blood
    Armor - Flawless Black Dragon Docent (tier 2), +16 PRR
    Cloak - Adamantine Cloak of the Wolf (Exc. Seeker 5, Dodge 8%, Attack Bonus +4, Diversion 20%)
    Trinket - Planar Focus of Prowess with Ins. STR +3
    Necklace - Torc of Prince Raiyum de II
    Googles - Deadly 9, Resistance +10
    Bracers - Skirmisher's Bracers (DEX +9 ,doublestrike +8%)
    Gloves - Fortification 125%, +45 HP
    Belt - STR +10, Speed 9
    Boots - CON +10, Seeker 9
    Ring 1 - Dun'Robar of Vertigo (STR +7, Dodge +8%, Vertigo)
    Ring 2 - Epic Ring of Master Artifice
    Weapons - Sireth (missing 2 com. of Heroism to fully upgrade)

    Any advice is welcome, been farming in Underdark for a Seal of House Avithoul, but no success...

  6. #26
    Community Member Xiadais's Avatar
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    Quote Originally Posted by Choopak View Post
    Well, been level 28 for a while, been questing to level my destinies, rest only the Arcane sphere now...

    So I've been starting to look up for gear... problem: there's so many! Can use a little insight on a few pieces, hehe, here's what i have now

    Helm - Black Dragon Helm (EE) with Ins. DEX +3, +250 SP, Globe of Imperial Blood
    Armor - Flawless Black Dragon Docent (tier 2), +16 PRR
    Cloak - Adamantine Cloak of the Wolf (Exc. Seeker 5, Dodge 8%, Attack Bonus +4, Diversion 20%)
    Trinket - Planar Focus of Prowess with Ins. STR +3
    Necklace - Torc of Prince Raiyum de II
    Googles - Deadly 9, Resistance +10
    Bracers - Skirmisher's Bracers (DEX +9 ,doublestrike +8%)
    Gloves - Fortification 125%, +45 HP
    Belt - STR +10, Speed 9
    Boots - CON +10, Seeker 9
    Ring 1 - Dun'Robar of Vertigo (STR +7, Dodge +8%, Vertigo)
    Ring 2 - Epic Ring of Master Artifice
    Weapons - Sireth (missing 2 com. of Heroism to fully upgrade)

    Any advice is welcome, been farming in Underdark for a Seal of House Avithoul, but no success...
    This is what I have planned for my bladeforged melee (11rgr/5wiz/4pal, not a staffy build). Obviously, you'll use Sireth and Planar Focus, and have different stat needs.

    Weapon(28): Thunder-Forged Falchion (4.5[2d4]+12, Gtr Epic Bane of Dragons, Metalline, orange, red, colorless, 1st degree burns, dragon's edge, mortal fear)
    Armor(25): Flawless Black Dragonscale Docent (+8, haste guard, draconic ferocity, armor-piercing 20%, relentless fury, blue)
    Quiver(25): EE Quiver of Poison (venomed ammo 1d10)
    Trinket(28): Manual of Stealthy Pilfering (GL+3, excDexskill+6, excIntskill+6, UMD+5, OL+20, DD+20, spot+20, green)
    Goggles(25): Intricate Field Optics (TS, cha3, yellow, green)
    Helm(24): EH Helm of the Black Dragon (draconic ferocity, str8, green, colorless)
    Necklace(28): Mystic Eidolons (ghostly, deathblock, con4, dex4, green)
    Cloak(24): Adamantine Cloak of the Wolf (exc seeker+5, dodge8, atk+4, diversion20%) / Lootgen / Swappable
    Belt(28): Battlerager's Harness (intim+20, raging focus, spike guard, spiked, vengeful fury, green)
    Gloves(25): EE Nether Grasps (arc casting dex, OL+20, diversion20%, seeker+10, profStr+2)
    Boots(28): EE Goatskin (speed15, fort115/str8/dex8/con8, green, colorless) / Lootgen
    Bracers(28): Dumathoin's Bracers (nat armor+10, ele resist +45, sheltering+30, dex+11, blue)
    Ring: Seal of House Avithoul (SA+5+3, imp deception, wis 2)
    Ring: Lootgen Deadly+10 of Resist+10




    Augments: recon, repair, true imperial, FL, 2int, 8con, 8wis, 8cha, 8int, vit+20, power250
    Placement:
    138 recon - weapon (red)
    repair15 - weapon colorless
    FL+40/35 - Dumathoin blue
    power250 - Battlerager green
    vitality20 - black dragon helm (colorless)
    true imperial - black dragon armor blue
    8 stats - goatskin green+colorless, pilfer+eidolon green
    int2 - optics (yellow)


    Open Slots: wep orange(meridian/ghostbane/2d6ele), optics green(blind?), helm green(xp?)

  7. #27
    Community Member kuro_zero's Avatar
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    The ring is definately ellusive. Definately useful for the low min lvl so if you're going to eTR its worth getting.

    For end-game gear I like backstabber's glove instead as the slot offers more flexibility over the ring's stat you may or may not need. Even the EN ones are easy to grab from flagging reward list and nearly as strong.

    Rings I like Consuming Darkness and Guardians ring, you could use the dun robar ring instead of the guardians ring.

    I'd drop the torq. You don't want to be hit on EE and its kinda overkill for EH. Mystic Eidolon is arguably best in slot.

    Fully upgrading Sireth to slot recon there will open up alot of flexibility in gearing.
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  8. #28
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    Quote Originally Posted by kuro_zero View Post
    The ring is definately ellusive. Definately useful for the low min lvl so if you're going to eTR its worth getting.

    For end-game gear I like backstabber's glove instead as the slot offers more flexibility over the ring's stat you may or may not need. Even the EN ones are easy to grab from flagging reward list and nearly as strong.

    Rings I like Consuming Darkness and Guardians ring, you could use the dun robar ring instead of the guardians ring.

    I'd drop the torq. You don't want to be hit on EE and its kinda overkill for EH. Mystic Eidolon is arguably best in slot.

    Fully upgrading Sireth to slot recon there will open up alot of flexibility in gearing.
    Thanks man, appreciate this.

    Already have a EH Consuming Darkness, working on Ring of Deceit (17 FoT completions)
    Also have a EH backstabber pair of gloves (would love EE for double slot), what you think about Nether glove?
    Torc is nice to regen SP, but ya, could lose it.
    I need 2 more comm to fully upgrade Sireth, on top priority.

  9. #29
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by Choopak View Post
    Thanks man, appreciate this.

    Already have a EH Consuming Darkness, working on Ring of Deceit (17 FoT completions)
    Also have a EH backstabber pair of gloves (would love EE for double slot), what you think about Nether glove?
    Torc is nice to regen SP, but ya, could lose it.
    I need 2 more comm to fully upgrade Sireth, on top priority.
    EE Backstabber's only upgrades the slot to a yellow, and a further +1 insight SA bonus. 2 slots would indeed be awesome but alas.

    The nethergrasp gloves are outstanding, especially the +2profane str bonus and is certainly an option. As I'm sure you're aware having a source of imp deception makes a huge difference in EE, so slotting that determines where other gear falls.

    If using nethergrasps, seeker is covered so Avinthol ring can be slotted for imp deception in lieu of Consuming Darkness.

    As mentioned, for myself I prefer the flexibility the slot offers with backstabber's gloves, and likewise the green slot in consuming darkness (slotted with good luck +2).

    After that it's a matter of finding random loot with the affixes you need.

    Prefixes are mainly stats: I'm looking for +10 to STR, CON. The Bracers covers DEX adequately enough, and WIS can be slotted in an available slot for some will save and SP. +10 CHA would be nice but +8 could be slotted otherwise. Deadly would be the last main prefix I'd want to slot.

    Suffixes are more limited but main ones are Resistance +10, and false life +50. Accuracy or Dodge +10% would be secondary but otherwise covered by cloak. Mainly as a backup during fights I need to swap to a jeweled cloak.

    I use slots for fortification and striding (running wind stance 99% of the time so little need for Speed). PRR covered by guardians ring but otherwise can be slotted in an avail blue/green slot. Another blue/green for Good Luck+2, a yellow for SP+250, then the rest to round out stats and throw in a vitality augment.
    Last edited by kuro_zero; 05-13-2014 at 05:42 AM.
    Officer of Disciples of the Apocalypse on Sarlona
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  10. #30
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    Quote Originally Posted by kuro_zero View Post
    EE Backstabber's only upgrades the slot to a yellow, and a further +1 insight SA bonus. 2 slots would indeed be awesome but alas.

    The nethergrasp gloves are outstanding, especially the +2profane str bonus and is certainly an option. As I'm sure you're aware having a source of imp deception makes a huge difference in EE, so slotting that determines where other gear falls.

    If using nethergrasps, seeker is covered so Avinthol ring can be slotted for imp deception in lieu of Consuming Darkness.

    As mentioned, for myself I prefer the flexibility the slot offers with backstabber's gloves, and likewise the green slot in consuming darkness (slotted with good luck +2).

    After that it's a matter of finding random loot with the affixes you need.

    Prefixes are mainly stats: I'm looking for +10 to STR, CON. The Bracers covers DEX adequately enough, and WIS can be slotted in an available slot for some will save and SP. +10 CHA would be nice but +8 could be slotted otherwise. Deadly would be the last main prefix I'd want to slot.

    Suffixes are more limited but main ones are Resistance +10, and false life +50. Accuracy or Dodge +10% would be secondary but otherwise covered by cloak. Mainly as a backup during fights I need to swap to a jeweled cloak.

    I use slots for fortification and striding (running wind stance 99% of the time so little need for Speed). PRR covered by guardians ring but otherwise can be slotted in an avail blue/green slot. Another blue/green for Good Luck+2, a yellow for SP+250, then the rest to round out stats and throw in a vitality augment.
    Thanks man, i have aquestion: do items providing imp. deception stack? Meaning, if i have 2-3 items that grants imp. deception, will they each have a chance to proc, or will it be useless?

  11. #31
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by Choopak View Post
    Thanks man, i have aquestion: do items providing imp. deception stack? Meaning, if i have 2-3 items that grants imp. deception, will they each have a chance to proc, or will it be useless?
    Personally I have never tested stacking of deception but from what I've been told is regular deception stacks with imp deception if on non-weapons, and any type of deception on weapons stack with items even if they have the same enchantment name (I.e. a weapons with deception would stack with a deception accessory).

    Multiple non-weapon items with the same enchantment (I.e. 2 items with imp deception) don't give you two proc chance.
    Officer of Disciples of the Apocalypse on Sarlona
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  12. #32
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    Quote Originally Posted by kuro_zero View Post
    Personally I have never tested stacking of deception but from what I've been told is regular deception stacks with imp deception if on non-weapons, and any type of deception on weapons stack with items even if they have the same enchantment name (I.e. a weapons with deception would stack with a deception accessory).

    Multiple non-weapon items with the same enchantment (I.e. 2 items with imp deception) don't give you two proc chance.
    Just to be sure: let's say i have both the Backstabber Glove and the Seal of Avithoul, i would get only ONE benefit of imp. deception even if both item are equipped?

  13. #33
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    yes , from what read in the past in a thread from someone who tested it out.
    it doesn't stack only the combination weapon accessory does

  14. #34
    Community Member NaturalHazard's Avatar
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    exactly the same class split im running currently on one of my alts pretty solid build.

    I just did my enhancements a little differently. I put some in henshin mystic and shintao. And I use earth stance more.

  15. #35
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    Quote Originally Posted by NaturalHazard View Post
    exactly the same class split im running currently on one of my alts pretty solid build.

    I just did my enhancements a little differently. I put some in henshin mystic and shintao. And I use earth stance more.
    There's plenty of ways to customize enhancements to your liking, i went with imp trip and a little more defense and i love it.
    For me it's Wind Stance all the way, i'm addicted to the speed! But Earth Stance give even more defense and a nice crit multiplier.
    I tested CE with imp CE in LD... My PRR end up at 96!!! I tank Skinny in Firepeak... anyway...

    Keep it up

  16. #36
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Choopak View Post
    There's plenty of ways to customize enhancements to your liking, i went with imp trip and a little more defense and i love it.
    For me it's Wind Stance all the way, i'm addicted to the speed! But Earth Stance give even more defense and a nice crit multiplier.
    I tested CE with imp CE in LD... My PRR end up at 96!!! I tank Skinny in Firepeak... anyway...

    Keep it up
    yeah I went for more ppr because im lazy and also I like bigger numbers though I know im doing more damage with smaller numbers but more hits with the double strike.

  17. #37
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by Choopak View Post
    Just to be sure: let's say i have both the Backstabber Glove and the Seal of Avithoul, i would get only ONE benefit of imp. deception even if both item are equipped?
    Correct.

    I should add that Imp. Deception proc's often and frequently enough to not warrant equipping multiple items even if they did stack. IMO that is.
    Officer of Disciples of the Apocalypse on Sarlona
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  18. #38
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    Quote Originally Posted by kuro_zero View Post
    Correct.

    I should add that Imp. Deception proc's often and frequently enough to not warrant equipping multiple items even if they did stack. IMO that is.
    good to know, thanks boys for clarifying this... now which one imp deception item to pick?
    back to basics... lol

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