I need to fix my bard, since my last shooter was switched to a tempest/assasin and i want to play with an AA I was trying to do something playable and fun.
My big doubt its about weapon bond with bows, so thinking in theres no problem there I create this test toon
Code:
Character Plan by DDO Character Planner Version 04.19.03
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Level 28 Chaotic Good Half-Elf Male
(2 Fighter \ 6 Barbarian \ 12 Ranger \ 8 Epic)
Hit Points: 364
Spell Points: 140
BAB: 20\20\25\30\30
Fortitude: 19
Reflex: 17
Will: 7
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 16 20 21
Dexterity 16 21 22
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 10 10 10
Charisma 8 8 8
Tomes Used
+2 Tome of Strength used at level 16
+1 Tome of Dexterity used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 3 6 14
Bluff -1 -1 7
Concentration 4 4 12
Diplomacy -1 -1 7
Disable Device n/a n/a n/a
Haggle -1 -1 7
Heal 0 0 8
Hide 3 6 14
Intimidate -1 -1 7
Jump 3 5 13
Listen 0 0 11
Move Silently 3 6 14
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 9
Search 1 1 15
Spellcraft 1 1 9
Spot 0 0 14
Swim 3 5 13
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Skill: Concentration (+2)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Feat: (Selected) Precise Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Diehard
Level 4 (Ranger)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Improved Heroic Durability
Level 6 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Barbarian)
Feat: (Automatic) Dismiss Rage
Feat: (Automatic) Fast Movement
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage
Level 8 (Barbarian)
Ability Raise: DEX
Feat: (Automatic) Damage Reduction
Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Trap Sense
Level 10 (Fighter)
Feat: (Fighter Bonus) Dodge
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 11 (Fighter)
Feat: (Fighter Bonus) Mobility
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 2)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 3)
Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Flaming Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Frost Arrows (Rank 1)
Enhancement: Occult Slayer (Bar) - Weapon Bond (Rank 1)
Enhancement: Occult Slayer (Bar) - Resistance (Rank 1)
Enhancement: Occult Slayer (Bar) - Parrying Bond (Rank 1)
Enhancement: Occult Slayer (Bar) - Parrying Bond (Rank 2)
Enhancement: Occult Slayer (Bar) - Parrying Bond (Rank 3)
Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 1)
Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 2)
Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 3)
Enhancement: Occult Slayer (Bar) - Awareness (Rank 1)
Enhancement: Occult Slayer (Bar) - Awareness (Rank 2)
Enhancement: Occult Slayer (Bar) - Awareness (Rank 3)
Enhancement: Occult Slayer (Bar) - Lessons of Travel (Rank 1)
Enhancement: Occult Slayer (Bar) - Lessons of Travel (Rank 2)
Enhancement: Occult Slayer (Bar) - Arcane Encumbrance (Rank 1)
Enhancement: Occult Slayer (Bar) - Arcane Encumbrance (Rank 2)
Enhancement: Occult Slayer (Bar) - Arcane Encumbrance (Rank 3)
Enhancement: Occult Slayer (Bar) - Kinetic Bond (Rank 1)
Enhancement: Occult Slayer (Bar) - Kinetic Bond (Rank 2)
Level 12 (Barbarian)
Ability Raise: DEX
Feat: (Selected) Power Critical
Feat: (Automatic) Uncanny Dodge
Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
Level 13 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Level 14 (Ranger)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Camouflage, Mass
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Owl's Wisdom
Spell (2): Protection from Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 15 (Ranger)
Feat: (Selected) Shot on the Run
Feat: (Automatic) Evasion
Level 16 (Ranger)
Ability Raise: DEX
Feat: (Favored Enemy) Favored Enemy: Human
Level 17 (Ranger)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 18 (Barbarian)
Feat: (Selected) Precision
Level 19 (Barbarian)
Level 20 (Ranger)
Ability Raise: DEX
Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 2)
Enhancement: Arcane Archer (Rgr) - Shattermantle Shot (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
Enhancement: Arcane Archer (Rgr) - Dexterity (Rank 1)
Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
Enhancement: Occult Slayer (Bar) - Guarding Bond (Rank 1)
Enhancement: Occult Slayer (Bar) - Guarding Bond (Rank 2)
Enhancement: Occult Slayer (Bar) - Guarding Bond (Rank 3)
Enhancement: Occult Slayer (Bar) - Lessons of Travel (Rank 3)
Enhancement: Occult Slayer (Bar) - Bond of Retribution (Rank 1)
Enhancement: Occult Slayer (Bar) - Kinetic Bond (Rank 3)
Level 21 (Epic)
Feat: (Selected) Epic: Combat Archery
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Spring Attack
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Holy Strike
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Doubleshot
Enhancement: Arcane Archer (Rgr) - Aligned Arrows (Rank 1)
Enhancement: Occult Slayer (Bar) - Elemental Defense (Rank 1)
What do you think?