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  1. #1
    Community Member
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    Jul 2013
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    22

    Default The Mighty Transformer re-post from gen. discussion

    ---Posted this build in general discussion without much feedback. I'm looking for some advice on what savant(s)tree(s) to go with, spells that would optimize the build, ideas on skill selection.
    ---I have never used any crowd control before and I'm not sure that anything other than Otto's Irresistable would land, maybe a heightened hypno(-3will), heightened mind fog(-10will) heightend CC spell would land? I'm not sure.
    ---Basically it's built kinda similar to a Tukaw in that it focuses on AOE's, DOT's, buffs and using Tensors Transformation in conjunction with Divine Might (turn undead charges)for big strength gains that if I'm not mistaken,should add up to +20 or so to strength (not including any augments to str, cha, or ship buffs etc.)

    1) 17 levels of sorc for 2 level 8 spells(black dragon bolt and Otto's Irrisistable) plus spell points(better dc if it matters?)
    2) 2 levels pally for saves and emergency lay hands
    3) 1 level cleric for access to turning undead feat to open up Divine Might, extra turning attempts.

    Really looking for some help on this one.

    Buld is currently sorc16/pally2/rogue2(2epic). Was thinking of using a +3 heart to reincarnate it to the following...

    The Mighty Transformer

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Warforged Male
    (2 Paladin \ 1 Cleric \ 17 Sorcerer \ 8 Epic) 
    Hit Points: 386
    Spell Points: 2018 
    BAB: 10\10\15\20
    Fortitude: 24
    Reflex: 17
    Will: 27
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             16                    20
    Dexterity            14                    18
    Constitution         16                    22
    Intelligence          8                    12
    Wisdom                6                    10
    Charisma             14                    25
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 12
    +3 Tome of Dexterity used at level 12
    +3 Tome of Constitution used at level 12
    +3 Tome of Intelligence used at level 12
    +3 Tome of Wisdom used at level 12
    +3 Tome of Charisma used at level 12
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               2                    18
    Bluff                 2                    15
    Concentration         3                    14
    Diplomacy             2                    15
    Disable Device       n/a                    n/a
    Haggle                2                    15
    Heal                 -2                     8.5
    Hide                  2                    12
    Intimidate            2                    15
    Jump                  3                    13
    Listen               -2                     8
    Move Silently         2                    12
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair               -1                    10
    Search               -1                     9
    Spellcraft            1                    32.5
    Spot                 -2                     8
    Swim                  3                    13
    Tumble                n/a                  n/a
    Use Magic Device      n/a                  n/a
    
    Level 1 (Paladin)
    Feat: (Deity) Follower of the Lord of Blades
    Feat: (Selected) Toughness
    
    
    Level 2 (Sorcerer)
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    
    
    Level 5 (Sorcerer)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Sorcerer)
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Sorcerer)
    
    
    Level 11 (Sorcerer)
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Sorcerer)
    
    
    Level 14 (Sorcerer)
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    
    
    Level 17 (Sorcerer)
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Warforged Constitution (Rank 1)
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Warforged Constitution (Rank 1)
    Enhancement: Warforged - Inscribed Armor (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Heighten Spell
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CHA
    Feat: (Selected) Extra Turning
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Epic Destiny: Hellball
    As you can see, I havn't locked in skill points or spells(I don't even know if it would or could survive epic content). I can't decide on the most optimal savant line and would really like some advice.

    I don't wanna burn this +3 greater wood on what would be a gimp rebuild :-)

    Thanks to all who reply.
    Any critiique,good or bad is welcome, I only ask youexplain why you think this or that should be changed or not etc..

  2. #2
    Community Member
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    Jul 2013
    Posts
    22

    Default update

    Went ahead and changed up Dvviii fron 16/sorc/2pally2/rogue with my +3 wood...even tho I got no luv from my build...

    What a difference!
    Without having to rely on turns for divine might, I replaced the extra turns feat with mental toughness, force o person with cleave, heighten for extend and use eldritch strike and cleave.

    Divine might + Tensors transformation + Eldritch Strike + Cleave + Divine Favor + extra 8th level spell= 42str. and better damage than the Tukaw..not bad for a sorc.
    That plus haste, acid rain, ice storm(or wall fo fire) and cleaver = killage!!

    Add to that displacement, blur, 240hp stoneskin, energy sheath...Like they say, who needs evasion when they are all dead :-)
    Just got to get me a torc or some kinda conc opp and 1-2 more guards and I should be in business.

    Dvviii-The Mighty Transformer...likin' it!!

    Orien ROX!!

  3. #3
    Community Member Nayus's Avatar
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    Jul 2011
    Posts
    728

    Default

    With such a small martial splash you'd be better off using that SP to cast offensive spells... it would do far more damage.

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