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  1. #1
    Community Member Ravoc-DDO's Avatar
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    Default Ruby Eye augment question

    I have a question concerning the Ruby Eye augments which seem to be popping up here and there lately.

    As we know, these rubies scale up to the ML of the item it is being slotted into. Now, I was wondering how it scales if you put in another augment that exceeds the item level.
    For instance, an epic ML20 weapon with a colorless and a red augment slot receives a +8 stat augment (ML28) and a ruby. Will the ruby scale to L20 or to L28?

    If the latter is true, I was also wondering whether the ruby adapts dynamically to a changing ML, or will it require resocketing in order to update its scaled level?
    As example, assume that the aforementioned weapon is initially socketed with a +6 stat augment (ML20), so the ruby will be L20 regardless. If that stat augment is then removed and replaced with a +8 stat augment, will the ruby also need to be reseated to update it to L28, or will that happen automatically?

  2. #2
    Community Member Ravoc-DDO's Avatar
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    Default

    No one knows?

  3. #3
    Community Member badbob117's Avatar
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    Default

    Good question was wondering the same.

    I guess you could try with a Antique greataxe if i get a cheapo colorless augment that is min lvl 28.. I may have a tumble 15 or something. Will check later and do some testing.
    Born to play, Forced to work !

  4. #4
    Community Member badbob117's Avatar
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    Default ok did some testing on dummy

    I did some testing on my barb. Naked on the training dummy when he was prone.

    - Augments- Meteoric star ruby min (lvl 1) + Tumble 15 min (lvl 28)
    - weapon- Epic antique greataxe
    - 5 procs each test to see any noticeable difference


    Test 1 on prone dummy with empty colorless slot min lvl 20 EAG and meteor ruby. First number is fire damage, second is bludgeon..(Fire/bludgeon)
    -475/121
    -350/136
    -358/136
    -462/151
    -482/187

    Test 2 on prone dummy using EAG with min lvl 28 tumble augment and meteor ruby. Axe becomes min lvl 24 at this point! First number is fire damage, second is bludgeon..(Fire/bludgeon)
    -525/226
    -556/193
    -534/187
    -534/162
    -532/182

    So those are my tests.. It looks like your theory is correct. I was seeing bigger numbers with the tumble augment in my Antique greataxe.

    -Edit: when i slotted the axe with the tumble 15 lvl 28 ruby it only became min lvl 24. Not sure if that is a visual bug or not. The axe should have became min lvl 28. so idk if its getting effects of lvl 28 weapon or lvl 24?
    Born to play, Forced to work !

  5. #5
    Community Member badbob117's Avatar
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    Default

    I did not test after unslotting the ruby because i ran out of jewels and plat to buy any. So those augments are stuck in axe now
    Born to play, Forced to work !

  6. #6
    Community Member Ravoc-DDO's Avatar
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    Default

    Huge thanks for testing this out!

    It's good to see that the damage goes up consistently with that 2nd augment, that's exactly what I was hoping for.

    The min L24 thing is really odd though. I took the averages of both tests and compared them, and test 2 comes out doing about 27% more damage, which would put the effective level at 25-26 (assuming the L20 data makes a correct baseline). This is of course grossly inaccurate with such a sample size, but my guess would be that it does in fact count as a L28 axe, and that the L24 is just a visual error; sure wouldn't be the first in DDO history. And if I'm wrong, the potential damage could go up even more.


    Nice axe btw, love that 1d20

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