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  1. #1
    Community Member Powskier's Avatar
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    Default Eliminate Ship Buffs!!!

    I never dreamed when I was 1st playin that such a Gimmick could exist. 30 % resistance buff is what makes Elite dungeons(mid lvl and below) so Easy for the masses...I'm not to impressed with players who use them below 10th lvl.I been using my 20%ers ,hipacriticlly,to keep up with elite runners elem dam resistance.But I would love for them to Be Gone from the Game...or lvl limits for the resistance ones ,at least.Anyone who supports stupid airship buffs ,is walkin on a crutch of inadaquecy...How fustrating when last player joins your group,everyone at the entrance,and then player chat hits"can I have a ship invite" jesus fruit friggiin christ;often it is player, like 26th lvl in max destiny ,no less;what a joke.Real fair to new players too(sarcasim meter maxed)they are thinkin there are items to find to help run elite heroic;dont be to impressed newbs ;older players run the dungeon on crutches !

  2. #2
    Community Member bartharok's Avatar
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    Chill out. Its not the end of the world.
    Dystopia = utopia achieved

  3. #3
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    This could be an idea.

    or a compromise, such as buff scaling, depending of level. Cuz I also disagree on +30 resists at lower levels. Could be a Lvl 1-5.. 5 resists... lvl 6-10.. 10 resists, and so forth.

    The XP bonus from the shrine should be passive if unlocked by the guild.

    The whole running around the ship thing is definitely a waste of time and I see no enjoyment in it.

    Having things like a banker, AH, etc, is cool, BUT then again, it makes it feel like nobody is playing the game ( I know very few are ), but it would help make it feel like their is more of a community, if they'd be doing their stuff in town instead.
    Icywave - Orien Server - On life 88 - First Ultimate Completionist - 3x all past life feats- Guild: Intel Rq'd
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  4. #4
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    Quote Originally Posted by Powskier View Post
    30 % resistance buff is what makes Elite dungeons(mid lvl and below) so Easy for the masses...I'm not to impressed with players who use them below 10th lvl.
    By the way 30 fixed damaged.. not 30%.
    Icywave - Orien Server - On life 88 - First Ultimate Completionist - 3x all past life feats- Guild: Intel Rq'd
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  6. #6
    Bwest Fwiends Memnir's Avatar
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    Oh look, the sky is falling again. Awesome.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  7. #7
    Community Member UurlockYgmeov's Avatar
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    kobold eat fresh rat tonight!

    Producers / Dev's have already confirmed they are looking into extending the amenities - adjusting some - adding others - AND adding an easy buff button...

    U22 - the Pirates of the Skyship edition...

    now with skins to make your ship look like it is made out of beds!

  8. #8
    Community Member Cardtrick's Avatar
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    There's no chance of ship buffs being eliminated at this point. Too much time and resources invested by players at this point, and too many people who use them. There would be a mass revolt.

    I do wish they had never been introduced. They're bad for the game. They introduce a tedious element of people always running for buffs. I don't usually use buffs myselfs, and the additional delay between quests in PUGs from people always going to the ships to rebuff discourages me from grouping. I also don't like that some people learn to rely on the buffs and can't survive without them (seriously, carrying a few stacks of Resist 20 potions or swappable items isn't that hard), so that after they first die once in a tough quest they then go into a spiral of ever increasing deaths. They also trivialize some early content with dangerous elemental traps -- or, worse, make it trivial for some people and really hard for others.

    But that ship (ah ha) has sailed.
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    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  9. #9
    Community Member Powskier's Avatar
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    Quote Originally Posted by Icywave View Post
    By the way 30 fixed damaged.. not 30%.
    oh yea,i got caught up in my rant...suprised i f'd that

  10. #10
    Community Member Powskier's Avatar
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    Quote Originally Posted by Cardtrick View Post
    There's no chance of ship buffs being eliminated at this point. Too much time and resources invested by players at this point, and too many people who use them. There would be a mass revolt.

    I do wish they had never been introduced. They're bad for the game. They introduce a tedious element of people always running for buffs. I don't usually use buffs myselfs, and the additional delay between quests in PUGs from people always going to the ships to rebuff discourages me from grouping. I also don't like that some people learn to rely on the buffs and can't survive without them (seriously, carrying a few stacks of Resist 20 potions or swappable items isn't that hard), so that after they first die once in a tough quest they then go into a spiral of ever increasing deaths. They also trivialize some early content with dangerous elemental traps -- or, worse, make it trivial for some people and really hard for others.

    But that ship (ah ha) has sailed.
    i actually grew my dislike of them ,from using them! Runnin around my buddies big ship all day...in circles. Changin to a 'one clickie would change my obstinate stance.

  11. #11
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    Quote Originally Posted by Memnir View Post
    Oh look, the sky is falling again. Awesome.
    I just wished that sometimes, it would just smack some people on top of the head..............
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  12. #12
    Community Member count_spicoli's Avatar
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    Don't worry by the time you get to EE's 30 res won't men squat. You will probably be the one asking for 100 resists.

  13. #13
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    /signed

    Hated the ships from the day of release

    Ship buffs were the begining of the end. They gave everyone resisists taking away the need for the spell, which was one of the few ranger ones that were wanted, raised DC's just a tad more and did all sorts of harm for no good reason at all. Basically something like that is never a bonus, as it soon turns into something your expected to have rather than a little bonus. Also what about new players/guilds having to cope with no 30% resists at low level when the game has now changed to expect you to have them.
    The ships could have been cool, they should have been a place to store guild info. they could have had notice board, a place to store guild records and a trophy place to make it so they dont all look the same.

  14. #14
    Community Member Fhauvial's Avatar
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    If you don't like them, don't use them. They're not necessary at all.
    (Combat): ********** was healed by you for 5,033 points.

  15. #15
    Community Member Trogloditas's Avatar
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    I like ship buffs, it lets me swim in lava also helps beating lag monster surrounded by casters.

  16. #16
    Community Member Fhauvial's Avatar
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    Quote Originally Posted by Trogloditas View Post
    I like ship buffs, it lets me swim in lava also helps beating lag monster surrounded by casters.
    My rogue swims through lava without ship buffs. It's quite relaxing.
    (Combat): ********** was healed by you for 5,033 points.

  17. #17
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    Quote Originally Posted by Powskier View Post
    I never dreamed when I was 1st playin that such a Gimmick could exist. 30 % resistance buff is what makes Elite dungeons(mid lvl and below) so Easy for the masses...I'm not to impressed with players who use them below 10th lvl.I been using my 20%ers ,hipacriticlly,to keep up with elite runners elem dam resistance.But I would love for them to Be Gone from the Game...or lvl limits for the resistance ones ,at least.Anyone who supports stupid airship buffs ,is walkin on a crutch of inadaquecy...How fustrating when last player joins your group,everyone at the entrance,and then player chat hits"can I have a ship invite" jesus fruit friggiin christ;often it is player, like 26th lvl in max destiny ,no less;what a joke.Real fair to new players too(sarcasim meter maxed)they are thinkin there are items to find to help run elite heroic;dont be to impressed newbs ;older players run the dungeon on crutches !
    Quote Originally Posted by Icywave View Post
    This could be an idea.

    or a compromise, such as buff scaling, depending of level. Cuz I also disagree on +30 resists at lower levels.
    I don't understand why you guys want to dictate how everyone else plays? If you think ship buffs make quests too easy, by all means don't use them. But stop trying to play Mommy to everyone else. We can decide what we want to use or not for ourselves.

  18. #18
    Community Member Grimlock's Avatar
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    They need to add an amenity that allows Level 100 guild ships to receive all ship buffs with one interaction with an object. Running around an airship to get buffed is redundant.
    ~ Archangels ~
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  19. #19
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by HAL View Post
    I don't understand why you guys want to dictate how everyone else plays? If you think ship buffs make quests too easy, by all means don't use them. But stop trying to play Mommy to everyone else. We can decide what we want to use or not for ourselves.
    +1 signed with standing O.

    I don't do permadeath - but respect those who choose to play this way.

    So if you don't like something - then don't do it. Just remember two things - put it in your LFM's (No Ship Buffs Allowed) and no caster will join since they have better things to spend their mana on than buffing, healing because you didn't buff, and raising because you didn't buff.

  20. #20
    Hero JOTMON's Avatar
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    Quote Originally Posted by Powskier View Post
    I never dreamed when I was 1st playin that such a Gimmick could exist. 30 % resistance buff !snip!
    To Clarify.. it is not 30% resists.. that would have been more balanced than 30 resist.
    a % resistance(absorption) is more balanced across the full level range for all players and still a desirable benefit.

    -30 resist is unbalanced for low levels when mobs don't do that much damage in total which means effectively you are immune to elements until mid levels... caster resist spells are worthless in comparison.
    -at levels 11+ casters can now cast the spell with the same bonus or use a wand so ship is just a non-dispellable bonus and time saver for casters
    -at epics, it is of little to no value.


    The resists are OP at lower levels and meh at higher ones..
    Elemental absorptions would have been a better option in regards to full range usability and benefit.

    Something like a 10% stacking absorption would go a long way over resists.
    It would eliminate the complete damage mitigation at low levels and apply some usefulness at endgame.

    Currently ship resists turn low level kobold molotov flame throwers into laughable opponents when they used to be formidable opponents requiring a decent bob and weave strategy when approaching.
    Last edited by JOTMON; 03-27-2014 at 01:42 PM.
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