Purpose of this thread is to showcase MY main character of Blades on Cannith server. Many people ask about my build and its much easier to point them to a single resource. Additionally I know many others would enjoy the playstyle I embody.
Disclaimer, Blades is an advanced build. He is a completionist and epic destiny / gear dependent. Your results may vary if trying to emulate.
Background:
My goal for when I achieved completionist was to create both a solo and raid capable player who excelled at nearly everything. I can tank, I can DPS, I can UMD, I can disable traps and open locks.. Every stat is valuable, as well as most skills... Therefore the completionist feat of +2 to all attributes and skills really shines.
So, what do my completed stats look like? Well I'll give you 2 sets of stats; The first are my normal everyday solo stats (i.e. ship buffs and long self casting abilities). The 2nd set of stats are when I need to maximize myself (normally for show); they include yog pots, tensor's transformation, etc.... they are shown screen captures below. Note: This character requires no items to swap in/out to achieve these stats and skills...
Notable Normal Stats:
Str: 76 Dex: 32 Con: 48 Int: 24 Wis: 26 Cha 36
Saves: Fort 74 | Reflex 62 | Will 55
1318 Hit Points, 414 Spell Points, 112 AC with 96 PRR
164% Heal Amp, 28%/53% Doublestrike
58 UMD, 78 Search, 79 Open Locks, 84 Disable Device.
Reasoning:
People ask why 4 Paladin? Answer: It allows me to take the Empowered Healing feat (for hard hitting cocoons) , and have 22 charges of Divine Might (CHA Modifier added to STR score for 2min per use) As a Fighter I always stay in Stalwart Defender Stance, which means I'm limited to using a shield. To make up for this I'm currently using a thunder-forged bastard sword, with high doublestrike chance (53% with block and cut), greater two handed fighting feat (for splash damage), and perfect two handed fighting epic feat for even more aoe. I can easily sustain a blitz thru most quests (portal bug not withstanding), and normally hit for ~ 400+ per hit probably 6 times per sec (though I haven't counted). Crits, which are often, hit for 2-3k. My high AC, PRR, Ghostly, Blur (or displace if using a clicky), and 20% Dodge means I don't get hit often... but when I do I can pop a cocoon that ticks for about 140 (non crit) or further reduce damage with Thick Skinned Action Boost (25% less damage from all sources for 30sec).
My saves and evasion make beholders and other casters a joke, and its most efficient for me to run into a group of 5 or 6 mobs and cleave, greater cleave, etc... as they all die around me... rinse / repeat.
Traps are not a problem... Thanks to my upgraded Manual of Stealthy Pilfering with a Search +15 augment It a one stop shop to detect, disarm, open, spot, etc... any problem EE dungeons throw my way. Other notable gear choices I currently include EE Jeweled Cloak with Diamond of Vitality and Draconic Soul Gem, Upgraded Necklace of Mystic Eidolons with Eldritch Resistance and Globe of True Imperial Blood, Black Dragon Armor and Helm with +40HP Augment, Heavy Fort, and Topaz of Power +250 augments... Healing Amp 30% bracers of Parrying VIII and various random gen loot to give me +10 con, Str, resistance, dodge, natural armor, etc...
Regarding Tactics... Originally Blades had Improved Trip and Stunning Blow. this required specific gear as high STR and enhancements alone were not sufficient for EE content. After some reflection I gave up tactics and put those feats into greater two handed fighting for increased splash damage... The reason for this is as follows: In EH and EE content 1v1 on trash mobs isn't much of a problem, in fact its a waste of time... normally you end up with groups of 4 or more so being able to manage 4 mobs at once is ideal. I don't die often to trash so my defense keeps me alive while my "AOE" melee damage / blitz takes care of the trash. Most challenges are the bosses anyways and they are immune to tactics. I may consider switching them back in if new named gear becomes available that incorporates decent trip / stun mechanics that I can work into my gear build... That said I recognize that other people in the party / raid may use mass hold monster, stuns, etc... for that reason, and the extra boss damage it does, I keep Sense Weakness loaded on tier 4.
My gear is not perfect, but its sufficient to farm for the few upgrades I need.
Starting Stats
(this is from memory, hope I didn't get anything wrong)
STR 16 + all but 1 level ups
DEX 12
CON 15 + 1 level up
INT 14
WIS 8
CHA 15
+5 Supreme Tome and +2 from Completionist
Feats (in no particular order)
Toughness, Power Attack, Cleave, Great Cleave, Dodge, Empower Healing, Exotic Weapon: Bastard Sword, Two Handed Fighting, Improved Two Handed Fighting, Greater Two Handed Fighting, Mobility, Spring Attack, Shield Mastery, Improved Shield Mastery, Improved Crit Slashing, Completionist, Epic Toughness, Overwhelming Critical, Blinding Speed, Perfect Two Weapon Fighting, Perfect Two Handed Fighting, Epic Past Life: Doublestrike
Where to go from here:
Well, I really like being the solution to the problem, and that's what Blades is... a Batman build if you will... Moving forward I would probably continue epic past lives, eventually gaining epic completionist and a new twist, which if I had to pick today would either be Unearthly Reactions (+3 dodge and 6 reflex saves) or Brace for Impact (40% fortification +2 to all saves). I consider Doublestrike Epic Past Life Feat the most valuable, however there are very benificial things in each sphere. As for Heroic TR's... I don't really feel like playing a different class, I have Roboto for that... If I were to make a change it would be the minor 3 past lives paladin for the extra heal amp... but so far this hasn't been a big issue. I plan on continuing to craft my Thunder-Forged Alloy Bastard Sword... Eventually putting 1st, 2nd and 3rd degree Burns on it. I feel this is good balance for trash and boss DPS. I may slot it with a Devotion 138 gem making it a Spellcasting Implement giving an additional +36 Universal Spell Power, but that has yet to be decided. The big thing I'm looking for right now is a nice Heavy Shield with Flurry on it (Doublestrike). I'm hoping a named one comes out soon, as I'd love to eventually get my doublestrike when using block and cut over 66%...
By the way, have I mentioned It rocks Stacking Haste Boost (30% action boost to attack speed), Human Versatility: Damage Boost (20% Action boost to weapon Damage), a 66% doublestrike, with an 83 Strength, +10 Seeker, x4 Critical Multiplier, and Master's Blitz giving +250% damage boost on a mob that has 20% vulnerability (due to sword)? I can sustain this level of damage through most boss fights with a little Master Blitz preparation.
Anyways...
Photo's below will hopefully answer other questions. I'll come back later to edit this post and try to answer any questions / comments that pop up.
In addition if people want I'll create and link a game play video of Blades in action.