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  1. #1
    The Hatchery kierg10's Avatar
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    Default Please change the phlogiston drop rates

    So I am trying to make a tier 3 quarterstaff, and gotta say the phlogiston drop rates are messed.

    I'm okay with it taking quite a few runs to make an item, however......the only guaranteed way to be able to make an item is 60 runs of the raid (i.e., 3 end rewards), because the drop rate of phlogiston is not 100% in any circumstance.

    I have done 5 EN runs of thunder peak so far and gotten ONE fire phlogiston. I need thirty.

    My proposed solution:

    ENorm: guaranteed 1, and only 1 drop. This way running on just epic norm it takes 20 runs and you will definitely be able to make an item (alter the drop rates of scales/ingots to match this rate)

    EHard: 1-3 drop. this means on average you will be able to make an item after 15 runs (15x2 average=30), and also if you are really lucky you will get a bit sooner.

    EElite: 3-5. so on average you will have enough after 8 runs (and seeing the completions that people have posted of this raid on EE, 8 is quite a lot of EE runs of this), which I think is deserved considering the considerable difficulty increase on epic elite.

    I'm just feeling demoralized right now looking at the extreme grind required to make single item, and knowing I will probably have to get 60 completions to make just a single item.....

    that is all, have a nice night.
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  2. #2
    Community Member Trillea's Avatar
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    Quote Originally Posted by kierg10 View Post
    I'm just feeling demoralized right now looking at the extreme grind required to make single item, and knowing I will probably have to get 60 completions to make just a single item.....
    60 runs to make a single item? This really is Greensteel 2.0 - LDS anyone?
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
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  3. #3
    The Hatchery kierg10's Avatar
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    Quote Originally Posted by Trillea View Post
    60 runs to make a single item? This really is Greensteel 2.0 - LDS anyone?
    I don't know how it was originally, but back in 2010 making my first item took around 15 runs......
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  4. #4
    Community Member Trillea's Avatar
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    Quote Originally Posted by kierg10 View Post
    I don't know how it was originally, but back in 2010 making my first item took around 15 runs......
    If you got enough LDS to make a dual-shard upgrade in 15 runs, I wish I had your luck lol.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  5. #5
    Community Member Grizzt14's Avatar
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    Take it up with Dr.Octo, we're supposed to have worthwhile differences for the difficulties.

    Source:
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    Scaling Treasure (Normal/Hard/Elite differences)
    For Update 21, items will not be different based on the difficulty of the content run. You can consider this to be the default status for this year’s coming releases, but we are constantly reviewing the incentives for running different difficulties, and we’ll adjust our approach as needed. The difficulty incentives in U21 content rely on drop rates, and we are attempting to scale those so there is a real, worthwhile difference.
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  6. #6
    The Hatchery kierg10's Avatar
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    Quote Originally Posted by Trillea View Post
    If you got enough LDS to make a dual-shard upgrade in 15 runs, I wish I had your luck lol.
    I traded for some of them, and guildies passed me a couple....
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  7. #7
    The Hatchery kierg10's Avatar
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    and maddmatt, there is no guaranteed drop for eh/ee difficulty, I have heard quite a few people who ran the new raids on ee saying they did not get a phlogiston....

    and my suggestion makes there an actual incentive to run ee/eh because I believe phlogiston drop rate is the same on all difficulties...
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  8. #8
    Community Member Singular's Avatar
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    Totally. The drop rates are messed up. I think your suggestion is a bit high, though. Phlogs should drop at the same rate comms do from FOT.

  9. #9
    The Hatchery kierg10's Avatar
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    Quote Originally Posted by Singular View Post
    Totally. The drop rates are messed up. I think your suggestion is a bit high, though. Phlogs should drop at the same rate comms do from FOT.
    You never needed 30 comms to upgrade an item, it was around 15 I believe, so completely different situations........also from what I have heard/seen the new raids are harder than FOT on EE......
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  10. #10
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by kierg10 View Post
    So I am trying to make a tier 3 quarterstaff, and gotta say the phlogiston drop rates are messed.

    I'm okay with it taking quite a few runs to make an item, however......the only guaranteed way to be able to make an item is 60 runs of the raid (i.e., 3 end rewards), because the drop rate of phlogiston is not 100% in any circumstance.

    I have done 5 EN runs of thunder peak so far and gotten ONE fire phlogiston. I need thirty.

    My proposed solution:

    ENorm: guaranteed 1, and only 1 drop. This way running on just epic norm it takes 20 runs and you will definitely be able to make an item (alter the drop rates of scales/ingots to match this rate)

    EHard: 1-3 drop. this means on average you will be able to make an item after 15 runs (15x2 average=30), and also if you are really lucky you will get a bit sooner.

    EElite: 3-5. so on average you will have enough after 8 runs (and seeing the completions that people have posted of this raid on EE, 8 is quite a lot of EE runs of this), which I think is deserved considering the considerable difficulty increase on epic elite.

    I'm just feeling demoralized right now looking at the extreme grind required to make single item, and knowing I will probably have to get 60 completions to make just a single item.....

    that is all, have a nice night.
    Just run EH. Every EH run I have gotten a phlogiston. The devs should not change a thing. I like it that there is a reason to run these on EH or EE for that matter.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #11
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Just run EH. Every EH run I have gotten a phlogiston. The devs should not change a thing. I like it that there is a reason to run these on EH or EE for that matter.
    The EH run we just did was my first, so I don't know if that is a typical completion time or not, but it took 3 hours. So you'd need approx. 75 hours just to make one item. 75 hours = 3-5 epic past lives (without stones, depending on person of course). Is that really an acceptable time frame?

  12. #12
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by AtomicMew View Post
    The EH run we just did was my first, so I don't know if that is a typical completion time or not, but it took 3 hours. So you'd need approx. 75 hours just to make one item. 75 hours = 3-5 epic past lives (without stones, depending on person of course). Is that really an acceptable time frame?
    Was a very odd run.. Think phylactery are bugged. Right EH more like 80 minutes. Eventually going to be 60 min.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  13. #13
    Community Member redspecter23's Avatar
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    This is a situation where the devs should at least give us some clue about what the droprates are supposed to be so we know whether it's bugged or not. Currently you have a chance at a single phlogiston on all difficulties. Always 0 or 1. It would be nice to know the percentage difference between normal, hard and elite. Is it always supposed to be 0 or 1? Or is that a bug? For named loot as well it would be nice to know what the drop rate is supposed to be. I recently completed my 14th run of the new raids (combined) and I've seen a grand total of 1 piece of raid loot drop in the end chest among all players and that was on normal. Are the named loot drop rates supposed to be in the single digit percentages?

    In short

    1. What is the drop rate and number of phlogiston supposed to be on each difficulty?
    2. What is the drop rate of named loot supposed to be on each difficulty?
    Kaarloe - Degenerate Matter - Argonnessen

  14. #14
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    Quote Originally Posted by maddmatt70 View Post
    Just run EH. Every EH run I have gotten a phlogiston. The devs should not change a thing. I like it that there is a reason to run these on EH or EE for that matter.
    And you are already playing with two, tier three weapons on Khyber? Wow! you must have played 24/7 the last ten days! nice work! your right the drop rate must be fine, except those dirty ranged builds shouldn't get any right?
    Last edited by tomtomtanker; 03-23-2014 at 10:47 PM.

  15. #15
    Community Member DogMania's Avatar
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    Quote Originally Posted by tomtomtanker View Post
    And you are already playing with two, tier three weapons on Khyber? Wow! you must have played 24/7 the last ten days! nice work! your right the drop rate must be fine, except those dirty ranged builds shouldn't get any right?
    If they were not linked to you how the hell would you know?

  16. #16
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    Quote Originally Posted by kierg10 View Post
    So I am trying to make a tier 3 quarterstaff, and gotta say the phlogiston drop rates are messed.

    I'm okay with it taking quite a few runs to make an item, however......the only guaranteed way to be able to make an item is 60 runs of the raid (i.e., 3 end rewards), because the drop rate of phlogiston is not 100% in any circumstance.

    I have done 5 EN runs of thunder peak so far and gotten ONE fire phlogiston. I need thirty.

    My proposed solution:

    ENorm: guaranteed 1, and only 1 drop. This way running on just epic norm it takes 20 runs and you will definitely be able to make an item (alter the drop rates of scales/ingots to match this rate)

    EHard: 1-3 drop. this means on average you will be able to make an item after 15 runs (15x2 average=30), and also if you are really lucky you will get a bit sooner.

    EElite: 3-5. so on average you will have enough after 8 runs (and seeing the completions that people have posted of this raid on EE, 8 is quite a lot of EE runs of this), which I think is deserved considering the considerable difficulty increase on epic elite.

    I'm just feeling demoralized right now looking at the extreme grind required to make single item, and knowing I will probably have to get 60 completions to make just a single item.....

    that is all, have a nice night.
    There is nothing wrong with the drop rates of phlogistons. You only need 30 and you get 10 in your 20th list. The goal is to keep people running the raid for awhile. To me it takes about the same number of runs to get a tier 3 weapon as it does to make a double imbued supreme shard in shroud. Dwarven ingots take longer to farm than anything else.

  17. 03-24-2014, 06:14 AM


  18. 03-24-2014, 08:07 AM


  19. #19
    Hero patang01's Avatar
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    Quote Originally Posted by kierg10 View Post
    So I am trying to make a tier 3 quarterstaff, and gotta say the phlogiston drop rates are messed.

    I'm okay with it taking quite a few runs to make an item, however......the only guaranteed way to be able to make an item is 60 runs of the raid (i.e., 3 end rewards), because the drop rate of phlogiston is not 100% in any circumstance.

    I have done 5 EN runs of thunder peak so far and gotten ONE fire phlogiston. I need thirty.

    My proposed solution:

    ENorm: guaranteed 1, and only 1 drop. This way running on just epic norm it takes 20 runs and you will definitely be able to make an item (alter the drop rates of scales/ingots to match this rate)

    EHard: 1-3 drop. this means on average you will be able to make an item after 15 runs (15x2 average=30), and also if you are really lucky you will get a bit sooner.

    EElite: 3-5. so on average you will have enough after 8 runs (and seeing the completions that people have posted of this raid on EE, 8 is quite a lot of EE runs of this), which I think is deserved considering the considerable difficulty increase on epic elite.

    I'm just feeling demoralized right now looking at the extreme grind required to make single item, and knowing I will probably have to get 60 completions to make just a single item.....

    that is all, have a nice night.
    Yeah, the drop rate is silly. If I ran it every single day and pulled 1 every second (probably closer to every third) it would take me about 2-3 months to make one item. That's every day and about 60-90 runs. At least i they made it BTA I could pool the effort from many toons. I never got the whole stupid BTC. Time spent is time spent, I'm more likely to get burned out and leave for a long time than to stick in there and get the required stuff for each toon. I hope they adjust this - you should get one automatically for each completion, just like you get one Heroic comm for doing FoT. The raid is painful enough just to get skunked. At a pace of doing this every 3 days (without raid timer unlock) it'll take a good 6-7 months. And that's just not reasonable.

  20. #20
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by kierg10 View Post
    So I am trying to make a tier 3 quarterstaff, and gotta say the phlogiston drop rates are messed.

    I'm okay with it taking quite a few runs to make an item, however......the only guaranteed way to be able to make an item is 60 runs of the raid (i.e., 3 end rewards), because the drop rate of phlogiston is not 100% in any circumstance.

    I have done 5 EN runs of thunder peak so far and gotten ONE fire phlogiston. I need thirty.

    My proposed solution:

    ENorm: guaranteed 1, and only 1 drop. This way running on just epic norm it takes 20 runs and you will definitely be able to make an item (alter the drop rates of scales/ingots to match this rate)

    EHard: 1-3 drop. this means on average you will be able to make an item after 15 runs (15x2 average=30), and also if you are really lucky you will get a bit sooner.

    EElite: 3-5. so on average you will have enough after 8 runs (and seeing the completions that people have posted of this raid on EE, 8 is quite a lot of EE runs of this), which I think is deserved considering the considerable difficulty increase on epic elite.

    I'm just feeling demoralized right now looking at the extreme grind required to make single item, and knowing I will probably have to get 60 completions to make just a single item.....

    that is all, have a nice night.

    Your math seams flawed.

    You state you have 1 fire Phlog from 5 runs if you continue with that trend you would have you item in 50 runs not 60. 20 from end rewards and 10 from completions.

    However my experience has been different I've don'e both raids 8 time each I have 3 fire Phlog and 4 Shadow Phlog.

    You have just been unlucky.

    I see Phlog go up for roll quite commonly since players need one or the other based on what Tier 3 they intend to make.

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