Aye except there is no way for the devs to know each individual and their characters strengths and weaknesses as you would in PnP, nor adjust things on the fly to keep the challenge at the right level. But simply not possible to do in am MMO so has to be done by other means.
You're never going to get a 'perfect balance' - best you can hope for is that things aren't too far out of whack. Will always be more powerful builds and there will always be builds that are total useless - given the flexibility of the rules there's no way it could be any different.
Here ya go ..
27 pages of walls of text posts to say something that takes a few lines.
All balanced means is every class/race should be just as playable as every other class/race:
Fix Bards
Fix Barbarian rage to be cast through ... give it a cost or some prereqs etc. that's fine.
Fix the thrower crit range ... it's almost the only thing that makes a halfling useful .... that and as sacrifices to the loot gods.
Fix melee in general ... how is it that a fighter in fullplate is squishy to trash mobs?
Done
That's what I mean by the context has changed. A different approach has to be taken in an MMO than you would as a DM in 3.5e. The best that can be hoped for is that players of equal skill playing different but well-built characters can perform at a reasonably close power level.
That's simply not the case right now.
(Combat): ********** was healed by you for 5,033 points.
Balance of characters is difficult to handle for some reasons:
* First, in a game like DDO, you need not only consider classes a whole, but also splashes.
* Second, it is mostly based on encounters. Ranged characters wouldn't be that strong if melees were not hit so strongly by mobs, or if ranged characters could be hit more easily by monsters. Evasion wouldn't be that strong if spells were not mostly based on ref saves and were not doing so much damage. Heavy armor wouldn't be so gimp if the main damage of bosses were not coming from spells, etc.
* Thirdly, it is due to some technical elements of the game itself. The changes made to AC and the ridiculous CR of enemies makes it noneffective to invest heavily your toon into AC, while at the same time, you have much simpler ways to improve your defense (incorporeality, displacement, dodge). With diminishing results, it's not very effective to improve your PRR above 120 or so, which reduces drastically the benefits of heavy armors and/or S&B.
Usually, the first layer of defense is worth more than dps (no point to do a lot of damage if you can't survive), but defense above that is a lot less important than dps because killing fast is already a defense (you take less hits). This leads to a high value of some elements: self healing is very strong (problem of barbarians who can hardly heal themselves, OP of bladeforged who are granted reconstruct almost for free), offensive EDs are usually considered (rightly) as a lot stronger than other destinies, and as I said above, distance fighting (with spells or ranged weapons) is very strong because you loose little dps (if any) but gain a lot of defense (by not being hit).
Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19)
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
It's good to see that after 27 pages we all agree that monks need to be nerfed.
If Monks was not overpowered then why is it that almost every character in the game is splashed with Monk? If Wizards was the over powered class then you would see almost every character in the game splashed with Wizard but you don't, You see almost every toon splashed with the Monk. So theres your answer on what is Overpowered and out of balance.
Oh and btw whoever it was that said that the Ranger is not the Ranged class needs to go back to the pen and paper and read the players handbook or the Rangers Handbook. In PnP you HAVE to choose the weapon you are going to specialize in.
Monks are fine
Monk splashes are fine
The problem is few classes have any reason to stay in them beyond level 6. Very few
Barbarians Bards Paladin beyond 6 all need additional abilities added to the level part of the class not just trees. Of course they all need a third tree as well @_@
Capstones for all classes need to be significantly better, and by better I mean +2 to stat of choice, 2 feats, Evasion levels of better. It does not have to be those things exactly but it has to be on par to give 'choices'
I remember that was an important discussion point. Choices. Nerfing monks wont increase hard choices, but making things that are terrible comparable WILL.
Also please before the time is up...please change all the epic moments in the Divine Sphere. They are absolutely trash due to their timers and restrictions in comparison to the others and I am afraid that if you don't do it now...you never will go back to change them.
Officer of Renowned
by that reasoning every front loaded class should be nerfed ... including rangers.
Monks do get a lot at low level but you have to jump through hoops to reap all the rewards. No heavy armor, no shields, weapons list is limited, weight restrictions etc etc.
Seems to me the payoff is worth the hassle. How is that broken exactly?
Joke aside what's broken really comes down to stuff stacking that probably shouldn't. it's especially bad with front-loaded classes.
That's not how it was implemented in DDO, but you're right. Improved Combat Style, halfway down.
Edit: If you read the feat description for Manyshot though, a Fighter would actually fire more arrows/Standard Action (at least until the Ranger maxed out his arrows per BAB bonus).
Last edited by Fhauvial; 03-24-2014 at 01:54 PM.
(Combat): ********** was healed by you for 5,033 points.
Fine keep the monkeys Idc but at least either make them choose manyshots OR 10k stars but don't let them have both. A pure build ranger don't get both, so why should the monk? And while I'm on it how about better spells for the Ranger class. I mean really the only spells we have that's even worth the sp to cast is rams might and freedom of movement. Our cure serious wounds suck and all the other spells we have are just plain useless.
No I take that back. Pure builds should be more powerful than hybrids or multiclassed characters. The pure builds in the game are becoming extinct. And because of the multiclassing no one groups anymore because everyone can solo. No one needs anyone else. If you want to play a single player game go play a playstation. But back to my point, the pure builds in pen and paper was more powerful than the multiclassed characters so how is it that now in the game the multiclassed has exceeded the pure build in every way? I'm not sure about this (I'm sure someone will correct me if I'm wrong) but in PnP didn't the multiclass need more xp to level? And they didn't get action points as often as the pure builds did? Like I said I might be wrong, its been almost 20 years since I have played PnP